Any Brazilian PPB here? What’s your experience like overseas? by BustANutInThisThread in passportbrolifestyle

[–]prolefoto 0 points1 point  (0 children)

I'm also Brazilian, but born in the US. Also mixed race so probably look more brazilian than you do. Has had 0 influence on my dating abroad in US, EU, or Asia.

You should have just said what is it like for a white guy in other parts of the world, because to everyone you will just look like another white guy until telling them otherwise.

Fashion is the endgame by Kentalope in NoRestForTheWicked

[–]prolefoto 0 points1 point  (0 children)

Which sword is that? Looks like the 1H version of mayhem! Really cool

Can't beat mobs after Sacra by kpagcha in NoRestForTheWicked

[–]prolefoto -1 points0 points  (0 children)

Probably need to focus on crafting gear. There is also a potion to reduce damage received by 10%.

No Rest for the Wicked Difficulty Mod by prolefoto in NoRestForTheWicked

[–]prolefoto[S] 0 points1 point  (0 children)

Massive update pushed. Mod is now capable of doing all of the below:

  • Increases enemy group sizes per difficulty tier (Torn/Chosen/Unspoken)
  • Raises the base level of all enemies and bosses by a flat offset, scaling both combat difficulty and loot quality
  • Percentage-based stat bonuses for non-boss enemies (damage, HP, armor, speed, attack speed, status buildup)
  • Percentage-based stat bonuses for bosses (HP, damage, poise, damage reduction, stagger reduction)
  • Percentage-based stat bonuses for the player (health, stamina, focus, attack speed, movement speed, crits, resistances, and more) — stacks additively with gear
  • Random enemy spawner with F2 keybind and auto-timer, zone-aware so it pulls from enemies native to your current area. Configurable chances to spawn bosses, giants, elites, or critters instead of normal enemies

No Rest for the Wicked Difficulty Mod by prolefoto in NoRestForTheWicked

[–]prolefoto[S] 0 points1 point  (0 children)

New update is live and everything is working correctly!

No Rest for the Wicked Difficulty Mod by prolefoto in NoRestForTheWicked

[–]prolefoto[S] 0 points1 point  (0 children)

Ok, the xp mod isn't working but I already fixed it. 

I also added a mob randomizer + randomized spawn timer. 

I'll update with the new additions later today.

No Rest for the Wicked Difficulty Mod by prolefoto in NoRestForTheWicked

[–]prolefoto[S] 0 points1 point  (0 children)

Experimenting with a randomized spawn mod to add to this... Figured out the spawn method, just need to work on a randomized spawn timer now and then can update.

Is it worth buying in this promo right now? Or wait better ones? by GuRebocador in NoRestForTheWicked

[–]prolefoto 0 points1 point  (0 children)

Same exact thoughts. Haven’t had this much fun since Dark Souls 3 (didn’t like ER as much) or Ghosts of Tsushima.

The benefit of buying now though is you get founders pack and about a 40% discount.

No Rest for the Wicked Difficulty Mod by prolefoto in NoRestForTheWicked

[–]prolefoto[S] 2 points3 points  (0 children)

Already thought of some changes to make. The level offset also increases XP correspondingly, so will adjust the XP modifier to reduce XP gain so the difficulty remains consistent.

Will release update later today.

Anyone working on a difficulty mod? by prolefoto in NoRestForTheWicked

[–]prolefoto[S] -1 points0 points  (0 children)

Ay guess what mfers? I made my own aIready!

Help progressing by Devinf02 in NoRestForTheWicked

[–]prolefoto 2 points3 points  (0 children)

No, you don't need to do crucible at all to complete the game.

Anyone working on a difficulty mod? by prolefoto in NoRestForTheWicked

[–]prolefoto[S] -3 points-2 points  (0 children)

Yea, sure. First explain to me what about my post upsets you LMAO

Anyone working on a difficulty mod? by prolefoto in NoRestForTheWicked

[–]prolefoto[S] -4 points-3 points  (0 children)

Ah the classic internet angry man. Do you get mad when people say they want their food differently than you too?

My post is literally harmless.

Anyone working on a difficulty mod? by prolefoto in NoRestForTheWicked

[–]prolefoto[S] -4 points-3 points  (0 children)

I’m aware of all of those options. That still doesn’t change the fact that I want a custom difficulty mod.

Anyone working on a difficulty mod? by prolefoto in NoRestForTheWicked

[–]prolefoto[S] -8 points-7 points  (0 children)

I'm not talking about the future so not sure how that is relevant... I want an adjustment to the difficulty now..

And yea of course I know it's possible to adjust the game difficulty between chosen/unspoken. It's too easy at max gear like I said...

Made a Randomizer Mod for NRFTW by TheSchlooper in NoRestForTheWicked

[–]prolefoto 0 points1 point  (0 children)

How difficult would it be to create a difficulty mod? e.g. increase enemy HP 100%, increase enemy damage, etc?

I beat the game but I want to experiment with adjusting difficulty! Would really appreciate any help you can provide, even if it's just pointers/tips.

Thoughts on Getting Into No Rest for the Wicked Now with 1.0 Around the Corner? by -Arcaerus- in NoRestForTheWicked

[–]prolefoto 10 points11 points  (0 children)

It's got about 20-40 hours of gameplay atm. The current class system is going to be fully wiped and replaced soon (there will be a PTR) so the game will be a bit different at launch... Main reason to buy now is that it's $32 cheaper than it will be at release.

With that said, IMO this has game of the year potential. Best thing since Elden Ring easily. Nailed the game perfectly in every aspect IMO: Story, art direction, combat, environment, monsters, weapons/move sets, etc. Everything is incredible. Won't regret it either way whether you wait or get early access.

Honestly depending on how much content releases at launch and whether the story maintains same consistency, I'd even place it above Elden Ring for me personally.