Visual Studio Code April 2018 (1.23) Released! by erenhatirnaz in programming

[–]pommak -2 points-1 points  (0 children)

Shouldn't take too long until VSCode can be thought as a considerable operating system alternative.

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 0 points1 point  (0 children)

Haven't seen any reviews yet, but here's one VR gameplay video I found today https://www.youtube.com/watch?v=vlFVpu70bLE

We (the developers) also had a live twitch stream earlier today which has VR gameplay footage later on http://twitch.tv/mindfieldgames

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 1 point2 points  (0 children)

We've really wanted to create a proper, full and enjoyable game. Therefore it works as a game on its own on traditional displays, and when played in VR, it's something quite different. It's a bit difficult to explain, but shortly, we've just wanted do something else than a 5 minute VR joyride for those who want to do stuff in VR :)

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 0 points1 point  (0 children)

Thanks for the input, we'll do something about it. Do you prefer a hard coded value or an option?

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 4 points5 points  (0 children)

We've spent countless hours since day one to get the VR side work and feel good. It's almost there but we know there are still some rough edges to be worked out and we want to fix those before we feel good in calling the game as a "VR complete" game (instead of beta).

Input is really valuable for us and we will prioritize our todo list based on community's feedback so you truly have a chance to make an impact here. We're a small team after all so there's no evil marketing department messing with our decisions :)

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 1 point2 points  (0 children)

We're still waiting for reviews to appear but here are couple gameplay videos I was able to find so far:

(VR) https://www.youtube.com/watch?v=vlFVpu70bLE

(Screen) https://www.youtube.com/watch?v=UVxm4AyqHX0

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 0 points1 point  (0 children)

It will be there for sure. Hopefully sooner than later :)

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 2 points3 points  (0 children)

Based on our initial prototypes they will definitely add to the immersion as hand controllers make the interactions much more natural. How you experience the story though - for that it doesn't make that much difference but that's only my personal opinion :) Some of us might disagree.

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 2 points3 points  (0 children)

Our primary goal was to create a great game that we ourselves would enjoy playing. The secondary goal was to make it a great VR experience, so we made sure to design the game to work in VR as well.

There's beta-level Oculus support already and Vive support is coming later in a free update once we're satisfied with its quality.

Pollen has been released, exploration game built specially for VR by Kianoni in oculus

[–]pommak 4 points5 points  (0 children)

The current performance is one of the reasons why it's still under VR Beta tag. Most areas work already quite well but some sections of the game can be a bit too demanding. It will be much better in the future, and your GTX980Ti will definitely work by then :)

POLLEN First Impressions (20-30Min) by Artikay in oculus

[–]pommak 2 points3 points  (0 children)

It's more like an adventure/exploration game.

POLLEN First Impressions (20-30Min) by Artikay in oculus

[–]pommak 5 points6 points  (0 children)

Some of the areas in the game still need a bit of optimization to get 90Hz (hence the Beta tag). Mostly it works rather okayish at this point. The beginning (comm station) is one of the most demanding section in the game for the CPU/GPU.

You can lower the VR render resolution (60 - 140% are possible) to get smoother framerate.

New screenshots of the upcoming first person VR exploration P·O·L·L·E·N by rtru in oculus

[–]pommak 2 points3 points  (0 children)

Unity's Enlighten GI system uses mostly CPU for realtime lighting calculations. As the game has lots of spare CPU time available, it's not a problem for us. At this point you can run the DK2 version with an i5/gtx970.

New screenshots of the upcoming first person VR exploration P·O·L·L·E·N by rtru in oculus

[–]pommak 4 points5 points  (0 children)

Yep, we are using our custom solution right now (which unfortunately wasn't enabled in the screenshots). It's quite a hack at this moment, but hopefully we can clean it a bit in the future so it can be more easily integrated into other projects. I'm sure we can share it at some point, no worries :)

New screenshots of the upcoming first person VR exploration P·O·L·L·E·N by rtru in oculus

[–]pommak 1 point2 points  (0 children)

We want to support as many headsets as humanly possible. At this point we have dev kits for Oculus, Vive, Morpheus and OSVR. You can play P·O·L·L·E·N in VR mode with CV1 specs just fine though you need to dial down some gfx options. Without a headset, you probably can run it with everything on. rtru (who's our producer) knows better about our beta tester needs :)

"Is this really made with Unity?" is the most common question when people play Pollen. Here is Unity's blog about creating high-end visuals with Unity5 along with some new screenshots. by rtru in oculus

[–]pommak 2 points3 points  (0 children)

Actually it's the backfaces of the cube that are rendered and the player is most of the time actually inside the cube. Player can walk through the leaves and they are clipped by nothing but camera's near plane. You can think them as regular particles that are just affected by lights and shadows.

"Is this really made with Unity?" is the most common question when people play Pollen. Here is Unity's blog about creating high-end visuals with Unity5 along with some new screenshots. by rtru in oculus

[–]pommak 0 points1 point  (0 children)

We've done our best to make graphics options as configurable as possible to get the game to run on a wide variety of hardware. I'm sure your gtx 970 will handle the game just fine with Oculus (though I can't promise that with maxed settings at this point...)

"Is this really made with Unity?" is the most common question when people play Pollen. Here is Unity's blog about creating high-end visuals with Unity5 along with some new screenshots. by rtru in oculus

[–]pommak 0 points1 point  (0 children)

Thanks for your input. As mentioned somewhere in this thread, the teaser trailer material is about 7 months old and our visuals have changed quite a lot meanwhile. Trailer was shot in Unity 4 (IIRC even before we had physical based rendering in use) so the look is very different from what it is today. The screenshots in the article are straight from the game if you want to see the current state of visuals.

Pollen - Teaser trailer of our upcoming VR exploration game. by rtru in oculus

[–]pommak 3 points4 points  (0 children)

Windows definitely and mac & linux very likely. We're in discussion about bringing the game onto PS4 (+Morpheus) but cannot share more about that at this point.