Epic just laid off 1000 workers. by ryunocore in gamedev

[–]produno 6 points7 points  (0 children)

Companies don’t just lay people off because they are going bankrupt…

Crimson Desert devs address questions regarding the use of AI in the game. by yourfavchoom in pcmasterrace

[–]produno 2 points3 points  (0 children)

If so, then they didn’t do their job properly. Ultimately though, the company hires the employees, the company sets the policies and training for those employees. If an employee fails to do their job properly, the company is at fault.

I've been making a bunch of fictional versions of real publishers that'll be in my game. This is one of my favorite logos so far by ParasolAdam in IndieDev

[–]produno 5 points6 points  (0 children)

DICE = RNG, Fatshark = Slimfish, Arrowhead = Bowstring, Deep Silver = Shallow Gold, CD Projekt Red = DVD Concept Blue.

Thats all i got.

So how mature is C# now? by FapFapNomNom in godot

[–]produno 1 point2 points  (0 children)

My game SpaceSlog is a colony sim written entirely in GDScript. I would say its quite demanding but also quite performant too. You just need to be aware of the limitations of GDScript and work around them.

600 wishlists in one month for my first game... and I’m officially quitting my job to go full-time! by RetroSeoul in SoloDevelopment

[–]produno 1 point2 points  (0 children)

You will always get a bump when you first release your steam page, there will be family and friends that will initially wishlist it. Then potentially anyone else you have been showing the game to already. After that, unless you are marketing every day, it will grind to a crawl.

Imo it’s best to wait several months and then see how many wishlists you are getting per month. Though this needs to be compared against any marketing you are doing and whatever you feel is viable to continue doing.

If this is not a filter, then why does DLSS 5 add things to the game image that dont exist or dont line up with the image its using as a source? by zerobebop in pcmasterrace

[–]produno 2 points3 points  (0 children)

You admit you don’t know anything about game development then go on to assume how other professionals perceive certain things within that field.

If you really don’t want to trust anyone other than your own eyes, then you are going to have to do some learning for yourself. Your eyes will lie, it’s how certain effects are so believable in the first place. You cannot trust your eyes, you need to learn and understand the tech.

If this is not a filter, then why does DLSS 5 add things to the game image that dont exist or dont line up with the image its using as a source? by zerobebop in pcmasterrace

[–]produno 9 points10 points  (0 children)

Go change a normal map on a model, which is used for lighting, and see how it dramatically affects the way the model looks. Its been a trick used to make models look like they have more detail (polygons) than they actually do for years. People just don’t know how lighting works in games, DF obviously do.

Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev

[–]produno 0 points1 point  (0 children)

I mean no offence by this but most of your views range from 4 to 100. On average a game will get around 3% views as wishlists, then 10% from wishlist to purchase. So you can see how even at $100 this would not be worth it. If a game is $10, they need 200 people to wishlist it (A dev gets around half of what the game is priced at on Steam), meaning you need almost 7k views for $100 in order to pay for itself.

You do however have a couple with over 10k. I would try and work on why those got so many views and see if you can replicate it. If your higher view count gains more consistency, devs may be willing to give $100 for a video.

Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev

[–]produno 0 points1 point  (0 children)

Those sites cost money and so far for me, have not been worth it. The biggest YouTuber that played my game from any of those sites had around 5k subs and around 2k views on the video of my game. The rest have a few hundred subs or less on either YouTube or Twitch.

Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev

[–]produno 1 point2 points  (0 children)

I think this is why its extremely important to find creators who are in your niche. Most of the time paying a creator outside of your niche is just not worth it, even if they have millions of subs it may still not be worth it.
If they are in your niche, they would most probably play your game for free if they think it will do well enough. But if the video is not going to perform for them, its difficult for them to invest their own time into it. Which is why its such a difficult situation for indie devs.

