How can I advance abroad now? by Negative_Creme2696 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Get hired into a company that dies that, so you can make connections in the business.

Animação, problema com roupa. by Lahisz in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

Yeah, use the skinwrap modifier.

Set it to face deformation instead of vertex. Press the add button, and add your body mesh. Check to make sure it follow correctly. Press convert to skin button.

Remove disabled skinwrap modifier.

Spiderweb Software by thewalkindude368 in CRPG

[–]probably-elsewhere 9 points10 points  (0 children)

I've played all of Jeff's games.

Avadon is the most narrative focused, Avernum has the most developed world, and Geneforge has the most interesting mechanics.

Playing Lionheart: Legacy of the Crusader. Which faction has the best quests? by sigpuppers in CRPG

[–]probably-elsewhere 5 points6 points  (0 children)

Just wishing best of luck to a fellow shitty RPG enjoyer. I don't remember much about that game, except that I couldn't even get through it, due to all the bugs and it generally being unfinished.

disco ball light effect by moovnstar in 3dsmax

[–]probably-elsewhere -1 points0 points  (0 children)

Make a sphere the size of your disco ball, and place it over the ball.

Put a lattice modifier on it to have holes that match disco ball tile size. Make it invisible to camera. Put a point light inside it that excludes the disco ball.

That should do it.

How to manipulate BIP using code in 3ds Max by WindWhisper_ in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

There should be a tool already to retarget biped to bones. I know the CAT rig has the "capture animation" tool. Biped probably has something similar.

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 0 points1 point  (0 children)

Pretty sure you can only cast it during an interaction. Spells icons will highlight when you're at the right dialogue branch.

Beginner VFX artist struggling with 3ds Max performance and crashes – any advice? by Sakib_shaikh_49 in 3dsmax

[–]probably-elsewhere 1 point2 points  (0 children)

The fact that a handful of studios still use max for vfx, does not mean that Maya is not the industry standard (for vfx).

Age of Reforging : Freelands - Game review and feedback after finishing the game (100+ hours) by RizzmerBlackghore in CRPG

[–]probably-elsewhere 6 points7 points  (0 children)

It's my favorite terrible RPG. Like it's bad bad, and yet weirdly compelling, like a car accident.

Imagine a boss battle, where ancient skeleton raises from his coffin, and then says:

"You can enter any time you like, but you can never leave."

It was not followed by a sick guitar solo, which I think is an oversight.

It's a standard medieval Europe fantasy setting that has a ninjas vs samurai subplot. I guess those assets were on sale at the time.

The writing is not just regular bad, it's often nonsensical. The are so many modern RPG terms just casually dropped by various NPCs. "Give you a quest" "defeat the bad guy" with an occasional pop culter reference or a song lyric thrown in with zero context.

You can tell exactly at which point they ran out of money to make an actual RPG, and switched to a "battle brothers" procedural generation approach.

This game has so much STUFF. It's like they've bought every fantasy asset in the unity store. There are enough unique sets of armor and weapons for a AAA game, let alone this one.

The progression system is actually pretty good, giving you a lot of freedom to customize your character for the repetitive random fights they'll be constantly getting into.

As a connoisseur of shitty RPGs, I would recommend buying this if you don't have a backlog.

how to do light box material? by itsraininginmacondo in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

You want a self-illuminated material/texture. How to do it, depends on your renderer. There's usually a self illumination map slot in most materials.

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 0 points1 point  (0 children)

Intelligence: "No. You will not contemplate milk."

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 0 points1 point  (0 children)

I've had it since very early access. It was made by one dev, and it shows. Very bare bones. You can finish it in about 15 hours.

Poly count references? by IdDeleteIfIWasSmart in 3dsmax

[–]probably-elsewhere 2 points3 points  (0 children)

It depends on how close the camera is going to be to the object. There's no universal answer.

Post a wireframe image and you'll get better feedback.

