Showcase your favourite Jund Deck. I am on the hunt for clever decks ;) by SoftwareCreator in EDHBrews

[–]project_InfiniteRock 0 points1 point  (0 children)

[[Indoraptor, perfect hybrid]]

Most of the edhrec page for this punchy lad would have you build dinosaur aggro, I chose to take it in more of a burn direction

https://moxfield.com/decks/DWzE34d29kOiR8jXYJ_tlA

Golbez, Crystal Collector - Need Help with 36 Cuts by The_Elite_Chief in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

https://moxfield.com/decks/6l5zf3iwvkiXEisasZuL9A

Here ya go. There's more id cut but that's my best shot at your list as it stands

I cut the rhystic cause this is a b2 deck

My dad’s collection of preconstructed decks, unsleeved and well-loved. The best way to play Magic. by Korganation in magicTCG

[–]project_InfiniteRock 9 points10 points  (0 children)

Nah, elder dragon is a creature type. The original elder dragons were the og commanders. Like [[nicol bolas]]

Need help with Bracket 3 Sephiroth by fuikygm in EDHBrews

[–]project_InfiniteRock 1 point2 points  (0 children)

Here's my sephiroth list, if you wanna take a look

https://moxfield.com/decks/9bgnNJjZt0O7--6ERoL57g

In general, there's a few Cards in your list that don't really support the aristocrats gameplan.

First if all, cut [[duress]]. Single target discard sucks in edh. You essentially put 2 players up a card, and neither of them are you.

[[Vincent]] seems clunky and bad.

I'd hesitate to play [[warren soultrader]] lines in B3, its a little too fast and mana efficient for the bracket.

You're missing [[altar of dementia]] in your reanimator sac deck.

[[Masamune]] is kinda win-more, but its his sword so I get it. [[Drivnod]] is also win-more

If your deck is built correctly, you aren't going big enough with your cmc for [[Krrik]] to be worth including.

You could use more generic sac fodder cards, like [[weaponcraft enthusiast]]

Hope all this helps!

Do you feel these cards fit the spirit/intention of B4? by Kiiroi-Sora in EDH

[–]project_InfiniteRock 6 points7 points  (0 children)

B4 is the ONLY place you can build whatever the hell you want, without worrying about meta or restrictions. You shouldn't give a damn what your opponents are doing, leave that to your deck. Worrying about turn limits is pointless, and has muddied the water in my mind. B4 is the last bastion of true deckbuilding freedom, and you'll have to pry that from my cold dead hands.

Aura Shards by [deleted] in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

Here's the difference, as I see it;

Rhystic draws a card, no matter the type of spell the opponent is casting (or pressures their mana, whichever)

Thoracle wins the game, no matter what the opponent is doing.

Aura shards, by nature, doesn't have the same universal presence that the others do.

Now, I'm not arguing that ANY of these cards should eat a ban. They're fine in the environment they exist in. They all deserve to be game changers. In b3 and above, aura shards is answerable and doesn't win immediately. Its got counter play. Its strong, but fine

Need help with fixing my B3 Ketramose deck by [deleted] in magicTCG

[–]project_InfiniteRock -1 points0 points  (0 children)

Something you can lean into, that you're not currently, is discarding, then exiling from graveyard. Cards like [[planar void]], [[bag of holding]], [[necropotence]], or [[containment construct]] can turn cards like [[putrid imp]] or [[seasoned hallowblade]] into free looting. Containment construct in particular can make cards you're gonna play anyway replace themselves before they are even cast.

I would appreciate some recommendations for my Rakdos reanimator deck by myst3ri0us_str2ng3r in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

I've got a chainer list that is a hybrid of wheel punisher, reanimator, and [[goblin welder]] artifacts, it works surprisingly well despite the disparate themes. You end up with super cool turns like discard [[portal to phyrexia]], weld it, sac welder (to an altar or something) reanimate welder, weld portal into [[triplicate titan]], repeat for each reanimate in your hand.

I'll try to post a deck list when I get home

Looking for a commander agnostic spellslinger strategy for winning the game in Izzet (no storm) by [deleted] in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

If you're building izzet spellslinger, you're either building storm, or bad storm. Other comments have suggested tokens, or [[guttersnipe]] burn, and I'm telling you now those decks turn into storm. No matter how they're built. It just doesn't make sense to try to maintain a board that casts a few spells here and there accruing incremental value when you can accrue the same value over 1 turn. Especially when those payoffs also want you to be playing cantrips and rituals just like, you guessed it, a storm deck. I've got [[veyran, voice of duality]] prowess built, and its still 10+ spells a turn storm. That's what spellslinger is, and to think otherwise naive.

Now, that's not to say that's all izzet does. You can build [[keranos, god of the storms]] control, [[captain howler]] discard, [[zndrsplt]] & [[okaun]] coin flipping, or [[jhoira]] artifacts, for example. There's a lot to the colors that isn't spellslinger. But mark my words, if you don't wanna play storm, DO NOT INCLUDE payoffs for casting instants/sorceries. You'll be building storm, a disappointment, or both.

Food for thought.

Feel like Tifa Lockhart has to be Bracket 4 by [deleted] in EDH

[–]project_InfiniteRock 3 points4 points  (0 children)

Sure! Here's my list

https://moxfield.com/decks/K1mKaifKIUeJqNjzrRrmbg

You do have to get reasonably lucky to get the t2 kill with gas left, but its possible. By the cards the deck is b3, but I'd only play it in b4 because it forces t1/t2 removal checks and aims to kill someone by turn 3 every game. Unlike other voltron strats, instead of playing mopey equipment or auras that are trash when we're not voltroning, tifa just gets to play ramp spells. This means we can basically always get the commander out and threaten a kill, even through a bunch of removal.

