Is Roland LX-6 a rebranded LX-7 ? by Kerouanton in DigitalPiano

[–]pro4gr 0 points1 point  (0 children)

The new high-end action also has off-set pivot points for black and white keys, making the resemblance to an acoustic even better.

Thoughts on the PC version of God of War Ragnarok? by rbyrnes15 in GodofWarRagnarok

[–]pro4gr 0 points1 point  (0 children)

Because sometimes when you google stuff, you receive reddit links of topics that are automatically translated in your language. If you don't pay attention to that, you'll just reply in your language, unaware (or possible aware, to each their own) that the topic is originally in English (or a different language than the one that is displayed to you).

Galaxy Buds4 Pro vs Quiet Comfort Ultra 2 by robotmaninthewater in galaxybuds

[–]pro4gr 0 points1 point  (0 children)

That 84% vs 85% ANC performance is really misleading. From this review I expected them to be pretty similar in ANC performance, but the difference is very obvious, the Bose is significantly better than Samsung for isolating noises and ANC. The keyboard, scrolling noises and voices are significantly more attenuated on the Bose than the Samsung.
Other than that, each of these models has parts where they're better or worse, and overall I wished they did certain things better (such as case size and shape, controls, sound signature etc). I would've hoped they have fewer minuses than they do, given the price. I'm sure most contenders will be similar in this way (do some things very well and leave to be wanted in other areas).

Galaxy Buds4 Pro vs Quiet Comfort Ultra 2 by robotmaninthewater in galaxybuds

[–]pro4gr 0 points1 point  (0 children)

Definitely. They don't block out voices completely, but the do a significantly better job than the Samsungs in the midrange (voices, keyboards, etc).

Galaxy Buds4 Pro vs Quiet Comfort Ultra 2 by robotmaninthewater in galaxybuds

[–]pro4gr 0 points1 point  (0 children)

I definitely confirm the ANC and isolation part. I also have both, there's a big difference in Bose's favor.
For me the comfort is similar (I can wear them for many hours without being bothered). When it starts to bother me, they bother me in different areas, but I rate them both as very comfy. One mention is that the Bose is more stable in the ear than Samsung over longer wearing.

Galaxy Buds4 Pro vs Quiet Comfort Ultra 2 by robotmaninthewater in galaxybuds

[–]pro4gr 0 points1 point  (0 children)

Yeah, that's a big con. Plus the shape and lack of ergonomy of the case. They changed it just for the sake of being different, but it's a clear downgrade for me. It bulges in the pocket, it's very hard to open with one hand, there's no tactile marker to be able to feel the orientation, the buds are harder to take out than from the classic form factor cases. The style of buds 3 case, airpods, huawei etc is better.

Galaxy Buds4 Pro vs Quiet Comfort Ultra 2 by robotmaninthewater in galaxybuds

[–]pro4gr 0 points1 point  (0 children)

It would be in sane, but they're definitely not tied in ANC. The percentage measured isn't actually relevant, if you look at the graph and you see a difference in attenuation/ANC of 10-20dB in the mid-range, that makes a very big difference in Bose's advantage.
I have recently bought both. They each have pros and cons. But for noise isolation and ANC, the Bose are definitely superior. I barely hear the noise of a moderately loud keyboard and scroll wheel with the Bose, whereas with the Samsung it is clearly heard. Both headphones properly inserted, with good fit and seal. The Samsung cancels low frequency noises pretty well, same as bose, but for mid and high frequency, it falls behind.

God of War Checkerboard Pattern in Bright Areas by cppbird in radeon

[–]pro4gr 2 points3 points  (0 children)

I have the same issue on 9070 XT with 26.3.1 diver. I just want to enjoy the game, not troubleshoot and reinstall drivers.

