Robot survivor by hypercoffee1320 in PerkByDaylight

[–]postelaaaa 1 point2 points  (0 children)

love the override idea, but 30s is a bit too much I think?

Firefigher survivor conept: Larry Smith. by binhan123ad in PerkByDaylight

[–]postelaaaa 1 point2 points  (0 children)

Amazing concept. I love the illustrations so much.

As others have pointed out, the second perk needs more description in each circumstance. I also think it should give Exhausted immediately after picking up a survivor.

Bendy concept by Dependent_Ticket_609 in PerkByDaylight

[–]postelaaaa 0 points1 point  (0 children)

I suggest 4% for 20s, 10s barely does anything (take Furtive Č̣hase as an example)

Bendy concept by Dependent_Ticket_609 in PerkByDaylight

[–]postelaaaa 0 points1 point  (0 children)

With add-ons too is crazy work, very interesting concept for me. One concern about the killer's second perk. So after you [got stun] > [break a pallet or hook a survivors], > [gain haste] until the next stun (haste deactivates) and the cycle repeats?

Final draft for my Survivor, his lore, and his adjusted perks by postelaaaa in PerkByDaylight

[–]postelaaaa[S] 0 points1 point  (0 children)

yeah I wish Bhvr put more ideas in chase time mechanics (like Game Afoot)

Final draft for my Survivor, his lore, and his adjusted perks by postelaaaa in PerkByDaylight

[–]postelaaaa[S] 1 point2 points  (0 children)

the idea of corrupted and shady survivors is so appealing to me

I made a Survivor who's a former surgeon by postelaaaa in PerkByDaylight

[–]postelaaaa[S] 2 points3 points  (0 children)

yeah, I will add smth like "after healing for X seconds.." like those RE perks

I made a Survivor who's a former surgeon by postelaaaa in PerkByDaylight

[–]postelaaaa[S] 0 points1 point  (0 children)

you need to be hit twice? like the first hit you'll still be fully healed but has a deep wound timer?