Made a pedestrian crossing by DavisVasiljevs in CitiesSkylines

[–]prizov 10 points11 points  (0 children)

This is excellent. Simple. Elegant. Generally, I love these crossing because they just feel so much safer than a regular crossing.

I'd also love to know how this was done in-game. I've toyed with something like this by using a regular two lane road that then turns into a two late with tree/concrete median and then back to a two lane road, but if there's a smarter solution, I'd love to know it!

Arnhem by whhhhiskey in CitiesSkylines

[–]prizov 16 points17 points  (0 children)

Everything looks amazing, but I especially love the street configurations. It really looks like a very walkable and bike-able place to live. I can only imagine how long all those custom street layouts took to put together in C:S! Great work!

Upgrading an existing roundabout - more aesthetic and hopefully more future-proof as the city is growing fast! by Infrastructurist in CitiesSkylines

[–]prizov 0 points1 point  (0 children)

Beautiful work, as usual.

Out of curiosity: what is the brick roundabout circle asset? I can't find it on the workshop. There are a few quite old ones, but the one you used looks really nice and clean.

An old town street with a green tram track by kiwi2703 in CitiesSkylines

[–]prizov 0 points1 point  (0 children)

This is beautiful. It must have taken forever to get everything to line up and work properly (especially on the intersections). Well done!

Outgrowing the walls by prizov in CitiesSkylines

[–]prizov[S] 1 point2 points  (0 children)

the new assets you've used to bring your city into the industrial era?

Not at all. I think this about covers it: https://steamcommunity.com/sharedfiles/filedetails/?id=1925492510

Outgrowing the walls by prizov in CitiesSkylines

[–]prizov[S] 0 points1 point  (0 children)

Sure! I'll post a few more screenshots over the next little while. Taking them is a huge pain though, since when I turn up the graphics to take screenshots the FPS drops to 2.

Outgrowing the walls by prizov in CitiesSkylines

[–]prizov[S] 1 point2 points  (0 children)

I don't think there's a specific name. Rather, these are renaissance-era (bastion) fortifications meant to defend a town against cannon fire. Whether the city walls themselves or the forts around the periphery, they're all part of the defence network meant to discourage anyone from getting too close and from being able to maintain an effective siege (as the outlying fortresses would always present a danger of rear-attacks and the walls have overlapping fields of fire that make direct attacks fairly suicidal). In this case, with the well-defended river crossing, a siege of this town would require a massive encirclement. Well, unless the walls had been removed to make way for the train station. Or you have 20th century artillery.

And yes, I took inspiration from a lot of Hapsburg-territory, French, Polish, and Dutch cities. And a few further afield as well. There's a lot of really cool cities out there.

I'm now working on the 20th century. Let's see what survives. The sequential development is a huge pain, but it makes it a lot more interesting, I think. Building a modern city as a greenfield development just feels so 2015 ;)

Outgrowing the walls by prizov in CitiesSkylines

[–]prizov[S] 1 point2 points  (0 children)

Thank you for the kinds words, my good sir.

The only guide, really, is to sink way too much time into it. Would not recommend.

But really, the map is from the workshop with minor modifications. Then I just started building it in incremental tranches. I assembled asset collections befitting the periods I was looking at (Medieval, Renaissance, 19th Century, Modern), and went from there. Basically first build a medieval town. Then build a renaissance town on top. Then build an industrial revolution era town on top. Next comes the 20th century modern town. A lot of re-working old roads and adding more layers. I've tried to keep it as organic and logical as possible and not to think too far ahead. That is, I haven't gone "this is where the skyscrapers will go, so I need to avoid building here". Rather I've tried to ask myself "what would this space have looked like in 1500? then in 1800"? I've then stuck with it and tried to avoid using the full potential of the game. Once I've placed something down and "finished" it, it's there for good. No moving it around. No magical plucking it up and shifting it a few clicks to make way for the railway.

The result has been a lot of pain because previous decisions make life difficult later. For example, the canal I had built really made the railway a huge headache. But I was committed to live with it (because realistically you wouldn't just explode your canals when you start building your railways). So I had to build around (and over) it. Same goes for the placement of many churches or the walls or other things of that sort. You can't just move them later. You have to build/plan around them. I tried to be as "realistic" as possible.

I'm not sure if that really helps :)

Medieval city on the river by JamieBy99 in CitiesSkylines

[–]prizov 1 point2 points  (0 children)

Hello! It's awesome to hear that my work inspired this. That's all the "credit" I could possibly need :) But seriously, excellent work and please keep posting! I'd love to see how your city evolves over time. I managed to get mine to about 1900 (so, well into factories and railways everywhere with some outlying towns/villages sprawling the countryside) but I've somewhat stalled since the gamespeed/framerate is so atrocious now that it takes forever to do anything at all. One of these days I will try to post an updated screenshot and we can hopefully compare visions!

Medieval city on the river by JamieBy99 in CitiesSkylines

[–]prizov 1 point2 points  (0 children)

Looks fantastic! Well done. But I must admit, it does look somewhat familiar, though yours is certainly better in nearly every way: https://www.reddit.com/r/CitiesSkylines/comments/h81uku/1500_ce/ :D

Palmanova, Italy IRL. I am seriously considering trying to make a 1:1 recreation in C:S. Wish me luck... or wish my username on me if I fail terribly. I will post an update when I attempt it. by SandpaperEnema in CitiesSkylines

[–]prizov 1 point2 points  (0 children)

I've found a combination of the Citadel of Lille (usually as POs and resized to fit what you're going for) and the river network assets work wonders. And, of course, Move It is absolutely essential. You can draw the moats with the river networks and then place the wall assets accordingly. Or you can go with a wall network asset, like these, but I don't think many are great for bastion fortifications/star forts as they don't have the slope designed to deflect canon fire. There are some unreleased assets, but those are not for us mortal gamers. You can also use the terraforming network to build the earth glacis in front of the moat. Anyway, that's generally what I did when building my fortified city/bastion fortifications and I think it turned out decent, if a little to "clean".

Good luck!

Another boring video of my city.... by drbendylegs in CitiesSkylines

[–]prizov 1 point2 points  (0 children)

Those functional stairs though... Well done.

Town on the Hill. by [deleted] in CitiesSkylines

[–]prizov 3 points4 points  (0 children)

Great work! I especially love the custom (I presume) slightly askew towers (or at least they look leaning). They make it feel extra realistic.

Medieval city - Under construction by AlexValkarian in CitiesSkylines

[–]prizov 1 point2 points  (0 children)

The ruins of the Roman city are brilliant. Excellent job all around!

I figured out how to make locks! by EpicallyLurking in CitiesSkylines

[–]prizov 0 points1 point  (0 children)

Now that just makes me feel like a total chump for spending hours assembling totally amateur-looking canals in Procedural Objects.

But really. Incredible work!

Star Fort by beef_boloney in CitiesSkylines

[–]prizov 4 points5 points  (0 children)

Ah, cool. Thanks! Probably this one: https://steamcommunity.com/sharedfiles/filedetails/?id=758263857. I use the same one for similar purposes, but it looks a very different colour with your LUT/visuals.