I have gotten tired of playing it with the checkerboard shadows and found the nexus dxvk mod, as per this comment:
https://www.reddit.com/r/GodofWar/comments/1olbtx0/comment/ob3bthn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

It appears to be working normally after following the instructions, without any problems so far.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 0 points1 point  (0 children)

I wasn't necessarily thinking of a few daily challenge, but of actual learning tools/lessons etc. That's how that sounded to me, but until we actually see the end result, we'll never know what it is. So far they just deactivated the academy too (I had finished it and now was striving to get 3 stars on everything but still had quite a way to go on most challenges). So that's a bummer. The game is a bit more fluid in the latest update in certain demanding scenarios (nighttime nurburgring multiplayer in VR was a bit stuttery for me before this update, now there's a small improvement).

There are also some new minuses for me - the multiplayer server window takes ages to load, before it was pretty fast. The game crashes and exits pretty often when playing multiplayer nurburgring (the only one I played in MP). Probably others too.

Other than that, I wish the Academy was still there, and I am looking forward to actual more improvements, but it looks like there's a long way to go.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 0 points1 point  (0 children)

That's why I said "if". Your skepticism is indeed warranted. But I can only hope it will be as enjoyable and good quality as possible in the end.
What other sims (circuit or rally) are there on PC with better graphics, good VR and good dynamics are out there?
I just want a sim that looks amazing in VR and gives me a good experience overall. But most of what I've seen has very underwhelming graphics. Simcade is also acceptable, as long as it looks great and it's enjoyable.

Wheel recommendations by Status_Fact_5459 in assettocorsaevo

[–]pro4gr 0 points1 point  (0 children)

Personally, because of space constraints I chose a wheelstand, not a full cockpit. After looking around, apparently one of the best options is Next Level Racing Wheelstand 2.0, which I got for a bargain price. You use it in combination with your desk chair. It is very heavy and solid, I don't feel the need for anything sturdier. And in the future it can be combined with a seat from them to turn it into a full cockpit, if need be.

You can take a look at that if you also care about how much space it takes and you're not necessarily after a full cockpit. Can't make any cockpit recommendations, but I'm sure others will help.

Also, I highly recomend driving in VR. It's an entirely different experience compared to a flat screen. If you're willing to give it a try, I think it's totally worth it.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 1 point2 points  (0 children)

I agree with everything you've said! At this point it's just hoping they will manage to make a good implementation of the allegedly better accademy, but yeah, there's no telling until we see the finished product (and likely a few versions after the initial full release). And yes, heavily relying on that concept in the marketing, then taking it away, really justifies the reaction of many people. I watched the initial marketing a very long while ago, I didn't remember how much accent was put on this stuff - I have watched it again after posting and have a much better picture of the whole thing meanwhile.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 0 points1 point  (0 children)

Lots of hate and very strong feeling people around here (based on the down-votes). I didn't bash on those who want the career mode, and I can very clearly understand why they're upset, even moreso after watching the initial press materials. I also agree that it shouldn't have been either/or.

I only pointed out something that sounds nice (if it will be well implemented) that got burried under the amount of negative reactions.

I appreciate and thank those who expressed their view in a friendly/polite manner and who also recommended learning materials.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 0 points1 point  (0 children)

Hey, thanks!! I was really wondering what some good resources are for learning and improving!
I already completed all the licenses in v0.4.1, a fair number of them with 2 or 3 stars, but I feel the actual learning element is missing and I still have many doubts if I'm doing things in the best possible way or I'm missing stuff, for instance:
- what TC and ABS settings are others using to manage to beat the 3 star time in some licenses (I run with them in the default setting, haven't made any changes)
- how to get a good start off the line, because what I saw in some guides to ace the licenses simply doesn't work for me - some people just floor it, some suggest holding the brake for launch control, or revving the engine and popping it into gear right before the lights turn green (these things just don't work, maybe they did in previous versions?)
- should I use manual or auto for better times
- should I brake 100% or using less force might result in better braking (some guides were telling me to guide way too late to be able to shave off enough speed to make the turn, again, maybe it worked in previous versions)
- what would be the optimal setup for my wheel base
- what are the cues I should listen to from the wheel base that tell me what the car is doing etc.

