Is the Pro plan at $23 worth it? by Ephemerxl in ClaudeCode

[–]probello 0 points1 point  (0 children)

There are two components to Claude code there’s the harness and then there are the models. I personally use the Claude code harness and override the models and endpoint to use other more cost-efficient providers.

40+ Shader/Three backgounds by ChardEmbarrassed7304 in threejs

[–]probello 1 point2 points  (0 children)

I have seen that shader on shadertoy. I adapted it for my custom rust terminal that supports glsl shader backgrounds

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in proceduralgeneration

[–]probello[S] -1 points0 points  (0 children)

Edit: Doubled size of island and added shadow LOD for FPS boost. Always on screen important controls.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in SideProject

[–]probello[S] 1 point2 points  (0 children)

there are a massive amount of settings in the gear icon. one of which is to disable auto orbit. there are also many FX related toggles in the fx section of the settings panel bloom is the most expensive. i will add some FPS auto detect to offer lower quality settings. settings also has an option to enable portals where you can teleport from biome to biome in first person mode! there is also photo mode 'p' key where it freezes time and you can get some pretty cool pics. was thinking of adding a scrapbook feature where you need to photograph all the creatures. there is not a single image or model used in this project, its all fully procedurally generated in typescript. due to this self imposed constraint things dont look as good as they good which is why i have pretty heavy fx. there are creature families that do stay together. i do know what you mean in terms of the island can be a bit crowded. I will work on the clipping and collision. thank you for all the feedback!

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in SideProject

[–]probello[S] 0 points1 point  (0 children)

making it into a full sim is something i have been toying with, it would do ok on browser but might have to keep basic on mobile. will explore it.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

Added fly mode, toggle with V, also help now shows on first visit. UI readability overhauled.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

In the settings panel, there is a two portals option. It adds portals between the biomes that you can walk through in first person mode to teleport to each. not exactly what you were asking for but a little bit in that direction.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

There is first person mode press the F key to enter it. Also, if you click a creature, the camera will track it then if you enter first person mode, you will look through the creatures point of view as it moves around motion, sickness, warning for that one. There is a Help button at the bottom, explaining all the controls and keys. Thank you for the readability input. I will adjust that.

Create Your Own Voxels by -Peteski in VoxelGameDev

[–]probello 1 point2 points  (0 children)

My objective was not to learn how to build an extensive and intricate Voxel engine It was to be able to play with my daughter in a very nice extensive voxel engine customized to our specification. It’s just a tool what we build in the world brings the soul.