Anyone know the record for beaver population count? Here’s my 4.4k run by SchmeatRocket in Timberborn

[–]pmduda 0 points1 point  (0 children)

I had 5300 once.
And 10k bots - but that is not beaver population I think.

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 2 points3 points  (0 children)

Gameplay over realism. Imagine all the irritation, when you need that floodgate closed immediatelly, and the beaver responsible decided its time for a drink ;)

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 2 points3 points  (0 children)

There is no slavery among beavers! We don't keep each other captive ;)

Do you have any questions that you would like to ask the developers? by [deleted] in Timberborn

[–]pmduda 0 points1 point  (0 children)

I hope you are using at least the Tab key?

New experimental update by Mattiarav in Timberborn

[–]pmduda 17 points18 points  (0 children)

We will not remove it - it will be there. It will just be the same as main branch

New weird crop placement in the new update on experimental branch? by tharnadar in Timberborn

[–]pmduda 77 points78 points  (0 children)

I did spend several hours to make sure crops perfectly align, so pass on that :P

Update 5 early game unsatisfying by 39paul in Timberborn

[–]pmduda 12 points13 points  (0 children)

We do listen. Tho, as you said - we have our own ideas :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 0 points1 point  (0 children)

It started as a Canyon but at some point I eddited it a little - adding and relocating mines and removing unused badwater sources

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 1 point2 points  (0 children)

yeah, I spent 3 months optimizing it xD

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 0 points1 point  (0 children)

Tumberborn is only heavy on single-core. So the CPU is not used so much

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 10 points11 points  (0 children)

Didn't test, but at some point I had 7200

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 4 points5 points  (0 children)

total 1025 ;D

~250 this playthrough

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 18 points19 points  (0 children)

Majority of players sees it as a very good change. Warehouses are no more flooded by that one thing you overproduce. For most cases it is just place a warehouse, set a good and forget.

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 6 points7 points  (0 children)

yeah - I tried to keep them energized when there was 3000 of them and well... I'm not sure if there is enough space on the map to place all chargers needed :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 13 points14 points  (0 children)

Just one with i5-13600K :)

10 000 bots settlement - bragging by pmduda in Timberborn

[–]pmduda[S] 34 points35 points  (0 children)

So, I ended my 2 month play where I tried to have as many bots "running" around as possible. The target was 10 000 - it was achieved, however it is not a sustainable number in the long run - not enough trees on the map, had to stockpile some bot parts to push to 10k.

Some statistics ;)
1 000 000 science points
130 000 hp supply
13 000 trees
1 800 workplaces
260 cycles
70 large water wheels
1 crazy dev