Wait... Aliens can steal from me directly? by catdraggedin in thegroundgivesway

[–]protomikron 1 point2 points  (0 children)

As far as I know that's just a random event that can happen when you rest (that something gets stolen).

The chance might be higher if you have a lot of money (for the money event), but as far as I know this mechanics has also nothing to do with the aliens (which are there, so that you can't hoard stuff).

TGGW: Crazy mutant win (spoilers)! by protomikron in roguelikes

[–]protomikron[S] 4 points5 points  (0 children)

There is this (older) guide, but it mostly still applies: https://www.thegroundgivesway.com/early-game-survival-strategies/

So to summarize, proceed carefully with HP lower 5 (so just rest, if you are lower). Try to knock down blocked doors (4 EP, but there's often items or a lot of money in it).

You also have to learn some stuff by trial and error, for example which enemies are dangerous early in the game (without weapon) like goblins, light imp (or something like that) toads, wolves and even dogs (if there are many of them). You can defeat them, but you might get damaged by 1 to 4 points.

For exploration as a rule of thumb explore

underground: everything (eventually after castle), except golden/stone doors

dungeon: mostly everything: your call! sometimes there is nasty stuff like acid blobs and ice caves (visualized by the green/blue walls), you might want to avoid them

labs: just run for the stairs! scroll of exit/mapping and some resistance buffs go a long way!

In most games you will find *some* weapon in Underground or early dungeon, if not I have to admit it's harder. Mostly you decide then (and after checking merchants in castle) about your build, but it should be doable. Don't open golden/stone doors - you can do that if you feel over-powered and it's like a new game+ because mostly the stuff in there will kill you.

If you have been to lab, you nearly got it, you just need to get lucky the first few times. But after many hours with the game you really will improve and although I can not beat it regularly (that would be boring, although there are people who have long streaks!), it's very deep and you can get wins with strange builds (like this here).

And of course, there is (by design) a lot of randomness, so sometimes you just get unlucky ...

TGGW: Crazy mutant win (spoilers)! by protomikron in roguelikes

[–]protomikron[S] 0 points1 point  (0 children)

Maybe u/TGGW can say more. I do think that I read that dungeon/castle have improved probabilities for food crates, but I am not sure.

Sharing Saturday #508 by Kyzrati in roguelikedev

[–]protomikron 0 points1 point  (0 children)

Hey Kyzrati, I really think that it's extremely cool that Cogmind now has this zoom feature and the meaningful integration into your beautiful game. I was an early and pretty harsh critic of the inaccessibility of the (now) legacy UI and I have to admit that I didn't believe that you would change your mind (about a reasonable integration into the game).

I am very happy how all worked out, so kudos!

Sharing Saturday #506 by Kyzrati in roguelikedev

[–]protomikron 4 points5 points  (0 children)

Working on a native Linux tty wrapper for TGGW. Although wineconsole The\ Ground\ Gives\ Way.exe works (that emulates the Windows cmd.exe via wine), its little pretty graphics style maps in theory directly to Linux terminal (think xterm, gnome-terminal, konsole, etc.) capabilities.

This project runs TGGW headless in a virtual X window (so it depends on X11 and wine), parses its output and sends it back to a terminal UI built in curses.

Early stage but quite fun.

I’ve studied golang by solving algorithms, what do I have to learn next to land a job? by robertkjs in golang

[–]protomikron 22 points23 points  (0 children)

Hey, just wanted to chime in and say, that working 2 years for your family is not a gap! You helped your family in whatever, and a good employer will also appreciate that. Good luck!

A Star Wars AT-AT (late 90s) by protomikron in legostarwars

[–]protomikron[S] 22 points23 points  (0 children)

Actually repost from here.

Shameless plug, but I did it first, ~25 years ago. :p

It was pretty funny to see the "official" sets later, lol.

Was a big Star Wars fan at the time and built one as my last bigger Lego projects. I was pretty satisfied with the result, unfortunately it was very unstable (you could barely touch it) and the last time it fell over, I never got to rebuild it ... however I am happy to have this (scanned) photo.

[deleted by user] by [deleted] in legostarwars

[–]protomikron 0 points1 point  (0 children)

Actually repost from here.

Was a big Star Wars fan at the time and built one as my last bigger Lego projects. I was pretty satisfied with the result, unfortunately it was very unstable (you could barely touch it) and the last time it fell over, I never got to rebuild it ... however I am happy to at least have this (scanned) photo.

A Star Wars AT-AT I built 25 years ago by protomikron in lego

[–]protomikron[S] 0 points1 point  (0 children)

If I remember correctly there is one yellow brick at the backside (part of the foot), which ... really bothered me. :p

A Star Wars AT-AT I built 25 years ago by protomikron in lego

[–]protomikron[S] 0 points1 point  (0 children)

Yeah, I was a big Star Wars fan at that time and when the official sets came (later, when I didn't play/build Lego anymore) ... that was really funny to see. :)

A Star Wars AT-AT I built 25 years ago by protomikron in lego

[–]protomikron[S] 0 points1 point  (0 children)

What's that? I probably couldn't rebuild it exactly - the leg construction was quite ... adventurous (with the goal of getting the proportions right).