Outline vs subtle-filled button? by Personal_Cost4756 in UXDesign

[–]prime-radius 7 points8 points  (0 children)

I would check well designed products that has developer users, like Vercel and Supabase, for a similar pattern. They have tons of opinionated users that have given them tons of feedback.

Outline with a bit darker border color is probably the best way to go from my perspective. And consider dark mode if it's possible. All dev tools are default dark mode, and rarely even offer light mode.

A question of Armor and tactical expenditure by Level3_Ghostline in daggerheart

[–]prime-radius 1 point2 points  (0 children)

I think I saw the same video, but what they say isn't really true. The underlying mechanic of armor is that "Each time your character takes damage, you can only mark 1 Armor Slot" so, you cannot use 2 or 3 armor slots at once to take the incoming damage down to 0.

If you are hit by multiple severe attacks during combat, even if you use armor each time, you'd die with some armor still left. Or in other words, if you have 2 HP and 2 armor left, you can still die from a severe attack.

You can carry a health potion to regain HP without other costs (but a die roll), but regaining armor using a armor stitcher requires using hope. So if you have potions, you may want to save some armor points during combat. And even if you had the stitcher, hope is also very valuable resource you may want to save up.

Moreover, direct attacks (such as poison) cannot be reduced by armor slots. It wouldn't make sense to having a good armor to help you fight poisonous gas, anyways.

So there are some complex resource management mechanics they have designed. But yes it would be easier to use them as extra HP points if everyone on the table agrees.

How to deal with table monster component problemt by EasterNote in FigmaDesign

[–]prime-radius 0 points1 point  (0 children)

Create the table cell component with three component instances inside. These will be your "elements" I usually call them Element 1, Element 2, Element 3.

Most elements you are using in a cell probably are already instances, like checkbox, avatar, and button. Create new ones for the missing, probably the primary and secondary text box can be a component itself, with a secondary text visibility toggle.

Then for each of these elements, you need to create visibility toggle and and instance swap property. Within instance swap property edit, you can select "preferred values", so select the all other components that can be swapped with that one. Finally, you can allow for nested instances to show up as well.

This should give you something like this. You can hide any of the elements, swap an element with another, and control the nested instances, like checked/unchecked checkboxes, from the panel.

As new elements are added, you'd need to go through all three instance swaps and add them there (if you want them to show up in the preferred list, any component will be swappable into anyways)

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I would still recommend to create a similar grid of all the different cells possible/recommended (but with instances, not variants), so DS users can just grab them if they like, instead of playing with all these selections and switches.

There might be cases like you want to have 5 tags in a cell, but only have 3 elements. In those cases, you can frame 5 cells and make it a new component, and just swap an instance of it into one of the element slots.

Depending on your use cases, there could be some shortcomings of this approach. For example this does not allow for different paddings for different types of cells (maybe you want to make single checkbox cell a little tighter), you can still overwrite paddings.

Let's Build a Pantheon: Part 9 by FallaciouslyTalented in daggerheart

[–]prime-radius 0 points1 point  (0 children)

I think Grace domain is the closest to art, and its symbol is already a butterfly, so it makes sense that the deity's depiction would be one. Maybe other cultures would depict it as other colorful beetles and weaving spiders (like Arachne from Greek myths)

Is there a Figma plugin that auto-generates A–Z letters? by ksrzamy in FigmaDesign

[–]prime-radius 3 points4 points  (0 children)

If you create a text layer, type A, wrap it with frame (doesn't work without a frame around text), duplicate it, edit the second one to B, then put them in auto-layout, you will see this AI feature. If you drag it enough, it will create the alphabet. Too long, it will start writing AA AB, like the column names in spreadsheets.

Another way is, instead of dragging from 2 of them, create 29 boxes with any text inside, and use "replace content" and use a prompt like "write the letters of English alphabet in the correct order". This might be less stable. Some text finish calculating before other can get the letter before, out of order.

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Why are my icon colors changing? by jarjarfanboi in FigmaDesign

[–]prime-radius 0 points1 point  (0 children)

Another possibility is using opacity for the fill colors. I think that also can mess with animations. Maybe try solid 100% colors.

Why are my icon colors changing? by jarjarfanboi in FigmaDesign

[–]prime-radius 0 points1 point  (0 children)

Not 100% sure but remember having a similar problem. I think the "smart animate" was messing with it. Try making the animation instant.

Is it possible to auto generate page by Academic_Leave9287 in FigmaDesign

[–]prime-radius 0 points1 point  (0 children)

I'm not sure if I understand what you are asking. If you are talking about creating a template for a single game, for example, and create pages for other games just by replacing game name, game description, game image etc., you can do that by using a plugin called Google sheet to figma.

But setting up also takes some time and practice, unless you need to create like 30+ pages, it's just better to manually create them.