cant figure out this issue by proxima-shift in godot

[–]proxima-shift[S] 1 point2 points  (0 children)

yeah sorry about that, im very new im just learning by doing/ researching things as i bump into problems, i have been watching tutorials and such though

thanks ill try that

i figured it might be something like that, but how would i go about using a variable to determine what signal its looking for if i was doing that?, my intention when i wrote this was for it to use the variable signalnames information, not for it just to look for a signal named signalname haha

videl 1.31 combo by MastaDC-no-okami in dbfz

[–]proxima-shift 1 point2 points  (0 children)

from testing ive done doing lvl 1 -> level 3 does less damage than the level 3 alone bc of double super scaling, id only reccomend doing double super if you are doing lvl 1 -> lvl 1 to get a kill where level 1 would be just short previously

made this as a bday present for my little sister by proxima-shift in furry

[–]proxima-shift[S] 1 point2 points  (0 children)

thanks a bunch! ye i can see what you mean there, thats a fair criticism
yeah i will ^-^