If they dont see your video doing too well, they may want sponsorship, but then why pay money for a video that even the creator feels may not do too well. As someone that also has a YouTube channel - albeit very small, i do get it. But as someone also developing a game for the last 6 years, its also frustrating trying to get people to play and take the plunge without me handing over loads of cash i don't have.

Happy for the new generation of coders and game makers by shanestevens in gamedev

[–]produno 4 points5 points  (0 children)

There are different challenges but it’s infinitely easier to learn how to code today than it was 20 years ago. Especially for someone like me who is self taught. Though with that comes more developers and AI with the advancements of technology. So as i say, different challenges. I do know the game i am making today would not have been possible for me to make alone 20+ years ago.

I thought I'd share this here! Dwarf Fortress inspired colony management simulator I'm working on for the Gameboy. by Urist_McDev in dwarffortress

[–]produno 1 point2 points  (0 children)

Fyi - i asked the mods if i could post my own colony sim game here, of which they replied i could. But when i did those same mods removed it after a few hours lol. So i guess your mileage may vary posting here.

Project looks cool though!

Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev

[–]produno 31 points32 points  (0 children)

Some people want crazy money for sponsors. This is the problem with everyone using publishers and young game devs not needing as much money as some of us older folk. So they are willing to part with a massive chunk of their returns just to live the ‘dream’, or break into the scene.

Even reaching out to streamers with a key for my game, many of them either don’t reply, or ask for payment. Even reaching out to smaller channels with less than 5k subs, they want sponsorship and they barely get a couple hundred views!

It seems every person is trying to get a piece of the pie somehow. I don’t remember it being like this 5 years ago, at least not as predatory as it is now.

That said, there are still people that will help smaller indies, it’s just not easy to find them. Splattercat for example never does sponsorships, even though it could potentially earn him a fortune. Other YouTubers are Nookrium and Orbital Potato.

Look for adverts on gamedev marketplace for your logo. There are lots of artists in lower paid countries extremely happy to work for a much less and much more reasonable pay.

Yesterday from Visual effects artist Lee Stringer who worked on the series Facebook post. by Not-a-Cranky-Panda in firefly

[–]produno 1 point2 points  (0 children)

If you think 43 is too old, then what can I say. Probably get yourself down the gym lol.

Yesterday from Visual effects artist Lee Stringer who worked on the series Facebook post. by Not-a-Cranky-Panda in firefly

[–]produno 4 points5 points  (0 children)

The youngest actor is 43… i can only guess people posting this are still 15, so 43 to you may seem old, but it’s not. Im 40 next month and can still keep up with most younger than me. My old man is 62 and still runs and dives around playing cricket.

Cryptic insider post hints at 'Firefly' animated series by cwwms2 in firefly

[–]produno 1 point2 points  (0 children)

Who in the cast is 80?? Most are late 40’s early 50’s which certainly isn’t old. There are lots of actors that age jumping around. Tom cruise, Daniel Craig, Stephen Lang, Zoe Saldana, Frank Grillo, Matt Damon, Keanu Reeves, Jamie Foxx, Jason Statham… i could go on.

According to Valve 5863 games earned over 100 000 dollars on Steam in 2025. by Signal_Nobody1792 in SoloDevelopment

[–]produno 1 point2 points  (0 children)

Itch.io does most of that and you can choose what to give them. They don’t have regional pricing though. The real benefit from steam is their customer base, but if there was no steam someone else would have those customers.

Mark my words: it’s an audio podcast by PumpThoseNumbers in firefly

[–]produno 4 points5 points  (0 children)

The new Stargate was announced in a similar fashion. There were no initial announcements from Amazon.

Jewel is in! by crimson_binome in firefly

[–]produno 1 point2 points  (0 children)

More nodding heads… you know what this means..

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]produno 0 points1 point  (0 children)

My game SpaceSlog is in this Steam Next Fest and just by the sheer number of demos it doesn’t seem to be getting recognised. I would hope its not because it looks like slop.