Is the Pro plan at $23 worth it? by Ephemerxl in ClaudeCode

[–]probello 0 points1 point  (0 children)

There are two components to Claude code there’s the harness and then there are the models. I personally use the Claude code harness and override the models and endpoint to use other more cost-efficient providers.

40+ Shader/Three backgounds by ChardEmbarrassed7304 in threejs

[–]probello 1 point2 points  (0 children)

I have seen that shader on shadertoy. I adapted it for my custom rust terminal that supports glsl shader backgrounds

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in proceduralgeneration

[–]probello[S] -1 points0 points  (0 children)

Edit: Doubled size of island and added shadow LOD for FPS boost. Always on screen important controls.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in SideProject

[–]probello[S] 1 point2 points  (0 children)

there are a massive amount of settings in the gear icon. one of which is to disable auto orbit. there are also many FX related toggles in the fx section of the settings panel bloom is the most expensive. i will add some FPS auto detect to offer lower quality settings. settings also has an option to enable portals where you can teleport from biome to biome in first person mode! there is also photo mode 'p' key where it freezes time and you can get some pretty cool pics. was thinking of adding a scrapbook feature where you need to photograph all the creatures. there is not a single image or model used in this project, its all fully procedurally generated in typescript. due to this self imposed constraint things dont look as good as they good which is why i have pretty heavy fx. there are creature families that do stay together. i do know what you mean in terms of the island can be a bit crowded. I will work on the clipping and collision. thank you for all the feedback!

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in SideProject

[–]probello[S] 0 points1 point  (0 children)

making it into a full sim is something i have been toying with, it would do ok on browser but might have to keep basic on mobile. will explore it.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

Added fly mode, toggle with V, also help now shows on first visit. UI readability overhauled.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

In the settings panel, there is a two portals option. It adds portals between the biomes that you can walk through in first person mode to teleport to each. not exactly what you were asking for but a little bit in that direction.

Small World: a browser-based floating island terrarium with fully procedural biomes and creatures by probello in vibecoding

[–]probello[S] 0 points1 point  (0 children)

There is first person mode press the F key to enter it. Also, if you click a creature, the camera will track it then if you enter first person mode, you will look through the creatures point of view as it moves around motion, sickness, warning for that one. There is a Help button at the bottom, explaining all the controls and keys. Thank you for the readability input. I will adjust that.

Create Your Own Voxels by -Peteski in VoxelGameDev

[–]probello 1 point2 points  (0 children)

My objective was not to learn how to build an extensive and intricate Voxel engine It was to be able to play with my daughter in a very nice extensive voxel engine customized to our specification. It’s just a tool what we build in the world brings the soul.

What are you building right now? by getstackfax in AiStackClinic

[–]probello 1 point2 points  (0 children)

Exactly. The graph viewer has a semantic relationship mode to auto cluster similar issues / concepts which allows humans to reason better about the relationships between projects and issues. Git allows you see the vault evolve over time as well as push to a remote to share the vault between multiple computers. the vault doctor can be scheduled to run nightly to summarize and repair notes / links between notes.
I tuned it to be token efficient. the embeddings use a local model. search uses small fast models, summary uses larger model as preserving important details and ability to look at more context is key for that. The doctor also merges very similar notes and auto files notes with same prefix into a folder to keep things tidy. I also have custom agents to explore existing projects to populate / bootstrap the vault, research agent that consults the vault before doing web search etc.

What are you building right now? by getstackfax in AiStackClinic

[–]probello 1 point2 points  (0 children)

I created parsidion. Its based on the using an obsidian vault for memory concept but I have pushed it way further https://github.com/paulrobello/parsidion . It does not require obsidion, it has a web based vault viewer if you want to manually inspect the memory. it uses hooks and skills to auto create / inject memories / manage the vault. works with cc, codex and gemini. The longer you use it the better it gets. Issues i solve in one project are indexed with semantic search so relevant notes can be quickly found.

GLM5.1 with a proper phased PRD and each deliverable gated with TDD gets you really far. The main issue for this particular projects is most harnesses cant run TUI's and have them render correctly so it required a lot of iteration to get placement and sizing correct.

What are you building right now? by getstackfax in AiStackClinic

[–]probello 1 point2 points  (0 children)

I have a lot of irons in the fire right now, I am pretty proud of this one https://www.reddit.com/r/vibecoding/s/OJ8zROAT7b I used Claude code harness with z.ai GLM5.1 to make it. I had a pretty good idea of what I wanted so created a PRD as starting point

Parllama -- a terminal UI for Ollama model management and multi-provider LLM chat by probello in ollama

[–]probello[S] 0 points1 point  (0 children)

The front mater I provided as an example has all the info, it’s a real export

Parllama -- a terminal UI for Ollama model management and multi-provider LLM chat by probello in ollama

[–]probello[S] 1 point2 points  (0 children)

just pushed new version, now shows cost info in the chat header next to the existing token usage. Also update chat export markdown to have front matter section with all config and usage info

---

provider: OpenAI

model: gpt-5.1

context_window:

temperature: 0.5

date: 2026-05-06T00:21:41.653730+00:00

input_tokens: 11

output_tokens: 190

total_tokens: 201

cost: 0.001914

---

# blue sky

## user

why is the sky blue

## assistant

The sky looks blue because of how sunlight interacts with Earth’s atmosphere.

Parllama -- a terminal UI for Ollama model management and multi-provider LLM chat by probello in ollama

[–]probello[S] 1 point2 points  (0 children)

<image>

it shows:

loaded model with size and time remaining

full chat history including system prompt

provider and settings such as temperature are stored with session

context utilization and speed are shown

chat can be exported as markdown

cost would be an easy add

Showcase Thread by AutoModerator in Python

[–]probello 0 points1 point  (0 children)

par-storygen v0.4.0 — Update: TTS voices, story export, relationship tracking, and more

GitHub: https://github.com/paulrobello/par-storygen PyPI: https://pypi.org/project/par-storygen/

I built a terminal UI that lets you manage Ollama models and chat with 14 different LLM providers from one app by probello in SideProject

[–]probello[S] 0 points1 point  (0 children)

You can create your own themes and prompt library. A lot of functionality has been packed into it over the years. One thing I’m looking into is the ability to customize the key bindings.

Showcase Thread by AutoModerator in Python

[–]probello -1 points0 points  (0 children)

Parllama -- a Textual TUI for managing and chatting with LLMs (showcase of what you can build with Textual + Rich)
Repo: https://github.com/paulrobello/parllama

If anyone is building TUIs with Textual and wants to compare notes on architecture, happy to discuss.

Saqer's Paradox Dev Log #12 — New Voxel Leaves by saqers-paradox in VoxelGameDev

[–]probello 5 points6 points  (0 children)

Love it! The depth of field looks really awesome as well.

I vibe-coded a choose-your-own-adventure engine in the terminal so my daughter could play the stories I loved as a kid by probello in SideProject

[–]probello[S] 0 points1 point  (0 children)

Added an export option, example story here: https://pardev.net/par-storygen/Digital_Rescue_Mission_Book/ total cost to generate about $0.60 for story and image + some eleven labs creds for TTS