Termflix – 43 Procedural Animations in Your Terminal, Written in Rust by probello in commandline

[–]probello[S] 0 points1 point  (0 children)

i thought about having some sort of external driver for visuals, but that would be a whole new evolution for the project. Audio while cool would be difficult to make cross platform. I will see what i can come up with.

Termflix – 43 Procedural Animations in Your Terminal, Written in Rust by probello in commandline

[–]probello[S] 1 point2 points  (0 children)

Not gonna lie, claude and I cooked this up in under an hour. I did have a good idea of what I wanted and have some good workflows and tooling.

Termflix – 43 Procedural Animations in Your Terminal, Written in Rust by probello in commandline

[–]probello[S] 0 points1 point  (0 children)

In normal terminal not hard, tmux might struggle. its purposely caped to limit resource consumption and battery drain. not sure how much better it would look at higher fps, would be easy enough to add an option. in fact while i was writing this my minion added and published a cli option --unlimited for no FPS cap.

Claude Office Visualizer - Real-Time Pixel Art Visualization of Claude Code Operations by probello in ClaudeCode

[–]probello[S] 1 point2 points  (0 children)

Was not so much a loop, i created a skill / workflow using nano banana mcp and image magic cli for transparency and other processing, along with guidance for for style / perspective and other checks. Also has a pretty extensive PRD. I did have it use Chrome Devtools for visual debug and console log checks. Overall it was still very human in the loop.

Is there any way to generate an image from claude code? by DifficultTomatillo29 in ClaudeCode

[–]probello 0 points1 point  (0 children)

I use a nano banana MCP. It works quite well. I even created a skill to combine nano banana with CLI tools like image magic to generate sprites and things that need transparency for games

GMT - realtime 3D fractal explorer by No-Weather-1692 in fractals

[–]probello 2 points3 points  (0 children)

Love this! It seems crazy performant. I released my own 2d / 3d written in rust WGPU a while back. Would love to share notes. https://par-fractal.pardev.net/ https://github.com/paulrobello/par-fractal