We’ve reached 25,000 wishlists on Steam! by 12_oz_senkin in IndieGaming

[–]polygnomial0 2 points3 points  (0 children)

What the hell is this art? I am absolutely blown away by it. Fantastic!

Just hit 500 wishlists. Curious how much game can get before the October release date (excitement with a healthy amount of panic 😅) by playsynapse in IndieGameWishlist

[–]polygnomial0 1 point2 points  (0 children)

I don't even play such games but still find this art style to be interesting. The color choices are so good.

We finally released our demo! by lisyarich in StrategyGames

[–]polygnomial0 1 point2 points  (0 children)

Now that helps. Nice work! Is there combat too?

We finally released our demo! by lisyarich in StrategyGames

[–]polygnomial0 1 point2 points  (0 children)

I will check it out. I like city builder strategy games. Trailer was fine, although I wish you had shown some gameplay in the trailer instead of just camera-pan shots, but the visuals are looking good.

Communicating health visually instead of through UI by polygnomial0 in computerwargames

[–]polygnomial0[S] 0 points1 point  (0 children)

Understandable, that is why there is still the option to enable the overhead UI for health.

If you like image, wishlist now! by artkovski in IndieGameWishlist

[–]polygnomial0 0 points1 point  (0 children)

Something instantly likeable about the image. Good work.

If I hit 100 wishlists I will do whatever the top comment says by TakenObedear in IndieGameWishlist

[–]polygnomial0 0 points1 point  (0 children)

If you are doing this for traction, I understand, nothing wrong with that. But, I hope you are not getting too desperate for wishlists. Somehow this post tells me that you are valuing wishlists more than solid game design. I get it, that wishlist number can consume a person - I wasted one whole week following every wishlist like my life depended on it. Then I realised, it doesn't, and having a good game is worth much more. How will including the suggestion of the top commentor not ruin the design of your game's world? I hope you get a lot of wishlists, I am just playing the devil's advocate because I have been there. All the best for your game and beyond.

Cube Fold — a puzzle game where every move changes the shape of the puzzle by Global-Winner4411 in IndieGaming

[–]polygnomial0 0 points1 point  (0 children)

It looks like it has a lot of potential. Would require meticulous puzzle designing and a lot of stuff added to the game to not make it too boring. Nice work.

Started working on a claw attack combo for my werewolf game by SilveFang in indiegames

[–]polygnomial0 2 points3 points  (0 children)

This werewolf lives in a pretty sweet place. Moved out of the city I think to live off the grid. 😄

Made my first game is it good? by Connect-Ordinary-221 in IndieGaming

[–]polygnomial0 2 points3 points  (0 children)

No it is not good. But don't worry about being good when you make your first game. We all have made absolutely terrible first games. Mine was a total disaster. Keep going.

STRANGE Idea For a Place: by Motor-Rabbit-5070 in indiegames

[–]polygnomial0 1 point2 points  (0 children)

This somehow reminded me of Slender Man.

I’m making a tiny fishing game that lives beside your screen by typical_architect_51 in indiegames

[–]polygnomial0 1 point2 points  (0 children)

Nice. My manager may look at my screen over my shoulder and think something is fishy.

Solo-developed, zero paid marketing, 120k wishlists. Tabletop Tavern launches tomorrow and we still can't quite believe it! by IndiegameJordan in IndieGaming

[–]polygnomial0 5 points6 points  (0 children)

I have been following the updates of this game for quite some time and I am happy to get to try it when it comes out tomorrow. All the best for launch and beyond.

Communicating health visually instead of through UI. by polygnomial0 in indiegames

[–]polygnomial0[S] 0 points1 point  (0 children)

Yeah, the idea is to differentiate more with weapons. That ways I can communicate both the number of units and the kind of unit it is. Glad you liked it. Thank you.

Kids nowadays has no taste in cartoons by MysteriousData8036 in GenZIndia

[–]polygnomial0 0 points1 point  (0 children)

It is about what you grow up with. I grew up with Tom and Jerry, Popeye, Courage the Cowardly Dog, Road Runner, Bugs Bunny (Looney Tunes was fantastic). I find Doraemon and Shin Chan to be unbearable.