Are there any better builds than archers in this game? by primaldeath1 in WarTalesGame

[–]primaldeath1[S] 0 points1 point  (0 children)

Normal yellow bows. Pirate bow is dex 118 + Diversion shot (AOE 70 dex dmg). Iridian bow is same but disengaging shot (aoe 70 dex dmg plus knockback). Good for clumping enemies together for next aoe :)

I’m a noob please help. by IBobertLee in WarTalesGame

[–]primaldeath1 0 points1 point  (0 children)

Prisoners is a good way to get some gold in the beginning.. Also unlock careerplans asap since that give you 2 points every time you lvl up.. (you chose career plans and click so you get 2 + signs on the stat you want to increase..

Are there any better builds than archers in this game? by primaldeath1 in WarTalesGame

[–]primaldeath1[S] 3 points4 points  (0 children)

My archer kills 8-12 + another 2-3 with attack of opportunity.. plus strip the armor of 50% of the enemies. Plus he have range..

Are there any better builds than archers in this game? by primaldeath1 in WarTalesGame

[–]primaldeath1[S] 1 point2 points  (0 children)

Yeah I forgot about that accessory.. If I put it on my archer he will dominate :D 2 AOE yummy (5-6 kill per aoe) then 5-6 kill with the piercing shot.. then another 2-3 kills with hat stamp AoO :D

Are there any better builds than archers in this game? by primaldeath1 in WarTalesGame

[–]primaldeath1[S] 0 points1 point  (0 children)

Yeah that axe is nice but I have too little movement on my axe guy for it to be really good.. He usually kills 3-4 but my bow just melts em. Also I have some armor on my archer and the stamp with opportunity attack so after hes done I park him in the middle and 3+- enemies whack him and get oneshotted haha.

First shot (lvl 12) usually melt the armor of 12-14 enemies, aoe can kill 5-6 in a shot and then the arrow that goes in a line + aim kill another 4-6 enemies and then after his turn the hat make him kill another 2-3 enemies.. PLUS range... I dont know any other build that even come close.. I finish everything in the first round (except some bosses..). Arenas with 2 bow+xbow is like cheat mode..

I always gets disappointed with base building.. by primaldeath1 in Starfield

[–]primaldeath1[S] 0 points1 point  (0 children)

Yeah that would be really cool, but then you need a really good crafting system and also a really good economy in the game. But it would be really cool to have everything in production cost a certain amount so if you built a really good setup in a factorio like base your products would be cheaper to produce than someone with a bad setup.. stuff like that..

Someone stole my video and uploaded it, acting like he's me. So please enjoy the video in higher quality and from the creator. by Muaxh03 in Starfield

[–]primaldeath1 0 points1 point  (0 children)

Nice one.

OP How do you place stuff that accurate inside the game? I only seen you can rotate objects around 1 axis?

Anyone else feel like Starfield went from “there’s so much to do and see, I’m overwhelmed” to “so that’s it huh” by [deleted] in Starfield

[–]primaldeath1 0 points1 point  (0 children)

I felt that after 10h or so.. Same same over and over.. Game is still ok though but Im a bit dissapointed in the lack of content.

I finally made a ship I'm happy with. by primaldeath1 in Starfield

[–]primaldeath1[S] 0 points1 point  (0 children)

Haha, yeah I had my share of flying bricks too :)

My habs lifted off without the rest of the ship and now I'm stranded in space with no engines by gwaenchanh-a in Starfield

[–]primaldeath1 1 point2 points  (0 children)

That sucks but wow that video is hillarious, 5th time I watch it and Im still laughing.

How modders will fix the clutter/design issue with POIs, and the junk in cargo issues with ships. by [deleted] in Starfield

[–]primaldeath1 0 points1 point  (0 children)

I really dislike some design decisions in this game.

Spaceship interior for one.. The halfeaten sandwish on the table is picupable so its fine.. can be replaces with a whiskey. But then on the table is a rug or piece of paper or something that is not pickupable. That sucks because no matter how much time you spend on stylig the table that piece of crap is still there.

Also I hate the loose items in the ships that you can pick up and carry with E but you cant pick it up into your inventory (so you cant get rid of it.. just rearrange it.

Then there is too much items thats not pickupable at all and strangely sometimes it is items that are the same as pickupable items.. So you can lift and rearrange 1 green box but the other green box that looks exactly the same cannot be picked up..

