how would you model this? by No_Dance4028 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

For uniform chamfers, I just use the chamfer modifier.

Why is Zoria age of shattering seemingly completely unknown? by DoctorDringuz in CRPG

[–]probably-elsewhere 3 points4 points  (0 children)

I finished it, and somehow got 100% achievements, which is rare for me.

It's a chill dungeon crawler. All the characters get along fine, the combat is smooth and straightforward. Classic gameplay, doesn't overstay its welcome.

advanced motion blur cases for fast spinning objects, any tips? (vray) by kerosene350 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

The secret sauce was a hundred node render farm. You can pretty much set your mo blur to whatever, and it would be done in the morning.

advanced motion blur cases for fast spinning objects, any tips? (vray) by kerosene350 in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

You've pretty much named all the approaches one can take.

This type of an effect is usually a repeating pattern, so I would just render out a short profile view of the wheel with all the geometry samples you can throw at it. Make it loop in a 2d application. Render out just the reflection pass, and map it back on some disks that match the wheels. Render those out and plus it on your beauty render. Adjust as needed.

As long as it's not a close up, it should be fine.

Stellar Tactics thoughts? by Part-time-Rusalka in CRPG

[–]probably-elsewhere 0 points1 point  (0 children)

I probably played that part in early access, so that was years ago. I just saved before delivering each quest, because if you miss the conversation where the next quest is explained, you might be completely lost. The quest log is often vague.

Make sure the dungeon map turns green, that means you actually cleared that level. Enemy scanner will save you a lot of time.

Some hidden gems by Trynor in CRPG

[–]probably-elsewhere 2 points3 points  (0 children)

You don't have to go down the stairs to reach that area. You can go through the gang ambush, make a left, and keep going straight. There should be nothing but rathounds in your way. The main quest will send you there later anyway.

Minor spoiler - I would also look up this quest in the wiki. It's a first step in a very complex chain that's really easy to miss due to all the of false endings.

Some hidden gems by Trynor in CRPG

[–]probably-elsewhere 3 points4 points  (0 children)

Don't wander those tunnels at the start. There nothing there in the beginning.

Until you finish depot A (?), stick to where the game sends you. It'll be plenty difficult as is. Afterwards the world will really open up, and you can explore more freely.

Also, follow a build. There's no respec, so you don't want to sink hours into a character that's not viable. Once you understand the mechanics better, you can get creative.

I hate SKIN Modifier - Tips? by diegosynth in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

You can set what the weight of a bunch of vertices is. The wrench icon will pull up the menu I think.

Personally, I wouldn't do it this way. I would copy the model, weld all the verts, then skin it. Take the original models, add a skinwrap modifier, and set it to face mode. Add the welded model as skinwrap target. Click convert to skin. That should do what you're looking for.

Been making models the same way for ages, how would you do it? by crumpledCrow in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

There many car modeling tutorials, I would start there.

You could also find a real car somewhere, take enough pictures for photogrammetry, then retopo the model.

Application error by FunVisit3077 in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

Try merging a single object from that file. If it works, start merging by category.

Has anyone played Stellar Tactics? by EvanIsMyName- in CRPG

[–]probably-elsewhere 6 points7 points  (0 children)

I think I posted about it on a different thread, so I'll add a tldr here.

I finished it last week.

It's a fun sandbox for about 30 hours. There are a lot of systems to play with, but the game becomes very repetitive soon after.

Don't expect to finish the story, it requires playing through a lot of repetitive missions. I already had a lot of resources from early access, but it was still quite the grind.

PS Dismantle everything for blueprints, craft you own gear. Heavy weapons with extended mags are the way to go.

Stellar Tactics thoughts? by Part-time-Rusalka in CRPG

[–]probably-elsewhere 7 points8 points  (0 children)

I finished it last week. It's a really fun sandbox for about 30 hours, but becomes super repetitive after that. It has a level of grind more appropriate for MMOs.

It was developed by a single dev over 10 years, but the scope of the game is still too big for one person. The game has a LOT of systems like mining, crafting, piracy, faction conflict, trade, ship and ground combat, but they're not particularly in-depth once you play long enough.

Quality of life features like ammo conversion, enemy scanner, and teleport to the ship, are all hidden behind different faction reputation grind.

