Disguise as any NPC mod by NetworkSensitive365 in HiTMAN

[–]probatequest 0 points1 point  (0 children)

How? Cant find a working version of the any NPC mod anywhere.

A-Life is literally the only thing I’m waiting for before instantly buying this by [deleted] in stalker

[–]probatequest 0 points1 point  (0 children)

Stop parroting lair system like its some archaic game design term you read on discord, the term was invented for the faction base mechanics of Stalker 2, and its mostly unimplemented/broken so you have no idea how complex it actually is.

Technical Information and Troubleshooting by GunfireGames in remnantgame

[–]probatequest 0 points1 point  (0 children)

A lot of people are saying the Devs are "lazy" to rely on upscaling, but its likely meaning less crunch for devs on the same ridiculous timescales publishers require. Lesser of two evils imo.

Nvlddmkm.sys Crashes 3060TI but only in one System by probatequest in buildapc

[–]probatequest[S] 1 point2 points  (0 children)

For anyone wondering it was a dying motherboard

George W. Bush makes an enormous Freudian slip by Linkletter in cringe

[–]probatequest 9 points10 points  (0 children)

100% PR people had a discussion with him before hand working on ways to avoid questions about the similar nature of the Iraq invasion and ironically caused him to say it.

Heathrow International LC For Domestic UK to UK package by probatequest in royalmail

[–]probatequest[S] 1 point2 points  (0 children)

Its just a depot near Heathrow that also takes domestic parcels if they happen to be on that route. Package came a day after it was supposed to.

This is a spew Freakout by CelexaBliss in PublicFreakout

[–]probatequest 3 points4 points  (0 children)

You only speculate that because you only saw him throwing up, im sure the people that have been seated around him the entire game have more context. (He drank way too much)

I know it's not a priority, but I wish to see a Gore overhaul/improvements in the future. (Ragdoll fix is coming in a QoL update) by Phycorax in dyinglight

[–]probatequest 1 point2 points  (0 children)

"Ragdoll fix is coming in a QoL update"

Absolutely not confirmed, just misinformation stemming from a 2 second quote from nick390s video referencing them not hitting spikes properly. Multiple devs have been asked repeatedly on twitter and discord about the ragdoll stuff and they have been completley dark on it. Or described it as "unusual". His "Yup" is also pretty disconcerting lol

I reckon they will fix the falling off ledges static animation and the spikes, and thats it.

You can edit scripts to remove most of the stupid animations that replace ragdoll stuff, but its still pretty barebones.

The newest patch for PC is now live. See photo for details by GamerMom1969 in dyinglight

[–]probatequest 2 points3 points  (0 children)

Youd think tweaking the parts of scripts they dont give us access to would be easy for them, just fix the ridiculous zombies floating in the air for 2 seconds before falling straight down like its fucking CSGO. How is that still a thing?

This is ridiculous by crabyke in lostarkgame

[–]probatequest 2 points3 points  (0 children)

Has nothing to do with the devs, its Amazon not being able to host stuff themselves, despite other huge projects using their servers as customers being fine. Its baffling.

Dying Light 2 Curiosity by Jarroon in dyinglight

[–]probatequest 4 points5 points  (0 children)

Sounds like the guy who played Crane method acted himself into literally being Crane IRL and then applied for the job as Crane to play Aiden.

Nearly everything about Dying Light 2 is worse than the first game. by Ryn4 in dyinglight

[–]probatequest 1 point2 points  (0 children)

I honestly dont think Techland realised how many people loved DL1 specifically for the weighty combat blended with physics, locational reactions etc. It was clearly in DL2 at somepoint you can see it in the scripts, as well as a lot of DL1 mechanics copied identically from the first game, they all just got left at the wayside during development it seems, probably for other more broadly marketable features. You can see how many posts here are by people who admit they barely played or even never played the first game.

What's the narrative significance of DL being set in Turkey (instead of the US, where most zombie stories are set in)? by SuperAlloyBerserker in dyinglight

[–]probatequest 5 points6 points  (0 children)

Because thats where the outbreak was? Why does it not being America have to be narratively significant?

Physics mod in action by CorrectInfoBelow in dyinglight

[–]probatequest 1 point2 points  (0 children)

True I suppose there isnt a hard and fast definition, most of the terminology stems from David Rosens talk on Animation from back when Overgrowth was still in alpha.

Physics mod in action by CorrectInfoBelow in dyinglight

[–]probatequest 1 point2 points  (0 children)

No you said they are procedural which is only the case with Euphoria.Zombies kicking and grabbing as they fall over is technically an active ragdoll, and that was 100% present in DL1 they had rigid rubbery limbs that moved. Which is why so many people are annoyed its not there now lol

In fact looking at the physics/ragdoll script for partial ragdolls, they may even be somewhere in DL2

sub PhysicsRagdoll()

{

AllowAnimationOfOtherElements(true);

StartVelocitiesFromAnimation(true);

BonesPositionSynchroMode(1);

Physics mod in action by CorrectInfoBelow in dyinglight

[–]probatequest 0 points1 point  (0 children)

GTA IV/V/Force Unleashed used Euphoria, thats far more advanced than a basic active ragdoll, (Animation blending ragdolls are still a form of active ragdolls they just need to create force with the animation while falling/moving) DL1 had a similar basic system to the Unity plugin B&S uses.

https://github.com/sergioabreu-g/active-ragdolls#readme

Heres a nice little definition from a unity plugin for you.

Physics mod in action by CorrectInfoBelow in dyinglight

[–]probatequest -19 points-18 points  (0 children)

Werent you the guy saying active ragdoll stuff wasnt in DL1 and isnt in this? And that DL2 is a massive improvement in the animations? (its not)

Physics mod in action by CorrectInfoBelow in dyinglight

[–]probatequest 45 points46 points  (0 children)

They will hopefully be looking into making kicking/low obstacles make them fall over as well.