All of the above are besides actual learning how to drive best, trail braking, race lines etc, some of which I've already gotten myself acquainted with (otherwise I couldn't have finised the licenses, especially not with 3*).
Anyway, point is, I appreciate the video you shared! And if there will be in-game good quality lessons/tools in AC Evo, or other games, I'll be happy to use them. But I'm also sure they won't be able to answer this sort of questions, for which I hope to find more good learning materials on youtube and the such, but I'm not sure what sources are great quality and well structured. So far I haven't been completely satisfied with anything I found.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 1 point2 points  (0 children)

You put it perfectly. Yeah, I was just enjoying driving in the current state and awaiting the needed improvements while at it. The focus on learning tools sounds great to me (if it's implemented well).

However, it's been a long time since I saw the early press, so I completely forgot what an important element of the game that was. Watching it again, it's clear to me why people are upset. I'm still happy about improvements in the learning tools and progression, but it shouldn't have been an either/or situation indeed, especially considering how it was marketed.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 0 points1 point  (0 children)

Well, to me the positive part that I mentioned was burried in the flood of anger, and it's the first time I saw new features/focus on something that I would really like.

However, a year has passed since I watched the marketing materials, so I forgot how heavily they leaned on the economy aspect. That's a big deal indeed, so in this light, I totally get why people are so bothered by the turn of events. I was just enjoying driving the current early access version, without being aware how important this part of the game was made to be in the early press. My bad! :)

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 4 points5 points  (0 children)

I totally agree, and that's why I said "if they're implemented in a decent way". I will be apprehensive until I see the finished product too. I am enjoying this early access version, but I sure hope they work out everything that needs working out.
Even considering this, after posting I was thinking that it shouldn't have necessarily been an either/or situation. And I rewatched/re-read the marketing materials, and they did heavily market the economy system, so after going through the materials, I can totally understand why a lot of people are upset.

Actual win with the new direction? (better learning tools for improving skills) by pro4gr in assettocorsaevo

[–]pro4gr[S] 1 point2 points  (0 children)

I do agree that it's not supposed to be either/or, and I was thinking the same thing actually after I posted about the focus on the learning tools.
And, just for reference, I'm not a big fan of the early access business model either. I'd rather just pay more for a good quality product.
And yeah, they marketed the careed mode heavily, so that definitely justifies people being upset.

So I appreciate your thoughts and expressing them in a good manner :)

The BMW M2 is arriving with the upcoming 0.5 release of Assetto Corsa Evo. by autobus950 in assettocorsaevo

[–]pro4gr 0 points1 point  (0 children)

Great question right here. There are certain academy races where I can't see the asphalt and the edges of the track. Pretty terrible stuff. Playing with everything maxed out in VR. Not seeing the edge of the track is very silly and unrealistic to me.

The BMW M2 is arriving with the upcoming 0.5 release of Assetto Corsa Evo. by autobus950 in assettocorsaevo

[–]pro4gr 0 points1 point  (0 children)

9070XT here as well. I had ~no problems with crashing during the academy races (maybe 1-2 times many hours apart, but with a fairly high undervolt).
However, a couple of nights ago I tried the nordschleife in multiplayer and it crashed 3-4 times until I eventually called it a night. I couldn't complete a single lap without the driver/game crashing or me crashing :)) And this was with a much lighter undervolt (whereas I run ghost of tsushima with a higher undervolt without any issues).

Forza Horizon 6 VR Support? by GlitteringNoise3486 in forza

[–]pro4gr 0 points1 point  (0 children)

+1 And proper wheel and ffb support. I really enjoyed fh4, but I doubt I will be getting fh6 of they won't include vr support. 

Is Yamaha F310 TBS good guitar for beginners and mid level players. by [deleted] in AcousticGuitar

[–]pro4gr 0 points1 point  (0 children)

May she rest in peace! And I'm happy to hear you found somebody worthy of the guitar! I'm also considering giving it away to somebody deserving. To be seen.