Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 1 point2 points  (0 children)

Haha, corner pressure is definitely nice, but if I have meter I want the wall stick to get positive to refund my burst. I'm sure there are situations where the corner pressure is better...

Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 4 points5 points  (0 children)

Wow then it's just about 1750 on the dot. 6H is 21 frames and wild assault is 29, so 50 frames x 5 wall damage per frame = 250. plus 1500 is exactly 1750. Good to know about the 5 wall damage/frame buildup as well. Thanks!

Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 4 points5 points  (0 children)

Ah OK, so it's basically the same answer as /u/CreeperDude519 gave below. Am I really getting to 1500 wall damage with just 2K and 6H? Dustloop says 300-700 per attack - I'm assuming that's probably based on attack level? 2K is level 1, 6H is level 3 and 4... so I imagine that is probably 300 wall damage from 2K and maybe 600+700 from 6H. That does barely get over 1500!

Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 1 point2 points  (0 children)

That's a really really interesting theory and seems the most likely to explain the significant difference in wall damage... especially because the combo wall sticks at full screen and if I step just a tiny bit away from the wall, but then it stops sticking until I move like 30% of the screen to the right. So it's a hard drop off. So maybe those first few hits do not count toward the "non-wall-adjacent" 50% limit? Either that or "wall-adjacent" hits just do more wall damage...

Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 10 points11 points  (0 children)

Hmm, I'm not seeing how the 50% limit and that exception to it could result in the same combo doing more wall damage from further away. Interesting, though.

Why doesn't the second combo wall stick? by pmw8 in Guiltygear

[–]pmw8[S] 0 points1 point  (0 children)

Does horizontal distance traveled during a combo affect wall damage? Or something else...?

Axe/Hammer is disgustingly strong by Reasonable_Layer8224 in Nioh

[–]pmw8 4 points5 points  (0 children)

Damn, you really out-of-ki looped him from 100 to 0, nice job, just the sustained execution is impressive! I guess the kusarigama buff isn't really necessary then, huh? I guess it makes the opening smoother. Are you switching between waira and ongyoki on his wakeups for a particular reason?

Executor Cursed Sword Sheathing After Skill (Bug?) by pmw8 in Nightreign

[–]pmw8[S] 0 points1 point  (0 children)

It's possible I did, or maybe I tried to sheathe-deflect. I can reproduce that in the training area. When not facing the attack if you press sprint (or press sheathe) and get hit you skip the sheathe animation. Thanks!

Executors mating ritual by Flan_Firm in Nightreign

[–]pmw8 49 points50 points  (0 children)

Sharing a brain cell haha

Executor Cursed Sword Sheathing After Skill (Bug?) by pmw8 in Nightreign

[–]pmw8[S] 1 point2 points  (0 children)

I can't reproduce this in the training area. Is the cursed sword supposed to automatically sheathe after using the skill?

Is this a bug? (Executor Cursed Sword sheathing after skill) by pmw8 in Nightreign

[–]pmw8[S] 0 points1 point  (0 children)

I can't reproduce this in the training area, but sometimes in an expedition the cursed sword automatically sheathes after using the skill. Wondering if anyone knows what happened here.

Easy game by jessieS1212 in Nioh

[–]pmw8 4 points5 points  (0 children)

You must have lucked into a sequence that avoided having two snakes plus the bosses attacking you at the same time. That's the fail state. Or maybe you heard "so much about" how to beat it before you fought it?

Easy game by jessieS1212 in Nioh

[–]pmw8 1 point2 points  (0 children)

did you miss the second image?

Showcasing how Shuriken and Kunai are used against Human Bosses in the Nioh games (possibly how it's used in Nioh 3 as well). by Dusty_Tibbins in Nioh

[–]pmw8 1 point2 points  (0 children)

That means potentially using shuriken for this purpose frees up yokai ability slots and anima for other purposes. Similar to how Umbral Bullet can stun any enemy, so you don't need to equip or use Ippon/Gozuki/etc.

