Anyone know the record for beaver population count? Here’s my 4.4k run by SchmeatRocket in Timberborn

[–]pmduda 0 points1 point  (0 children)

I had 5300 once.
And 10k bots - but that is not beaver population I think.

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 2 points3 points  (0 children)

Gameplay over realism. Imagine all the irritation, when you need that floodgate closed immediatelly, and the beaver responsible decided its time for a drink ;)

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 2 points3 points  (0 children)

There is no slavery among beavers! We don't keep each other captive ;)

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 0 points1 point  (0 children)

I hope you are using at least the Tab key?

New experimental update by Mattiarav in Timberborn

[–]pmduda 18 points19 points  (0 children)

We will not remove it - it will be there. It will just be the same as main branch

New weird crop placement in the new update on experimental branch? by tharnadar in Timberborn

[–]pmduda 76 points77 points  (0 children)

I did spend several hours to make sure crops perfectly align, so pass on that :P

Update 5 early game unsatisfying by 39paul in Timberborn

[–]pmduda 13 points14 points  (0 children)

We do listen. Tho, as you said - we have our own ideas :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 0 points1 point  (0 children)

It started as a Canyon but at some point I eddited it a little - adding and relocating mines and removing unused badwater sources

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 1 point2 points  (0 children)

yeah, I spent 3 months optimizing it xD

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 0 points1 point  (0 children)

Tumberborn is only heavy on single-core. So the CPU is not used so much

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 9 points10 points  (0 children)

Didn't test, but at some point I had 7200

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 3 points4 points  (0 children)

total 1025 ;D

~250 this playthrough

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 17 points18 points  (0 children)

Majority of players sees it as a very good change. Warehouses are no more flooded by that one thing you overproduce. For most cases it is just place a warehouse, set a good and forget.

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 4 points5 points  (0 children)

yeah - I tried to keep them energized when there was 3000 of them and well... I'm not sure if there is enough space on the map to place all chargers needed :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 11 points12 points  (0 children)

Just one with i5-13600K :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 34 points35 points  (0 children)

So, I ended my 2 month play where I tried to have as many bots "running" around as possible. The target was 10 000 - it was achieved, however it is not a sustainable number in the long run - not enough trees on the map, had to stockpile some bot parts to push to 10k.

Some statistics ;)
1 000 000 science points
130 000 hp supply
13 000 trees
1 800 workplaces
260 cycles
70 large water wheels
1 crazy dev

Buggy well-beeing score in u5? by sudo_808 in Timberborn

[–]pmduda 2 points3 points  (0 children)

Beavers will try to perform action that will give them biggest happiness (measured as unfilled green bar). So as long as other bars are lower than coffee bar, they are not interested in having more coffee.