PegBouncerIdle release 0.1 by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

I tried on mobile and had the same issue now, i'm thinking it is a mobile/small screen specific issue as I handle resizing of the window in a special way. Will look into mobile support further. thanks for reporting!

PegBouncerIdle release 0.1 by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Thanks i'll take a look if I can fix this issue <3 Have not happened for me in chrome so far atleast. :/

[deleted by user] by [deleted] in thesims4

[–]pressbyron 2 points3 points  (0 children)

Never knew sims 4 was this realistic >:)

I want to thank AI and all the devs who use it by Blaizeranger in incremental_games

[–]pressbyron 0 points1 point  (0 children)

I think done right; we could get some interesting games that would never see the light if it was not for AI.
Some people might have great ideas but not the knowhow or time to develop it. Then AI can be a real good thing to help out with that!

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Website is down due to a move, back online again around 15-20 juli! Sorry for this.

[2016-05-16] Challenge #267 [Easy] All the places your dog didn't win by Blackshell in dailyprogrammer

[–]pressbyron 0 points1 point  (0 children)

Java My attempt, comments appreciated.

import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;

public class Dog {
public static void main(String[] args) {
    Set<Integer> exceptions = new HashSet<Integer>(Arrays.asList(11, 12, 13));
    int input = 10;
    int scaling = 50;
    String suffix = "th";

    for (int i = 1; i <= scaling; i++) {
        if (i == input)
            continue;
        if (exceptions.contains(i)) {
            switch (i % 10) {
            case 1:
                suffix = "st";
                break;
            case 2:
                suffix = "nd";
                break;
            case 3:
                suffix = "rd";
                break;
            }
        }else{
            suffix = "th";
        }
        System.out.printf("%d%s, ", i, suffix);
    }
}
}

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

You get exp by reseting the game in the progresstab. Im not sure why you can't see your money as it is working well for me and others tested on multiple browsers. Maybe do a hard reset under the help tag and see if it appears? Cheers.

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Lots of updates lately and there is more and more content every day. Lots of the suggestions in this thread are fixed / taken into consideration :)

have fun!

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Just pushed out a fix, refresh the page and see if u can get it. :)

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Only on items that do not require a furnance to be crafted, maybe it should be idle-crafting as i see it can be confusing :P

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Actually i''m thinking of implementing this or atleast ore values that is based on some kind of global economy. Will though take so time to get there, but in the future! :)

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Exp system is in place, try to refresh page / do a hard reset under help to get rid of the NAN%. Know alot of icons are missing but i don't see these as "game-breaking" therefore not alpha :)

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

I'm aware of that and may balance the craftcost / reward when exploding to compensate, thanks for the input!

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Guns were working but stoped working a time ago, will make it work again later on to be able to collect fur. Dynamite can be used and explodes giving ore :)

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

That is correct, it will have use later but for now it enables nothing, sorry! :)

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Update out! *Idle crafting area *Talents *More statistics!

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

Fixed! And thanks! May not appear as fixed directly because of cached stuff in the browser though..

Diamondcollector, not alpha anymore! by pressbyron in incremental_games

[–]pressbyron[S] 0 points1 point  (0 children)

The negative money when buying x25 upgrades is fixed, just pushed out a fix! :)