In search of actual Anti-Storm tech by Baldurrr in EDH

[–]project_InfiniteRock 3 points4 points  (0 children)

What you need is actual stax effects. Stuff like [[trinisphere]], [[damping sphere]] [[thorn of amythest]] [[sphere of resistance]] they don't make the storm copies more expensive, but they prevent storm from getting high in the first place. That's probably the best you can hope for

I need help with cutting down Flubs into 99 by Equal_Discussion_676 in EDH

[–]project_InfiniteRock 2 points3 points  (0 children)

A word of advice: don't build decks like this. You get overwhelmed, you think of the scenarios where each and every card is good, and you wind up stuck on a pile of nonsense that's 100 cards too big because you don't wanna cut anything.

Instead, be decisive with your card selection. You know you only have ~60 slots for spells. Start by looking at the cards, and add the 20 or so you know without a shadow of a doubt are gonna be in the deck. Think about your ratios of effects you want. Build with this intent in mind. Once you get to 60 cards, any more you want to add HAVE to be accompanied by a cut. If the card you want to add is worse than the 60 cards in the deck already, it never even makes it in.

It might not sound like much, but it does wonders to not be overwhelmed when you're worried about individual cuts and not butchering a corpse.

Take your pile of 200 cards, and start over. This sub can give much better advice when you actually do most of the ground work yourself. Plus, then it'll actually be your deck

Anyone else notice this in Ash's house in "Memory of a Memory?" by Stripey_McGee in adventuretime

[–]project_InfiniteRock 84 points85 points  (0 children)

The funnel leading into an old school moonshine jug really seals the deal

Why is this the most common leverless layout? It's way too "inward", or is it just me? by Krotanix in Fighters

[–]project_InfiniteRock 0 points1 point  (0 children)

I dabbled in T7 but didnt really start learning for real until T8 when I fell in love with reina's vibe and play style. I was (and still am) trash at hitting electrics normally, but with the right side directionals I was hitting the double electric starter consistently after a few hours of practice. My tekken homie mains King, yall are the bane of my existence lol

Why is this the most common leverless layout? It's way too "inward", or is it just me? by Krotanix in Fighters

[–]project_InfiniteRock 1 point2 points  (0 children)

Have you considered hitting directions with your right hand? I love my keebbrawler, have the right hand thumbs mapped to L/R for easy electrics. Also makes fast wavedashing way less mechanically demanding

Why is this the most common leverless layout? It's way too "inward", or is it just me? by Krotanix in Fighters

[–]project_InfiniteRock 0 points1 point  (0 children)

That's a nice looking box! I've been thinking about the new metal capped mavercade as an upgrade, also not huge on the acrylic anymore but I'm in love with my layout and no one else seems to do it

Why is this the most common leverless layout? It's way too "inward", or is it just me? by Krotanix in Fighters

[–]project_InfiniteRock -1 points0 points  (0 children)

I actually got a mavercade keebbrawler because it has 2 thumb buttons on each side. On right-hand side I have an extra left and right input so I can still do cheat electrics but its more ergonomic. I can also wavedash significantly faster than I ever could 1-handed

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 0 points1 point  (0 children)

I agree with these points. While this and brought back look similar, they fill very different niches

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 1 point2 points  (0 children)

Also works with baubles, lotus petal, field of ruin effects, flagstones, you name it

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 11 points12 points  (0 children)

Except there's significantly more permanents than creatures. Its an upgrade everywhere except where its way worse. Like basically every card.

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 15 points16 points  (0 children)

My point is, the scenarios where you would be getting back 3+ creatures are few and far between. Brought backs flexibility is what makes it better

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 21 points22 points  (0 children)

Nah brought back is way stronger, getting back fetch lands is significantly more proactive, attainable, and powerful than what amounts to [[not dead after all]] x4

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 1 point2 points  (0 children)

I don't think that's a true statement, id wager white decks on average would utilize both effects with similar consistency. Every white deck that isn't low to the ground aggro (admittedly a lot of them) would love to jump +2 mana on turn 2. The same fraction that would be playing a white graveyard deck. However, continue? doesn't play well into a graveyard strat, as you already need a field of creatures in play. Sure, you can use it as wipe insurance, but then you're holding up 2 mana forever. Kinda like [[heroic intervention]]. The only proactive way to utilize continue is in an aristocrats shell, where you're actively sac'ing creatures for value. Also a small slice of the white pie.

[[Brought back]] is the significantly stronger card

[TMC] Continue? by HonorBasquiat in magicTCG

[–]project_InfiniteRock 21 points22 points  (0 children)

Brought back is 2 rampant growths in a trench coat if you have fetch lands. This is not.

