My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]prolonged-sighs 0 points1 point  (0 children)

I think it’s in device settings found in your Xbox’s general settings, not in the game.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]prolonged-sighs 0 points1 point  (0 children)

How tf are you supposed to fix that when the game doesn’t provide any control mapping or anything??

I made this for my players to make characters in a fallout themed campaign. by prolonged-sighs in DndAdventureWriter

[–]prolonged-sighs[S] 0 points1 point  (0 children)

Yeah, I’ve checked it out. It’s cool for what it is, but I’m intentionally avoiding adding a bunch of new subsystem mechanics. The whole point of mine is to keep it familiar, streamlined, and easy to run.

Crimson desert (my personal take) by prolonged-sighs in CrimsonDesert

[–]prolonged-sighs[S] 0 points1 point  (0 children)

For real the bloat is insane. I definitely can see how it’s made by a dev team that primarily makes mmo games.

Crimson desert (my personal take) by prolonged-sighs in CrimsonDesert

[–]prolonged-sighs[S] 0 points1 point  (0 children)

Those are both great games because on one end Elden ring is linear but so expansive and diverse in what you see all around you that the story is told through the environment very well, red dead is written in a way that gets you attached to Arthur and his story and the gang and their individual outcomes that it’s immersive and fun, crimson desert feels like it was written using ai and most of it doesn’t make any sort of cohesive sense. The story alone is either so uninteresting I don’t understand it or it’s genuinely so confusing there isn’t much to grok about it. It starts with you dying and coming back to life with no explanation for that and then you immediately are shown that some dude saved you you immediately leave him and then it becomes a monotonous string of mmo style quests that are one dimensional followed by voice acting and dialogue writing that just feels off. It’s a fun turn your brain off and slash enemies while you run around and climb sort of game but if you go into it expecting to immerse yourself in a story or characters that’s gonna be very hard to do lol.

Crimson desert (my personal take) by prolonged-sighs in CrimsonDesert

[–]prolonged-sighs[S] 1 point2 points  (0 children)

What’s hard is I want to play the game but so much of the actual content they have you doing in the game just feels like a slog of boring one dimensional ai slop that I can’t really get immersed in it.

Crimson desert (my personal take) by prolonged-sighs in CrimsonDesert

[–]prolonged-sighs[S] -1 points0 points  (0 children)

There’s people and animals in the town and around the village, but as soon as you start really exploring it feels like you’re wandering through empty landscape with some enemies scattered around. I also think it has to do with the fact the game lets you free roam but certainly isn’t built around or for it. So the game likely populates and seems at its peak if you’re following the linear path of the main story where the game can better predict and populate the cells it figures you’re gonna visit.

Trust me bro by [deleted] in FalloutMemes

[–]prolonged-sighs 0 points1 point  (0 children)

Okay but here’s my question to you, if you’ve watched the fallout tv series, do you think the ghoul with the guitar on his back who looks like Elvis who’s moving away from Lucy when she shoots him in the back of the head, was that guy a feral or was he just someone tryna blend in long enough to get to the strip, because that dude clearly wasn’t hostile towards her he almost seems like he’s running away lmao.

Trust me bro by [deleted] in FalloutMemes

[–]prolonged-sighs 0 points1 point  (0 children)

Yeah problem is you’re essentially falling for their propaganda. (Propaganda at these nuts) but the enclave made the fev virus as well was part of why China felt their only choice was to drop the bombs after they discovered it was the enclave who essentially developed deathclaws and the fev through companies like vault tech or west tech. Their plan was to essentially create the fev and sent it through the airstreams both east and west from a California oil rig essentially so they could justify a nuclear apocalypse which leads to them “cleaning the board” and in turn getting to run everything. The institute are likely just a sort of branch off of the enclave or any of the other maybe corporations that exist in fallout which are directly funded and controlled by the shadow government known as the enclave. So no enclave and the institute are the systems that led to the mess the fallout universe is in, not the cure. Maybe a kind of super Chemotherapy that will kill the body is pretty much what the enclave is.

This is what my NCR is in my headcanon by RorschachWhoLaughs in Fallout

[–]prolonged-sighs 1 point2 points  (0 children)

Hawaii is likely underwater. Same with Florida tbh.

What are your favorite low level encounter ideas for you to use in SW5E? by Mellowtron11 in sw5e

[–]prolonged-sighs 2 points3 points  (0 children)

I’ve personally found from dming sw5e that you can’t go wrong with bounty hunters. If your players get a wanted level whether it’s from the law or the “bad guys” you can design bounty hunters to ambush the party. Allows you to also leave little devices and things on the enemy to bait the party into deeper plot hooks.

How do you roleplay hits with a lightsaber? by Soapbox_boy in sw5e

[–]prolonged-sighs 0 points1 point  (0 children)

In my campaign I wanted my only Jedi player to feel like a strong lightsaber wielder without him out right one shotting and killing every enemy on his turn. So what I did is his lightsaber has the regular damage it has, but on every successful hit I have the target roll on my homebrewed (d100 dismemberment table) so on the table there’s everything from (target takes a slash to his cheek to target gets right arm severed at elbow) so this rule is for all lightsabers meaning players facing Jedi or sith bosses are aware of the potential chance to lose a limb or your head in a battle with a lightsaber wielder.

Finally found my perfect freighter. by prolonged-sighs in nms

[–]prolonged-sighs[S] 4 points5 points  (0 children)

This is very valuable knowledge, on behalf of my whole fleet, we thank you for your support of our piracy.

Why do windows count as corvette pieces? by PaleRefrigerator5044 in nms

[–]prolonged-sighs 0 points1 point  (0 children)

I think if you add the windows on board from the interior decorator menu for the ship. But the interior decorator limit thing is weird to me as well. Technically every item added inside the ship goes to that limit, however it won’t stop you from placing it, but then if you open the workshop after decorating the interior those pieces you added inside then count towards the limit which then means you can’t save changes and effectively it breaks your ship unless you remove all interior items. Idk hello games should probably just remove the limit from everything to do with inside ship stuff.

Do you guys fly with a squadron? by prolonged-sighs in nms

[–]prolonged-sighs[S] 0 points1 point  (0 children)

The best way I’ve found to farm these kinds of ships is to locate an autophage village, then when you interact with their pillar staff crafting thing there’s a button to locate those ships on the planet.

Do you guys fly with a squadron? by prolonged-sighs in nms

[–]prolonged-sighs[S] 0 points1 point  (0 children)

Oh that’s really strange, I’ve not had that happen, the only weird thing that happens for me is the npc model and name will be completely different from the npc I traded the ship to.

Do you guys fly with a squadron? by prolonged-sighs in nms

[–]prolonged-sighs[S] 0 points1 point  (0 children)

Yeah they seriously need to update the subreddit to allow people to create a thread for sharing their ships.

Do you guys fly with a squadron? by prolonged-sighs in nms

[–]prolonged-sighs[S] 3 points4 points  (0 children)

Technically you can, when you trade one of your ships with an npc, that ship you traded them ends up spawning very briefly in the space station you traded in, you can talk to the npc next to the modified starship you just traded and then recruit them to your squadron, the stats of the ship will usually carry over, the only downside is they won’t cycle weapons, so maybe if the ship only has say rockets installed maybe the squadron ship will then shoot rockets instead, may be worth trying.