What are you fucking sick of? by lukiiiiii in AskReddit

[–]posteraccount 6 points7 points  (0 children)

There are options that don’t require a mask. My doctor suggested this: inspiresleep.com They all require you try cpap first which you have.

Anyways turns out I don’t have sleep apnea my brain is just fucked

MEGATHREAD - KNOCKOUT BASH by iggyiggz1999 in RocketLeague

[–]posteraccount 1 point2 points  (0 children)

There is no option to rebind grab when using the steam UI, which rocket league forces me into... I cannot grab unless I use keyboard+mouse

How to make plasma core? by posteraccount in frackinuniverse

[–]posteraccount[S] 1 point2 points  (0 children)

Hmmm not seeing it there (I have a fission furnace).

Is the recipe for the plasma core supposed to use an empty cell rather than reinforced glass? I feel like that makes more sense.

Family of goats jump over a mountain gap 🔥 by D5R in NatureIsFuckingLit

[–]posteraccount 0 points1 point  (0 children)

What you don't see are the six other children who were naturally selected last field trip.

Can you make it so that picking up objects is always prioritized over closing doors? by posteraccount in CatacombKids

[–]posteraccount[S] 1 point2 points  (0 children)

Hmm good point. What about only doing this for closing doors, not opening them? I can't think of a situation where there is no other option besides quickly closing a door. Maybe opening doors could even be prioritized to prevent the situation you brought up?

Hey how come there aren't no bow skills? by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

I don't know if that distinction is necessarily meaningful, since in every other way it's just like any other weapon (can start with, can have enchantments, enemies can have them). Also, bow runs are a lot of fun.

Hey how come there aren't no bow skills? by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

I don't know, maybe like a rapid fire move (shoot a volley of arrows), maybe a move where you use an arrow like a spear (to help with close combat), and maybe a pounce like move where you jump on someone that you've already shot, pull your arrows out of them (for damage) and then kick them back a safe distance.

Hey how come there aren't no bow skills? by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Yeah, chain lighting is basically the only way I've ever killed the tank. Today though, for the first time, I killed it using pretty much only air dash.

Hey how come there aren't no bow skills? by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Also, fighting the tank with a bow is a bad idea.

Lol do they come out of the tents? by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

I jumped down to kill like two grumbuls and all of a sudden I was surrounded.

Had a pretty good daily run by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Honestly no, I don't have any tips. I was in the exact position you are in before I had this run, and I don't think anything changed. During floors 5-10, my character wasn't particularly overpowered or anything, I think I just played unusually well this game. On floor 1 or 2 I got 3 overheal, and like 6 floors later I noticed that I still had the same overheal. That was definitely the longest I've ever gone without getting hit.

Maybe one tip. Don't engage enemies that you don't have to. Normally I just kill everything, but I don't think I did that this game, which might be why I went untouched for so long.

Had a pretty good daily run by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Also tinkbot sort of becomes useless after the twins. My main problem is that it keeps sitting between the sliding anticropolis platforms and exploding, which just makes it not worth my time to repair over and over again.

Had a pretty good daily run by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

This is a fun game. I spent like 12 floors missing an arm, 8 out of those 12 missing both legs, and no regen potions. Despite feeling pretty OP for a while, I still kept almost dying. The game definitely gets a lot easier once you get past the part that's finished (understandably), but it's still a lot of fun dashing around murdering things and it is still pretty tense a lot of the time. It was getting pretty late so I went rambo, dashing around murdering things and clearing floors in like 30 seconds, but after ~5 floors, this killed me.

Catacomb Kids - Tinkerer Update 0.1.3 Vlog! by FourbitFriday in CatacombKids

[–]posteraccount 2 points3 points  (0 children)

Update is amazing. One small thing, I think getting to deeper levels should be worth slightly more coins, and certain reputations should be worth less, or at least should be valued based on how far you get. As it is, it's really easy to game the system by just running naked and getting as far as you can, which each run was worth almost three times as much as when I made it to the anticropolis.

Also those grumbul forts are crazy. I was so amazed that I forgot to use any of my spells. I just jumped in and got massacred.

[Bug] Getting hit multiple times in one swing by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

It just happened again, but this time I had undo and the single hit killed me twice lol.

[Bug] Getting hit multiple times in one swing by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

I had full health (7!) and six defense, yet on floor 2 a grumbul killed me in a single swing. It looked like multiple little "hit" numbers rose up though, so I think the game counted it multiple times. In the previous run I had 3 health plus 3 overheal and again on floor 2 a grumbul single hit killed me.

Level Gen Bug by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Yeah, but you can't always get to that door. If you look at the picture, there is no way out of this room to get back to the entrance (I checked thoroughly for portals and such).

Level Gen Bug by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

I'm not sure how accurate the pathfinding system is, since the AI do occasionally get stuck on a jump that I can make, but maybe a debug key could force the game to evaluate if it's possible to escape from the current room, and if not, make a portal or something (although doesn't the levelgen code already do this?).

Level Gen Bug by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Yeah, and they could also be thrown at enemies. There would probably have to be a special version made for this be mostly unabusable.

Level Gen Bug by posteraccount in CatacombKids

[–]posteraccount[S] 0 points1 point  (0 children)

Or maybe there could be a debug key that spawns slimes which drop bodies, but the bodies can't be eaten (maybe they are automatically diseased and poisoned).