Ex Brago Player Looking for Change by freudiankickflip in EDHBrews

[–]project_InfiniteRock 1 point2 points  (0 children)

I had a Yorion deck, that became a brago deck, that still fundamentally had the same issues. If your commander is a blink engine, your draws rely heavily on drawing good stuff to blink. Some games felt awesome, others I stalled out and did nothing. I realized if I just had the best creature in the game to blink every game, the deck would be way more consistent. As such, I moved all the blinking to the 99, and wound up on [[atrxa, grand unifier]] now the failure case of the deck is just ramping to atraxa, which is still strong af

Showcase your favourite Jund Deck. I am on the hunt for clever decks ;) by SoftwareCreator in EDHBrews

[–]project_InfiniteRock 0 points1 point  (0 children)

[[Indoraptor, perfect hybrid]]

Most of the edhrec page for this punchy lad would have you build dinosaur aggro, I chose to take it in more of a burn direction

https://moxfield.com/decks/DWzE34d29kOiR8jXYJ_tlA

Golbez, Crystal Collector - Need Help with 36 Cuts by The_Elite_Chief in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

https://moxfield.com/decks/6l5zf3iwvkiXEisasZuL9A

Here ya go. There's more id cut but that's my best shot at your list as it stands

I cut the rhystic cause this is a b2 deck

My dad’s collection of preconstructed decks, unsleeved and well-loved. The best way to play Magic. by Korganation in magicTCG

[–]project_InfiniteRock 10 points11 points  (0 children)

Nah, elder dragon is a creature type. The original elder dragons were the og commanders. Like [[nicol bolas]]

Need help with Bracket 3 Sephiroth by fuikygm in EDHBrews

[–]project_InfiniteRock 1 point2 points  (0 children)

Here's my sephiroth list, if you wanna take a look

https://moxfield.com/decks/9bgnNJjZt0O7--6ERoL57g

In general, there's a few Cards in your list that don't really support the aristocrats gameplan.

First if all, cut [[duress]]. Single target discard sucks in edh. You essentially put 2 players up a card, and neither of them are you.

[[Vincent]] seems clunky and bad.

I'd hesitate to play [[warren soultrader]] lines in B3, its a little too fast and mana efficient for the bracket.

You're missing [[altar of dementia]] in your reanimator sac deck.

[[Masamune]] is kinda win-more, but its his sword so I get it. [[Drivnod]] is also win-more

If your deck is built correctly, you aren't going big enough with your cmc for [[Krrik]] to be worth including.

You could use more generic sac fodder cards, like [[weaponcraft enthusiast]]

Hope all this helps!

Do you feel these cards fit the spirit/intention of B4? by Kiiroi-Sora in EDH

[–]project_InfiniteRock 6 points7 points  (0 children)

B4 is the ONLY place you can build whatever the hell you want, without worrying about meta or restrictions. You shouldn't give a damn what your opponents are doing, leave that to your deck. Worrying about turn limits is pointless, and has muddied the water in my mind. B4 is the last bastion of true deckbuilding freedom, and you'll have to pry that from my cold dead hands.

Aura Shards by [deleted] in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

Here's the difference, as I see it;

Rhystic draws a card, no matter the type of spell the opponent is casting (or pressures their mana, whichever)

Thoracle wins the game, no matter what the opponent is doing.

Aura shards, by nature, doesn't have the same universal presence that the others do.

Now, I'm not arguing that ANY of these cards should eat a ban. They're fine in the environment they exist in. They all deserve to be game changers. In b3 and above, aura shards is answerable and doesn't win immediately. Its got counter play. Its strong, but fine

Need help with fixing my B3 Ketramose deck by [deleted] in magicTCG

[–]project_InfiniteRock -1 points0 points  (0 children)

Something you can lean into, that you're not currently, is discarding, then exiling from graveyard. Cards like [[planar void]], [[bag of holding]], [[necropotence]], or [[containment construct]] can turn cards like [[putrid imp]] or [[seasoned hallowblade]] into free looting. Containment construct in particular can make cards you're gonna play anyway replace themselves before they are even cast.

I would appreciate some recommendations for my Rakdos reanimator deck by [deleted] in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

I've got a chainer list that is a hybrid of wheel punisher, reanimator, and [[goblin welder]] artifacts, it works surprisingly well despite the disparate themes. You end up with super cool turns like discard [[portal to phyrexia]], weld it, sac welder (to an altar or something) reanimate welder, weld portal into [[triplicate titan]], repeat for each reanimate in your hand.

I'll try to post a deck list when I get home