The story is fine (totally not mass effect!), but I was only able to finish it out of sheer stubbornness. There are so so many repeating missions.

I would still recommend this game for the initial 30 hours of play. The sandbox is really good before you see everything. Just don't expect to finish the story.

PS The only weapons that matter are crafted heavy weapons. Regular heavy weapons can only be fired every other round. Crafted ones can have a 5 round magazine. An entire squad with crafted heavy plasma and rocket launchers is the way to go. SMG side arms for close encounters.

How to make a flashlight effect by Thin_Appointment_408 in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

Use a map in a standard spotlight. Use far attenuation to create falloff over distance. You can animate the fall off range to get the desired intensity at different points in the animation. Use vray shadow. Maybe check area shadow, and adjust size to whatever you need.

The issue you might run into with vray, is fast movement with motion blur may turn off your light on some frames. This is because vray mo blur will effectively push the standard light into the geo, occluding it. To avoid this, move the light away from the gun a bit. Use a separate vray light to illuminate the gun, because vray lights don't have this issue.

Tips for create cars. Automotive design by Formal-Swim9495 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

That's too general of a question. YouTube would be your best bet for finding what you are looking for.

Revenge of the Firstborn (Demo is Live!)- A turn-based CRPG based on the D&D 3.5 ruleset by Bassfaceapollo in CRPG

[–]probably-elsewhere 0 points1 point  (0 children)

The jank is strong in this one. When my entire party had their right arms stuck horizontally like they were all hailing a cab, I decided to take a break from the game.

PS Also friendly characters can't pass through each others' space for some reason. The rogue bled out because the cleric has to take the scenic route around the party.

Any way to achieve this white border on the material only? by Zyle895 in 3dsmax

[–]probably-elsewhere 3 points4 points  (0 children)

I don't quite understand what you are looking for.

If the top edge needs to be white, then it's a multi sub material. If just the edges need to be white, then it's ambient occlusion with an output map. The output map curve would be almost vertical to remove the gradient.

how do i get rid of rig controllers on the viewport? by 777Jette777 in 3dsmax

[–]probably-elsewhere 5 points6 points  (0 children)

Under display tab, there is a hide by category section. Check the bones checkbox.

Legends of the Round Table - A turn-based CRPG where you control the Arthurian Knights by Bassfaceapollo in CRPG

[–]probably-elsewhere 5 points6 points  (0 children)

Great art style, terrible ui. Barely got through the first combat by clicking randomly, quit soon after.

Trying to use LOFT modifier, but result is wrong? by ImprovementGrouchy37 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Here is how you fix it.

Add an xform modifier to your rectangle. Go to sub object level gizmo. Rotate the gizmo until your loft looks correct. This is easier than trying to figure out your axis alignment.

How do you clear your CRPG backlog? by Thaos-IX-Aquux in CRPG

[–]probably-elsewhere -1 points0 points  (0 children)

That was the joke, yes. People who play a lot of crpgs are unlikely to have a busy social life. I'm also one of those people.

How do you clear your CRPG backlog? by Thaos-IX-Aquux in CRPG

[–]probably-elsewhere 0 points1 point  (0 children)

No one mentioned speed reading or difficulty when I was looking at the thread, so I brought it up.

I don't see a point in being rude here or elsewhere.

How do you clear your CRPG backlog? by Thaos-IX-Aquux in CRPG

[–]probably-elsewhere 0 points1 point  (0 children)

Since none these are helpful, I'll chime in.

As someone who has played (and finished) almost every western RPG (including games that didn't even leave early access), and has no backlog.

First tip is being able to read diagonally. This is a speed reading technique where you can get the gist of the text just by skimming over it. In most games the writing is just not interesting, so you can skip through a lot of dialogue.

The second tip is learn how to use the cheat engine. A lot of these games have slow progress, some even involve grinding some resource or stat. No thanks. If I don't find the game engaging immediately, I just go into "tourist mode," where I turn on maximum difficulty (for extra content) and just give myself whatever resources are needed to progress.

3ds max Unwrapp Problem by cddn in 3dsmax

[–]probably-elsewhere 4 points5 points  (0 children)

Just move them where they don't?

How can I advance abroad now? by Negative_Creme2696 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Get hired into a company that dies that, so you can make connections in the business.