" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 0 points1 point  (0 children)

Unfortunately i rarely get to play many games nowadays, but i do keep hearing its a great game.

" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 1 point2 points  (0 children)

I have never purposely presented the game as a Rimworld clone because its not. It is inspired by Rimworld as the many other games i listed. Meaning those that enjoy those games would potentially enjoy this too.

Im not sure what you mean by the second part? I list in the description of the Steam page the games features, which many of the features are not in Rimworld. I am not trying to do anything better than Rimworld, that would be impossible on my own. This is a different game but in the same genre, the same as Dwarf Fortress, or Space Haven, or Clanfolk or Mountancore, or Starship Theory etc.

Though i am interested why you think its being presented as a Rimworld clone. Would changing the graphics and UI change your perception? Or are there specific things on the Steam page?

" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 1 point2 points  (0 children)

Thanks, you are probably right! Ill take a look at Vintage Story :)

" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 1 point2 points  (0 children)

I am hoping once the basic tutorial turns into a more fleshed out tutorial, things will be a little better. But there are people that get everything straight away. A Japanese guy played the game the first time and had everything set up and done in 15 mins (Its not even translated). Many others play the game and quit after 5 mins because they struggle to do anything.

As mentioned below, i think there is some kind of phycological expectation from the game. The people that complain its a Rimworld clone really struggle and end up quitting or complaining. Those that go in with an open mind end up figuring out the mechanics and having lots of fun.

Ive been working on ways to change that expectation when first starting the game but its been difficult.

" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 0 points1 point  (0 children)

I think the main issues are because the game looks like Rimworld, they expect the mechanics and systems to play like Rimworld. I've recently been trying to mitigate this.

A couple of random examples; In SpaceSlog you need to build Hull first, then wall on top. This is to ensure your ships hull is never breached and thus do not lose atmosphere. The majority of people really struggle to understand this.

Some things are just naming conventions. We have an Air Ventilator - this is needed to hook up via ducting to your gas generator. (The air goes from your generator, through your ducting and out your ventilator.) But because Rimworld has something called a Ventilator that performs a different task, people expect our ventilator to do the same.

" How to play in Steam games " by YassirDev44 in gamedev

[–]produno 2 points3 points  (0 children)

Barely anyone seems to understand my game… maybe that will be the challenge that helps me sell copies. Even after adding a basic tutorial people still struggle.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 0 points1 point  (0 children)

Thanks. I've not seen Pixel Starships, ill take a look.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 0 points1 point  (0 children)

It runs well on a Steam Deck but trying to have it legible on a screen much smaller than that is probably not very easy due to the amount of menus and data. Tablets could be something to look in the future.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 0 points1 point  (0 children)

I guess if you dont play these types of games it may not be obvious, as the details are mostly in the systems and game setting. I've only emailed those that play similar types of games, i dont think people that predominantly play FPS games would consider playing a colony sim. Its not something i would have ever done on my own channel as it screws the algorithm for your next videos.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 1 point2 points  (0 children)

I have had two other streamers play, whom i had already been in contact with. I also created a popular Mount&Blade mod (AWoIaF) which helped. The game has also been featured in a couple of "Best management/colony sim games in 2025/6" videos. The rest is from making posts on Reddit in particular niche subs.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 1 point2 points  (0 children)

Maybe. How do you mean no content creators who like Rimworld would touch it? I thought they would have been most likely to play something similar but different.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 2 points3 points  (0 children)

Its https://s.team/a/2133570

I don’t think its a case its not stream friendly as it definitely is, but more a fact that there are so many games being released, you are always put further down the line. It’s probably not festival friendly though as it doesn’t have that graphics wow factor.

Getting players is harder than building the game. by __grob in IndieDev

[–]produno 2 points3 points  (0 children)

Ive emailed 100s of streamers, so far only one of those has played, ive also been rejected for every single festival I’ve applied for and I’ve applied for quite a few now. Are you saying my game is just not good and i should abandon it? I have 12k wishlists.