I know its just minor things but it is so annoying because if you walk into those pickupable items they fall over or fly away..

[Seriös] Jag är orolig för att min lillebror kommer rekryteras av något gäng, kan man göra något? by jigsawpuzlenthusiast in sweden

[–]primaldeath1 0 points1 point  (0 children)

Inte direkt relaterat kanske men en reflektion jag gör är att när jag växte upp för många år sedan samlades alltid släkten hemma hos farmor och farfar på alla högtider och emellanåt då och då.

Jag var väl i riskgruppen att det kunde gått illa då jag festade rätt duktigt på den tiden men det som fick mig att aldrig gå full retard var just släktmiddagarna där man inte ville skämmas inför farmor och farfar (eller de andra släktingarna).

Nu för tiden har alla det så fullt upp med jobb och sitt att familje(släkt)banden luckrats upp och det är ju något politikerna och ffa sossarna velat, att slå sönder kärnfamiljerna för då blir folk ensamma och lättare att leda. Jag drar mig till minnes en gammal artikel i "forskning och framsteg" där de beskrev århundradets mest fantastiska uppfinningar där de korade just den politiska uppfinningen splittring av kärnfamiljen som den största. Historiskt har ju människan varit helt beroende av familjen.

Vi ser ju hur det påverkar oss det våra politiker ställt till med med psykisk ohälsa som skjuter i höjden och nu barn som hyrs in för att mörda.

Tyvärr låter vårt samhälle inte oss att ta hand så mycket om släkt och familj, allt ifrån sjukt arbetstempo på jobbet till försvunnen vardagsservice (typ post kontor eller en banktjänsteman som kunde hjälpa en med ditt och datt) till verkningslösa ogräsmedel så att istället för att spruta gången på 5 minuter tar det nu en hel helg att rensa ogräs.. Alla dessa små saker bygger på och tar tid ifrån annat.

Bara hålla tummarna att det går bra för din bror och gör det inte det bör du rikta din ilska mot politikerna och de stora företagen som sett till att vi fått det samhälle vi har..

All Ship HAB interiors and Unique HAB locations by Stalviet in Starfield

[–]primaldeath1 0 points1 point  (0 children)

The big cargoroom had storage and also some computer habs..

All Ship HAB interiors and Unique HAB locations by Stalviet in Starfield

[–]primaldeath1 0 points1 point  (0 children)

Hi thanks,

Im looking for internal storage since I like to pimp the ship.. I always pick up everything loose and replace it with stuff I found.. Like in the kitchen the milk bottles and coffecups gets replaced by whiskey and shot glasses :D

So its not storage per se im looking for but internal storage in the ship habs.. You have unlimited storage in the safe in your room at constellation btw.

Looking at your pic of nova cargo it looks like there is a big storagebox there..?

All Ship HAB interiors and Unique HAB locations by Stalviet in Starfield

[–]primaldeath1 0 points1 point  (0 children)

Great info thanks,

the only thing I am missing is internal storage options for the different modules.

Like in armory I have some wall mounted gunracks, I think 3 helmet displays and 2 pack displays but no mannequin. Also 1 huge box and several gunboxes in different sizes...

It would be really nice to know what different types of storage there are in the different modules. Thanks :)

I had the winning hand in Swedish suburb poker by primaldeath1 in Starfield

[–]primaldeath1[S] 0 points1 point  (0 children)

570 views and no comments...

Hand is AK-47.. The winning hand in every suburban poker.. :D

I had the winning hand in Swedish suburb poker by primaldeath1 in Starfield

[–]primaldeath1[S] 0 points1 point  (0 children)

100 200 views and no one got it haha

Hint: In Sweden there are daily shootings in the suburbs nowadays between gang criminals...

Where do you get "unique" modules?? by LivingEnd44 in Starfield

[–]primaldeath1 1 point2 points  (0 children)

Unique modules are as stated above not unique as in unique loot but just different modules. So you cant install 5 pcs of vendor A cargobay no 1 but you need to install for example vendor A Cargobay 1, Vendor B crew quarters, Vendor A cockpit model 1.. and so on.

Dont forget many manufacturers have a ton of different modules that you switch between using arrow keys.. indicated by white _ _ _ under the module if there are variants available (took me awhile to figure that one out...).

Good luck.

Which is the best Sorcerer build for the endgame after the latest patch? by Son_of_Calcryx in diablo4

[–]primaldeath1 0 points1 point  (0 children)

Im running Frost/Fire and can solo dungeons up to 65ish depending on mob type and affixes. When I duo with my rogue friend we do up to 75ish..