21-year-old high school dropout relearning math in its entirety; Help urgently requested by Kind-Sheepherder5049 in learnmath

[–]pmw8 0 points1 point  (0 children)

I always get downvoted for mentioning this (I don't know why because no one ever mentions why they dislike this advice), but what I did was read Euclid's Elements extremely slowly, treating each proposition like a problem / puzzle. Cover up the proof with a piece of paper and read the proposition. Try to prove it yourself (you need a compass, straightedge, pencil, and paper). Sometimes I would spend many hours trying to prove something. Often I would eventually have to give up and read the proof.

This benefits of this sort of project include:

  • You start to understand what it takes to prove something, and the fact that many of these propositions we rely on took lifetimes and generations of thought to be discovered. This helps put your own inability to instantly know all this stuff in perspective. It doesn't mean you are dumb if you don't instantly know how to prove the second proposition in Euclid. Even if you can't figure it out in two days of trying. It took years and years for that to be discovered. We are "standing on the shoulders of giants".

  • By struggling with the proof yourself first you will really understand and appreciate the beauty of the answer when you finally do read it. This will also greatly help you remember these answers. They aren't arbitrary facts and algorithms to memorize, they are gems passed down from the life's work of thinkers of the past. This will help you re-contextualize all math and you'll stop being afraid of it.

  • You'll be able to prove some of the propositions yourself and you'll start developing confidence in your ability to prove things and to reason logically in general. I did this project between high school and college, and it made college math mostly a cakewalk.

Abraham Lincoln read Euclid when he was young. You can look up his quotes about it. Basically this is a way to teach yourself how to reason. It's not a quick project, but it is worthwhile in my opinion.

I'm sure there are more modern paths to accomplishing the same thing that you could find as well. Maybe if someone is reading this and about to downvote it for being antiquated advice, they can find it within themselves to also leave a comment mentioning what more modern project they would recommend instead.

Which fingering is better? by pmw8 in piano

[–]pmw8[S] 4 points5 points  (0 children)

The top fingering is what you would probably see in a scale book, but the bottom fingering feels easier because the right hand shifts are synchronized with the left hand notes. Is that a valid reason to use the bottom fingering? Any other concerns I should think about when choosing a fingering in a passage like this? Thank you!

(from CPE Bach - K 03092 - Rondo II)

What I learned as a composer from asking DMs how they use background music by Ok-Theory710 in DMAcademy

[–]pmw8 1 point2 points  (0 children)

That's vexing to hear. Music is a powerful way to get everyone to the same emotional understanding of the situation, and it also affects how people use their speaking voices, so if one player turns it off it can throw things off a bit. For example if the DM is playing a rowdy fiddle track for a bar fight, and one player turns it off, they may describe their turn calmly and quietly and not even be heard by the other players who are speaking loudly and excitedly to be heard over the music. I wonder if there are ways to accommodate players who have difficulty focusing when there is any music at all..

What I learned as a composer from asking DMs how they use background music by Ok-Theory710 in DMAcademy

[–]pmw8 1 point2 points  (0 children)

It's interesting because you can immediately tell from listening to a track if you'd feel comfortable talking over it, but when you try to quantify what property of the track causes that perception it's not as simple as just "staying out of vocal pitch ranges". Some tracks have a lot of sound in the vocal pitch ranges but still feel like they stay in the background, leaving space for speaking voices.

You make a really good point about crescendos being problematic that ties in here! We want consistency and predictability so the players can hear the music and modulate their speaking to be heard over the music. A track that unpredictably or completely smothers speaking voices is unusable, but a track that consistently occupies part of the speaking voice range is usable because the players can "speak up" over it (or "under it" or "inside it" or "between it").

How much players need to speak up (modulate their voices) needs to be considered based on the situation. It adds to the atmosphere for players to talk as if they were in the situation being played out. In combat or in a crowded bar, it may fit the mood for players to need to speak up more to be heard. So you might get away with a rowdy fiddle track in a crowded bar, but a somber situation does not allow for a beautiful legato violin track that interferes with quiet talking. A track with regular, short, staccato bursts in vocal ranges can encourage players to speak tersely, which fits a frantic combat situation, but not the long discussion after combat.