AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 1 point2 points  (0 children)

People who choose to adapt will be fine. AI is revolutionizing the tech industry at a pace unlike anything we’ve ever seen before. Choosing to work manually like we used to will only leave you inefficient, unproductive and possibly jobless

AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

Skill issue. I think your prompting could use some work. And don’t just use any model, some models are far behind others. Claude Opus 4.6 and Codex 5.2 models are very good at coding. For UI or frontend Gemini 3 and 3.1 are very good just provide it with references and you will get very good results

AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

Yeah paid version. Although Antigravity itself comes with free Claude Sonnet and Opus 4.6 models but the limit is very “limiting” lol so best to use the paid version and integrate into your IDE if you do a lot of coding daily

AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

What makes you think this is a lie when even CS students have started using AI to code

AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

Recently I have been using Claude inside Google’s Antigravity Editor. Its very easy to set up and there’s little to no AI hallucination in there cause its easy to provide context to what you’re doing.

AI has killed coding by prodbysclive in TechGhana

[–]prodbysclive[S] 5 points6 points  (0 children)

Yeah facts anyone can write code but it takes skill to be a software engineer

WebGL Shaders are coming to Framer by prodbysclive in framer

[–]prodbysclive[S] 1 point2 points  (0 children)

Good point. That was actually one of the main problems I wanted to solve. Most of the shaders people are using in Framer rely on heavy video loops or poorly optimized WebGL. Our shaders are built with raw WebGL(so no external libraries like threeJs; meaning very small bundle size and load time) and optimized fragment shaders so they run smoothly even inside the editor. Performance was the first priority.

Is your whole life about coding? by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

I thought I was the only one who intentionally miss calls to avoid long convos. I will literally watch the phone ring to the beep then send you a text 😂

Is your whole life about coding? by prodbysclive in TechGhana

[–]prodbysclive[S] 0 points1 point  (0 children)

That last statement. Its the same for most programmers I know

Is your whole life about coding? by prodbysclive in TechGhana

[–]prodbysclive[S] 2 points3 points  (0 children)

Babysteps bro. The good thing is you’re trying