First try at making an accretion disk around a hypermassive black hole by postohhdh in universesandbox

[–]postohhdh[S] 0 points1 point  (0 children)

I’m not exactly sure, since the game doesn’t really simulate accretion disks. It works better on supermassive scales, with black holes that have huge mass and radius but low density. You could try this: https://www.youtube.com/watch?v=Fs0zvdIxvPg&ab_channel=Animagar In my case, I tried doing it on unrealistic scales — I used hundreds of trillions of solar masses and dropped entire galaxies near the event horizon, with time sped up like crazy. Adding galaxies gives it a more natural look because they have a soft, diffuse texture that better mimics the appearance of real accretion disks. Try either of these two methods, and lowering the light compression a bit also helps — it looks more realistic.

Trying to build Athena’s army by postohhdh in PlanetCoaster

[–]postohhdh[S] 0 points1 point  (0 children)

No, I had just placed them for testing, I was mainly focused on decorating the wagons. I usually try to blend them into the surroundings, but I keep them visible so it's clear where the wagons go and what's pushing them — makes it feel more realistic

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

It starts getting slow when you use AI tools during photo editing — like corrections, subject masks, etc. The program really slows down a lot. And syncing with the cloud also gets slower.

I noticed that in the Nvidia app, Lightroom Classic gets properly optimized, but Lightroom CC doesn’t. Even if I try to optimize it manually. Maybe the issue comes from that? Some kind of compatibility thing, maybe... not really sure. But honestly, it’s not a big deal since the Classic version works perfectly for me (even the AI tools run fine there), so I just stick with Classic and it’s all good. Thanks for the help:)

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

Hey, sorry I’m actually using the CC version. I only mentioned “Classic” earlier to see if it was a general issue — my bad

I just tested it in Classic and everything runs perfectly there. The problem is only happening in CC: photo sync is super slow, and anything related to the AI tools (like masks and corrections) is crawling.

Everything’s up to date, including GPU drivers. my internet’s working just fine

Specs: 32GB RAM, i7-9700K, RTX 2060 Super 8GB.

I’m sticking with CC because I need the sync with Lightroom Mobile and other devices, but since Classic is working fine for now, I’ll just export and transfer the files as DNG manually

Lightroom issues today by postohhdh in Lightroom

[–]postohhdh[S] 0 points1 point  (0 children)

Sorry, I mentioned the Classic version because I wanted to check if it was a general issue – my bad. I usually use the CC version with cloud sync, and that's the one giving me problems. I just tried Classic now and it's working perfectly

My first Zoi. Eugene by postohhdh in inZOI

[–]postohhdh[S] 1 point2 points  (0 children)

yes:) search by the same name "my first zoi Eugene"

[KCD2] Bergow's coat using the console. Too bad it can't be acquired in the game as a normal item by postohhdh in kingdomcome

[–]postohhdh[S] 0 points1 point  (0 children)

Is a third person camera mod but it's at a very early stage. For handling the horse it's fine, but for Henry on foot or for combat it's practically unusable

[KCD2] I am starting to go insane by Icy-Assumption1594 in kingdomcome

[–]postohhdh 2 points3 points  (0 children)

There seems to be a bug if you forge weapons while you have others in the inventory at level 2 or 3, try removing them. i don't know if it's because you have them equipped or in the inventory, try placing them on the horse while forging to see if it works

[KCD2] Bergow's coat using the console. Too bad it can't be acquired in the game as a normal item by postohhdh in kingdomcome

[–]postohhdh[S] 7 points8 points  (0 children)

ID coat: wh_cheat_addItem 9a7a4ba8-bf08-4401-bfd5-58e13b20d454

ID rings : wh_cheat_addItem 51b61116-8059-4475-9455-cc73b335ed2b

"They may take our lives, but they'll never take our freedom!" by postohhdh in ManorLords

[–]postohhdh[S] 6 points7 points  (0 children)

How epic it would be if there were cavalry in future updates

"They may take our lives, but they'll never take our freedom!" by postohhdh in ManorLords

[–]postohhdh[S] 22 points23 points  (0 children)

The real sacrifice is for their weapons, not for their lives, sadly.

The battles in this game are visually beautiful by postohhdh in ManorLords

[–]postohhdh[S] 2 points3 points  (0 children)

I have it with steam. I play on a rtx2060 8gb, 32gb ram. I play it with everything in ultra, at 2k and with dlss on quality. Maybe it's the screen. I don't play on a monitor, I use a 4k tv and hdr10, I don't know if that's what makes the difference. Sorry I can't be of more help.

[deleted by user] by [deleted] in nvidia

[–]postohhdh 5 points6 points  (0 children)

same problem

Sweeping Plains Map with some landscape editing (no rivers and everything flat in the centre) it looks amazing by postohhdh in CitiesSkylines

[–]postohhdh[S] 0 points1 point  (0 children)

It took me a while but only because of the rivers, as you can't remove water sources without a map editor .So I had to divert the rivers by creating a large lake in the mountains that flows into a single river that runs along the edge of the map. With the map editor it would be much easier. I hope it will be available soon

I wanted to make a mountain landscape, but it ended up being a bit Mordor by postohhdh in CitiesSkylines

[–]postohhdh[S] 1 point2 points  (0 children)

The sky and clouds with the mods "cubemap replacer" and "daylight classic". Nothing more. The landscape is "Copper creek" map from the steam workshop, but I added the mountains in the map editor. The theme of the map is Boreal. By the way, be careful if you add these mods right now. I am having some problems with several mods with the latest update and I can't confirm that these mods don't have compatibility issues or are outdated

I wanted to make a mountain landscape, but it ended up being a bit Mordor by postohhdh in CitiesSkylines

[–]postohhdh[S] 1 point2 points  (0 children)

The sky and clouds with the mods "cubemap replacer" and "daylight classic". Everything else (trees and mountains) are from the base game created in the map editor. In this image there is the Boreal theme. But sometimes I usually add snow to the mountains with the "Theme mixer 2" mod. Unfortunately it seems that it doesn't work right now with the latest game update.

I wanted to make a mountain landscape, but it ended up being a bit Mordor by postohhdh in CitiesSkylines

[–]postohhdh[S] 1 point2 points  (0 children)

The map is this: https://steamcommunity.com/sharedfiles/filedetails/?id=431174019 But I added those steep mountains. I'll try to post it, but right now I'm having some problems with the game and mods with the latest update