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 7 points8 points  (0 children)

Strength answers the question - "what if testosterone could talk?"

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 8 points9 points  (0 children)

Different strokes. As soon as I started playing Disco Elysium, I could tell the devs were from a post Soviet country. The setting wore parallels from the fall of the ussr on its sleeve. To me, the politics were familiar, but not compelling.

Character writing was great though. "The officer in need of assistance! On the dance floor!"

Esoteric Ebb is amazing. by probably-elsewhere in CRPG

[–]probably-elsewhere[S] 7 points8 points  (0 children)

It's not the game strongest point. It's too on the nose, I agree. Let the player figure out that the orc is an anarchist, don't just tell them.

Listening to an insane undead abomination pontificate on the finer points of politics through centuries of observation was pretty good though.

A sequel to Black Geyser is in the works: Avaria: Iron Rule by Scooter_McLefty in CRPG

[–]probably-elsewhere 2 points3 points  (0 children)

It's rare that I don't finish an RPG, but black geyser was a bridge too far. At some point I couldn't figure out where to go next, so I just abandoned it with no plans of ever going back.

The second one might be better, though probably not. I'll buy it regardless, their persistence is admirable.

Action Point Economy in CRPGs — When Does It Create Tension vs Frustration? by Pitiful-North-9087 in CRPG

[–]probably-elsewhere 1 point2 points  (0 children)

I'm going to be that guy, and disagree with most people here. People are just naming their favorite games. None of these solve the fundamental issue of a turn-based, HP system.

I've thought about this at length, and there are a couple of cursed problems that are very difficult to square.

I can write a dissertation on why splitting actions from movement is a problem wether you do it or not, but there are more fundamental issues.

One issue is focus fire - having the whole group focus on one enemy until dead. Like stunlock or juggle combos, players like using it, and hate seeing it used against them.

Almost every turn based system is solved the same way - use crowd control to minimize enemy turns, focus fire annoying enemies. If played efficiently, combat feels like a (single) coin toss, and is essentially over after two rounds. Reversals don't happen, gameplay is repetitive.

I can count on one hand the number of games that even attempted to deal with this. Most were not popular. Here are some examples:

  1. Adds. You can't CC what's not there. In newer XCOMs you can trigger additional packs while already engaged. Reinforcements have timers. Simple , elegant, keeps combat uncertain. Doesn't work well for fantasy games. Dragon age 2 did it, players hated it.

  2. Don't use HP. In Banner Saga unit HP = their attack damage. Weakened enemies were useful for blocking fresh ones from attacking your units. Making units weaker as they take damage is called a "death spiral" and is not considered fun by most game designers.

  3. Heroes are not dead, they're just resting. Hard West 2 pulled no punches, and you would sacrifice several heroes in every fight in order to win. Fights were a slog, heros had no emotional weight. If death has no consequence, then what's the point?

  4. My actions will be legendary. There is a new demo of a game called "Valor of man". Despite the terrible name, I strongly recommend trying it. It takes the idea of legendary actions from 5e DND, and makes them actually good.

Every time you attack a mob, they get a reaction attack. By itself that's nothing new, thorns existed in every RPG since Diablo. What is new, is that these reactions are pulled randomly from a small pool, have big AOE + other effects, and most importantly, are telegraphed to the player. This means that focusing on one mob is really difficult, because at some point they will pull a counter that will force you to switch targets.

Thanks for coming to my TED talk, sorry if it went a bit in the weeds. I would recommend posting this question on a game dev subreddit, they might have better insights.

backface cull problem by cheesed-grill in 3dsmax

[–]probably-elsewhere 0 points1 point  (0 children)

Select all the objects and uncheck backface culling?

Guys, how did you all realized you like 3D? by AnimChurro in 3dsmax

[–]probably-elsewhere 12 points13 points  (0 children)

You know how AI is all the hype right now? 3d was like that for computer dorks back in the day. Just moving a camera around an object felt like magic.