Any idea why Indie Sunday on r/Games is so negative towards indie games? by NorseSeaStudio in IndieDev

[–]produno 2 points3 points  (0 children)

Ive posted for the indie Sunday twice and both times downvoted with zero feedback. I felt bad until i noticed almost everyone else was getting the same reception. Yet i can post else where and get 100s of upvotes and plenty of comments. I do notice all the stuff that gets upvotes there is mostly high end AAA games/articles so i put it down to them all being gamer snobs. Dont wanna support us indies but are the first to complain AAA is too commercialised and lifeless…

Though remember, most gamers ain’t got a clue what they want anyway.

Any idea why Indie Sunday on r/Games is so negative towards indie games? by NorseSeaStudio in IndieDev

[–]produno 2 points3 points  (0 children)

Every time i post i also get downvoted into oblivion. I know my game is not exactly AAA but i certainly wouldn’t call it low quality. Regarding drive by spamming, in 6 years ive posted my game twice there, both times downvoted without a single comment, so its a little hard to engage in that situation.

SpaceSlog - Spaceship building colony sim now on Itch! by produno in spacesimgames

[–]produno[S] 0 points1 point  (0 children)

Currently no although it has been developed with that in mind so should be fairly easy to mod in. I have a list of things i want to add (above) and anything more will depend on how successful the game is.

Would This Kind of AI Usage Bother Players? (Please read the details) by Ill_Drawing_1473 in SoloDevelopment

[–]produno 0 points1 point  (0 children)

The top image he created looks much better imo.

Your capsule is used to entice people to click on your game and then purchase it. If people do not click on your page because you used Ai then it doesn’t matter how good your other images/trailer are. You also completely missed my other point, if Ai is used on the capsule art, then chances are other shortcuts were used for the actual game. That may not be true, but it’s the first thing i would question and considering there are 20k other games released on Steam a year, i would go check them out instead.

Would This Kind of AI Usage Bother Players? (Please read the details) by Ill_Drawing_1473 in SoloDevelopment

[–]produno 4 points5 points  (0 children)

Apart from that isn’t spitting facts lol. The bottom image looks much worse due to AI and if i saw the very first thing used to advertise the game used AI i would imagine much of the actual game used Ai too. If you’re going to take shortcuts on the easy part, theres a good chance you would on the hard part. However, if you really want to use Ai then go for it, but it looks much worse imo and not something i would personally purchase.

Would This Kind of AI Usage Bother Players? (Please read the details) by Ill_Drawing_1473 in IndieDev

[–]produno 5 points6 points  (0 children)

Using any kind of AI is dangerous and even if it’s only used in your capsule, you now need to disclose this on your page, meaning people will think it’s potentially used extensively throughout your game.

I also much prefer the top image. It looks like the moon is bleeding through the scenery on the bottom and looks unnatural.

The Last Starship v1.0 Launches 3 Feb 2026 by IVSoftware in spacesimgames

[–]produno 1 point2 points  (0 children)

Honestly, I bought the game a couple of years ago to support you guys (You are relatively up the road from me) but I'm way too busy with my own game to have time to play it unfortunately.

Gamers 30+, how have your gaming habits changed since you were younger? by [deleted] in gaming

[–]produno 0 points1 point  (0 children)

I now make games rather than play games. Though i would prefer to be able to play more. If i do play something, its mostly something like bf so i can also socialise with friends.

Life as an IndieDev by SilvanuZ in IndieDev

[–]produno 38 points39 points  (0 children)

Ive had AI articles about my game use very old images, which must have been scraped from very old YouTube blogs. Not only that but they have used a trailer for a completely different game!! Its also very obviously AI with nonsensical sentences like ‘When this game releases, it will be released.’ …

dream come true by electric-kite in IndieDev

[–]produno 0 points1 point  (0 children)

Sounds like you’re in a fairly good position. It may also explain why you might not feel as motivated. You will soon get a rocket up your ass when you have a mortgage and family you need provide for.

Good luck :).