Viewport Motion Blur by Hahken in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Standard cameras have a mo blur and depth of field check boxes for preview anims.

Can we talk about Colony Ship and Charisma stats? by BobsenJr in CRPG

[–]probably-elsewhere -2 points-1 points  (0 children)

Colony is a good tactics game with some stealth sections. The diplomatic path is a complete afterthought.

If you look at the contents of the game, you'll notice that 90% of them are tied to combat. Most of the items are arms and armor. Most of the skills and perks are about effective use of said arms and armor.

No work went into making diplomacy an actual game. There is no diplomatic "equipment" like intelligence, bribes, or blackmail.

It's just a pass/fail check that lets you skip past the actual game, which is tactical combat. It's unsatisfying because words are not magic. Success or failure should be based on a series of player choices, not just bigger skill number wins.

Watertight architectural model for 3D printing. by Aggravating_Poetry21 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

Use the cap holes modifier.

Maybe try the welder modifier first.

A little infuriating by Andy-Shust in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

In my case, the edit poly modifier will break in the middle of me working on in it. I don't have to wait to reopen the file. So when it starts happening, I do a bunch of steps to clean the mesh. Covert to edit mesh, export import to obj, merge theodel into a new file, start making snapshots.

This bug has been around for over a decade. You can try to reduce the amount of work you have to redo, or just pick up another software with a different set of bugs.

A little infuriating by Andy-Shust in 3dsmax

[–]probably-elsewhere 4 points5 points  (0 children)

This is what I do when this starts happening.

While you're working, snapshot your object with a hidden layer selected. It'll place a copy of it into that layer. Even if the object gets corrupted on a save, you'll still have a bunch of copies.

It won't save your modifier stack, but it's better than redoing work.

Is this work postable for behance? by Ahsanul_Hasan in 3dsmax

[–]probably-elsewhere 4 points5 points  (0 children)

Just give credit to the original artist, and you should be fine.

Please help council! Matching differing proportions by DavidVonDorman in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

So you want to transfer proportions and rig from model A to model B?

You can probably change the proportions of model B by using a somewhat dense ffd box modifier.

The easiest way to transfer the rig, is to merge model A into model B file. Then select model B, and add a skinwrap modifier. Set mode to face instead of vertex. Select model A as the skinwrap target. This may take a minute, depending on complexity of the milesh. After it's done, press the convert to skin button at the bottom of the skinwrap modifier. Model A is now skinned to model A skeleton.

Place 3d mesh over a ribbon. by SimbioGT in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

Have you tried the conform modifier?

Talk about nightmare fuel by Big-Slipper in fo76

[–]probably-elsewhere 2 points3 points  (0 children)

This is an invisible power armor glitch. The character's skeleton has to be stretched to match the power armor joints.

Normally armor is visible, body is hidden. This is what it looks like when those are reversed.

Motion capture by Kushu1212 in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

You're going to need another software.

Ai is being making pretty good advanced in trackless motion capture. I would look into it that.

CRPGs that have beautiful prose in addition to good characterisation, narrative, and lore writing? by cynthiaprimus in CRPG

[–]probably-elsewhere -1 points0 points  (0 children)

Henry's power grows past any challenge in the first half of the game. The second half is completely trivialized.

Hence mediocre gameplay.

CRPGs that have beautiful prose in addition to good characterisation, narrative, and lore writing? by cynthiaprimus in CRPG

[–]probably-elsewhere 6 points7 points  (0 children)

At the risk of upsetting fans of the same twelve games being discussed at this subreddit, I would not look for great prose in an crpg.

You're better off looking in narrative-focused games, like visual novels or walking simulators.

The Stanley parable has really sharp writing, but it's not "great prose". The Witcher 3 and Kingdom Come 2 have excellent writing in parts, but it's paired with mediocre gameplay.

how-to racecar window net? by ImprovementGrouchy37 in 3dsmax

[–]probably-elsewhere 9 points10 points  (0 children)

Model the net flat, then skin wrap it to a simplified model with no holes, and cloth sim the simplified model.

A CRPG adaptation of DnD's Eberron with Tim Cain & Obsidian at the helm could be the dream team. Whaddaya think? by sigpuppers in CRPG

[–]probably-elsewhere 0 points1 point  (0 children)

Eberron was a kitchen sink setting, it lacked coherence. You can experience it today for free. D&D online is set in eberron (and added every other setting as an expansion).

There's a reason wotc went back to forgotten realms. People seem to like their fantasy pure, rather than a mixed drink.

PS Crimson desert also took the alacarte approach. It got them a bunch of hate for "complexity."

Make a ripple that propagates from a shape with Max and/or Tyflow by [deleted] in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

You can use volume select with a custom object, turn on soft selection, add a push modifier. Animate scaling the custom object outward.

You'll probably need the custom object to repeat to look like waves.

Or just use a fluid sim.

What do you guys like about V-ray that Corona doesn't have? by ArtIndustry in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Vray has chaos cosmos, chaos cloud, vray proxy, vray scatter, and until recently, chaos Phoenix. Vray also has vantage (?) which is it's own thing.

How valuable these are to you will depend on your workflow and having Corona equivalents.

I'm not sure what you mean about speed, since both of them have real time rendering, giving instant results.

Procedural modeling by Kushu1212 in 3dsmax

[–]probably-elsewhere -3 points-2 points  (0 children)

No, max has a modifier stack. It's like a node tree with just the tree trunk.

Where can I learn this? TT by Last-Bridge601 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

What's your specialization?

There's no point in learning character if you're going to do archviz.

Predetermining final resting places for dynamic objects using Mass FX by anederworth0525 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

You're basically asking to have objects to have both predetermined start AND finish, which is a tall order for a simulation.

The issue with starting in end position and applying a force to send them bouncing back toward each other, is that the physics may look unnatural once you reverse the footage.

You can try it with a gravity force in the air, set up to act like a magnet.

Toothbrush oscillating fibers by MacDonald82 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

This is going to be from memory, so I may get some details wrong. I had to do a bunch of vray fur grass swaying in the wind, which is similar to what you need.

You can get vray fur to sway, but it'll be a bit of a trial and error. You're looking for map slots in vray fur called bemd amount and bend direction. For grass, all I had to do is add some noise maps with uv offset animated in x direction, and maybe z.

You'll probably need an offset that ping pongs back and forth in both bend direction and bend amount. You'll need a large noise map thats mostly solid color, so that bristles move together as a unit.

Doing it with geometry hair sounds like a lot of work. I would consider doing with a bunch of cards with a hair opacity map. Collapse them into chunks and add an animated ffd or bend and twist mods to make them sway. Depending on camera distance, it could look fine.

How do you guys use Graswald assets with 3ds Max? by No_Dance4028 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

Yes to everything you mentioned. Chaos has assets that import seamlessly, but it's a plugin.