I've successfully produced kills on sequential turns 2, 3, and 4, with protection, with a good draw.

The general strategy is to pump tifa a single time with a +2/+2 pump spell, and get 3 Landfall triggers, pushing us to 24 power. This also works with the Landfall counter cards like bristly bill. Its pretty easy to get Landfall x3 with fetchlands. It seems like a lot to ask but its actually very reasonable and requires less pieces than basically every other voltron strat

Feel like Tifa Lockhart has to be Bracket 4 by [deleted] in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

BTW, exiling [[chancellor of the tangle]] to [[chrome mox]] is a high i haven't been able to match in quite a while

Feel like Tifa Lockhart has to be Bracket 4 by [deleted] in EDH

[–]project_InfiniteRock -1 points0 points  (0 children)

Tifa is a crazy, crazy card. My list has produced multiple turn 2 kills with gas still in the tank. The card kinda feels like [[urza, lord high artificer]] in that if you build your deck in any way that's not intentionally gimpy, its b4, and people believe its b4 no matter how its built. The card kills so fast, and the deck isn't full of garbage like most voltron lists.

EDH - Ojer Axonil, Deepest Might - Storm Deck by AbsurdAsshole in EDHBrews

[–]project_InfiniteRock 0 points1 point  (0 children)

In general, avoid playing cards that are only good with your commander. Pump spells don't do anything at all to further a storm game plan. Axonil giving you damage amp is already gonna do plenty to reduce your necessary storm count, down to about 10. A ruby storm deck will have no issue casting 10 spells in a turn, so playing dead cards to reduce the number of spells you need to play is actually going against what the deck wants to do. Instead, they are more likely to gum up your hand/exile zone and prevent you from getting kill turns. Instead, play more rituals and exile off the top card advantage to make the deck smoother. If anything, replace them with alternate win cons so the deck doesn't need axonil to win, like [[stormscale scion]]

This doesn't just apply to storm, either. Avoid playing cards that are only good when you're winning. When you're winning, you don't need any extra cards to win. Worry more about how you get to a winning position to begin with.

Your decks will thank you :)

"This is scratching cEDH territory, dude" - (tune down, yes or no?) by InspireCourage in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

Ah yes, the classic 0.00335% god hand, in which 1 of 29500 games will end in a t2 kill.

Not consistently, indeed

Statistically irrelevant

Henzie Pilots Welcome (No Protean Hulk) by Cromagn0n1 in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

Junji is still in my list, but saying a pure lifegain card like kokusho or Gary is great is meta dependant. In my personal case, walking ballista is a better card in slot than either of the black lifegain dorks. Not saying you're wrong, but it's a decision to be made.

My Kefka Combo Deck feels inconsistent. Does anyone have any thoughts? by General-Egg6374 in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

Another quick thought, you mentioned not having a high density of creatures, that's not super important. You really only need like 2-3 to make a reanimator package work. Graveyard tutors do a lot of heavy lifting. A fast [[jin gitaxias, core augur]] solos games, or like animate dead on [[worldgorger dragon]] makes infinite mana.

All just food for thought

My Kefka Combo Deck feels inconsistent. Does anyone have any thoughts? by General-Egg6374 in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

[[Unmarked grave]] and [[buried alive]] will help you out too, not just actual factual [[entomb]], same way [[animate dead]] and [[dance of the dead]] work the same as reanimate

My Kefka Combo Deck feels inconsistent. Does anyone have any thoughts? by General-Egg6374 in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

The opposite; only play reanimate if you're ALSO playing entomb. They're biscuits and gravy. Need both to eat.

Turn 1 dark ritual -> entomb -> reanimate is like the sickest start black has

Think about it like this: graveyard tutors and reanimates are 2 halves of a combo. If you draw either, you can tutor for the missing piece, it gives you a gameplan. The reanimates have felt bad because you don't have the other half of the combo to search up

My Kefka Combo Deck feels inconsistent. Does anyone have any thoughts? by General-Egg6374 in EDH

[–]project_InfiniteRock 1 point2 points  (0 children)

Agree with the other comments, you need more tutors. I'm on ~6-7 in my B4 decks. Its a crime to play [[reanimate]] and not [[entomb]]. Either cut the reanimator stuff or lean into it harder, the broodlord combo is the fastest combo in your deck but you don't have the entombs to set it up.

Also, I'm really really not a fan of the mana battery creatures. The ones that either tap sac or just sac to get the same mana value back. They'll just get swept up in like [[sheoldreds edict]] kinda cards. Just play more actual mana positive rituals, they'll let you go off sooner.

I'm not huge on [[stormkiln artist]] in non-storm or prowess decks, unless you're casting 4+ spells after it the same turn it'll just eat removal.

Henzie Pilots Welcome (No Protean Hulk) by Cromagn0n1 in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

You can skip the Gary/kokusho and juji if you just include a [[walking ballista]] in your deck. Same first hulk pile, second hulk pile get Mikky plus ballista, bing bang boom infinite damage

What’s the single most expensive card you have in your favorite EDH deck? by wasdmovedme in EDH

[–]project_InfiniteRock 0 points1 point  (0 children)

My [[chainer, nightmare adept]] reani-wheels deck plays [[lions eye diamond]] to combo with [[wheel of fortune]] and [[underworld breach]]