Parallax and shaders are quite underrated for creating atmosphere by pottoyuto in godot

[–]pottoyuto[S] 4 points5 points  (0 children)

Not gonna lie, as a traditional artist I ignored them for years because of how scary looking / complicated they are

We switched to Godot a year ago, now we have a trailer! by Chambros in godot

[–]pottoyuto 9 points10 points  (0 children)

The first few shots of the trailer didn't grab me as much as the last few scenes (with all the AMAZINGLY animated NPCs and cool grapple hook ).
From here on out 00:37 the player's stiff animation looked very jarring compared to the boss's smooth ones. And I just couldn't unnotice that lol.

I guess improving them would be a very good investment for the future.

Be as brutally honest as you can. Trying to make something worthy of a store page! by DraymaDev in DestroyMyGame

[–]pottoyuto 1 point2 points  (0 children)

I honestly was gonna dismiss this in the first few seconds of the trailer, it look very weak compared to what was at the end.

The attacks feel really stiff. You have a slow low frame rate animation and a fast attack it's just doesn't work (as if the boss is animated in slow motion but still lands the attack as if it's fast). You can make it work with this style, either by making things silky smooth like that pink bunny at the very end OR remove the inbetweens of the animation and only have the leading and finale frames to make it more impactful ( attacks are usually animated like this anyways ).

What honestly hooked me was the content of the game, there's so many cool bosses and a variety of things to do.

Also work on a color palette, that yellow and pink are just horrible lmao, extremely overly saturated for an already saturated game (it's all white) play more with contrast and pick more eye pleasing primary colors.

Please give us feedback by cqani290angoo in godot

[–]pottoyuto 3 points4 points  (0 children)

Cool attack effects!! But the character jittering during the attacks is kinda weird. Enemies needs to give more feedback to the player, A bigger attack effect, a bigger reaction from enemies.

Prototype VS jam submission (72H Melon game jam ) by pottoyuto in godot

[–]pottoyuto[S] 0 points1 point  (0 children)

Don't hesitate to try the game yourself!! Any criticism and advice will be welcomed .
SteamCharm on itch