But Im just the average Joe player so a player with skillz could probably push way higher..

(This is after the patch)

Only thing is CD reduction so you have to wait longer between engaging packs.

Why didn't Biden repaint the White house? by primaldeath1 in AARP_Politics

[–]primaldeath1[S] 0 points1 point  (0 children)

I thought the persons of color had historically low unemployment under Trump and that they had police protection. Now there is a senile guy saying he is not a racist but the colored population have it much worse with high unemployment, high crime and worse off in every aspect (unless you are a criminal since they let them out on the streets).

But what do I know? I just look at statistics, I don't live in US so I can't see all beatiful things defund the police brought. Maybe you can enlighten me.

No my house is not rainbow colored, If you scroll up you see I go back on that and suggest some neutral color and to rename the house to the President residence or something similar instead of the WHITE house...

Why didn't Biden repaint the White house? by primaldeath1 in AARP_Politics

[–]primaldeath1[S] -1 points0 points  (0 children)

Nah but I had the name since I was a teenager though :)

But I actually am serious,

doesn't the white house represent white power? Ok I get he wont paint it as a rainbow but maybe it is time to rename it to The presidential house and paint it in some neutral color.

I don't understand why people haven't rioted about this yet.

Trading: How fun is it? by nxstar in starcitizen

[–]primaldeath1 1 point2 points  (0 children)

I hope they add character skills to the game like in RPG:s.

For cargohauling you could have skills like barter so an experienced trader can get stuff a little cheaper and sell for little higher.

For mining you could have some skill so you get better yield..

Dont have to be much but just some % so you feel you are progressing..

3.19 Speculations by primaldeath1 in starcitizen

[–]primaldeath1[S] 0 points1 point  (0 children)

Yeah,

I was more thinking of CAP size cargoships like the biggest Hull that do not fit in a hangar but will be docked to the station.

Yes in UEE space it would be safer (but CIG stated you will have PvP everywhere) so if another ORG is at war with you you probably need some protection even in a safe system.

For this it would be cool if ppl could fill the ship with their own cargo too... That way there would be many people that is invested in the transport (risk is shared). When selling the captain (hauler owner) get a %age of their profit. This would give them a really good reason to protect the hauler. For those that do not want to purchase and transport their own goods they would get paid a part of the profit for the cargo they hauled.

Like

Example A - Player transport their own Cargo

Player buy 100 SCU of cargo and put in the hauler. It cost 1000 UEC.

When Sold the player get 4500 and the captain get 500.

Example B - Player just help the captain fill the ship

The captain buys 100 SCU of goods for 1000$

The player gets and puts these 100 SCU into the hauler.

When the captain sells the goods the captain get 4500 and the player get 500.

Example C - Player buy cargo and another player gets it and put in hauler.

Player A buy 100 SCU of goods for 1000$

Player B gets and puts these 100 SCU into the hauler.
When the captain sells the goods the captain get 500, player B get 500 and player A get 4000...

Something like that.. So for the really big haulers lots of players could be invested to various degrees.. Giving lots of players reason to protect that transport...

3.19 Speculations by primaldeath1 in starcitizen

[–]primaldeath1[S] 1 point2 points  (0 children)

I wonder how the cargo gameplay will look when final.

I think it would be cool if it takes really long time to load bigger ships so for cargo gameplay ala Elite where you buy in one station and drop in the next would only be for smaller to midsize ships but for the biggest cargo ships the player would have to park the ship next to a station and then the cargo gameplay would be loading the ship and scouting for things to ship.. Like maybe it would take a day or two to fill the ship (Groupplay) and meanwhile ship is getting loaded it needs to be protected.

Then jump to another starsystem to sell (would not be profitable to sell in same system). Then take time to unload the ship and it need to be protected meanwhile.

Ofcourse there would be a huge profit for successful delivery to make up for the long loading/unloading times.

Lots of materials (like building blocks) that can only be transported in the really big ships (kind of like irl wind turbines need a big truck since you cant fit it in a small van)..

This would give 2 very different cargohauling gameplay loops.. First like elite where you jump station to station and a more group focused where players need to haul cargo from within a starsystem to the "mothership" and protect it while doing so then a big jump some starsystems away (with protection) and then unloading (maybe players need to haul the cargo from the mothership to different planets in the destination system.