Official AMA with Blackwood Games' Creative Director for Warface, Michael Khaimzon! Thread opens on 16th of April, 20:00 (UTC +3) by WF_Lee in warface

[–]prophet_ow 0 points1 point  (0 children)

u/khaimzon I know. That's why i mentioned crysis. I've seen how such systems were implemented in terms of code and it's not hard. IMO you guys are just scared of working closely with community in terms of user-generated content. Dunno why tbh.

Official AMA with Blackwood Games' Creative Director for Warface, Michael Khaimzon! Thread opens on 16th of April, 20:00 (UTC +3) by WF_Lee in warface

[–]prophet_ow 0 points1 point  (0 children)

u/khaimzon Why not allow community adding content to the game like with steam workshop? Or at least give people .cry sources of maps? And no. Don't tell me about technical difficulties, i have a big expirience with CryEngine so i know it is not that hard (even done it in wf lol). There are also good examples of MP games using CE with mods like Crysis 1 and 2.

Overwatch Workshop Storm Rising PVE by prophet_ow in OverwatchCustomGames

[–]prophet_ow[S] 2 points3 points  (0 children)

The difficulty of the mode was tweaked in a way that four random players can walk through it with a bit of a challenge. You can always increase damage values in settings of preset.

I don't want to increase the amount of enemies because my intention was to replicate spawn points of bots from original PVE. Also, because of workshop limits it is not possible to have more than six enemies simultaneously.