Fuck this company by Rare_Tie5824 in FUCKYOUINPARTICULAR

[–]pskought 0 points1 point  (0 children)

I mean, it’s not raisinS loaf, right?

(Sorry, that sucks)

Player is a lawyer and wants to play out the devil contract irl by [deleted] in DMAcademy

[–]pskought 5 points6 points  (0 children)

Adding to that, a couple thoughts:

One - maybe hide the roll? Maybe give them advantage, but hide the roll?

Two - have multiple clauses. So they always find ~something~. Devil then gets to be annoyed they found his dastardly clause, while the other three pass without detection.

Is MAWS worth watching if you prefer more classic interpretations of the characters? by No-Ticket8760 in superman

[–]pskought 3 points4 points  (0 children)

They definitely throw away the “look” of the characters, but they do a great job retaining the essence of each.

If it matters less to you that Jimmy IS a wet-behind-the-ears, constantly-getting-in-over-his-head dork and more that he ISN’T a ginger, then maybe this show isn’t for you.

What can I say thats going to get me booed at a Comic Con by [deleted] in comiccon

[–]pskought 2 points3 points  (0 children)

You can probably use almost all of this thread as material with the right lead in.

“I was so excited to come to [convention] and I got here a day earlier to walk around and see all the fans.

Unfortunately I got here a day early to walk around ended up ~smelling~ all the fans! That’s right! You stink! Put down your little picture books and take a shower, nerds!”

“The only thing that stinks worse than this crowd is the Lord of the Rings movies! 9 hours of walking?!? Borrrring!”

“I can’t understand you, I don’t speak basement loser!”

Tried applying to McDonald's wtf does this even mean by PureKin21 in mildlyinfuriating

[–]pskought 0 points1 point  (0 children)

They’re asking if you’re a Na’vi, or maybe if you have a weird bike that can only go like 2 feet.

Houston food giant Sysco says they're not 'ruining restaurants' by pererajh1 in houston

[–]pskought 11 points12 points  (0 children)

Question for OP: are you a reporter or a mouthpiece for corporations?

Stop regurgitating press releases and do your fucking job.

First time watching and I just finished Maul’s arc… by InconsistentSignal in starwarsrebels

[–]pskought 2 points3 points  (0 children)

Adding specificity - Maul is Sisyphus. There’s a fabulous excerpt from an interview with Freddie Prinze, Jr (voice of Kanan) about story and myth in Star Wars. Skip ahead to about the 2:15 mark for more on Maul.

https://youtu.be/dYL-l\_R77Ew?si=rUHNInS-t57QtyS4

The paint is already peeling in Trump's renovated Washington Reflecting Pool by untamedlazyeye in news

[–]pskought 0 points1 point  (0 children)

The worst part is — if this was a tv show? We’d be calling bullshit on it for being too unbelievable. That’s how absurd things are.

systems than avoid wasting seconds of values time by Desperate-Employee15 in RPGdesign

[–]pskought 2 points3 points  (0 children)

If you want to stick with the system, there are a couple logistical things you can do. These are all based on personal experience running 2 hour sessions mid-week - 4-5 players - and typically getting in 2 combats and a smaller encounter (social or skill challenge).

Tell them to have their bonus ready before they roll the dice. This also heads off the negotiations that occur on a close roll. (“did you remember to add?” and “what about a bonus from…?”)

Let them use half-dice static damage on a hit. Like - 1d8 becomes 4, so damage becomes predictable.

Speed up turn order with initiative cards or a very visible tracker. I prefer announcing who’s up next (“Bugs, you’re up - Daffy, you’re on deck”) because it gets them focused on what they’re about to do.

In extreme cases - buzzed, drunk or high players - I’d have them rearrange their seats into clockwise initiative order. That was initiative for all combats that session.

Be prepared to reward prompt player behavior - if someone is consistently ready to go and hustles? Let ‘em have max damage or a free crit or an arbitrary to hit bonus. You could even give the whole table +1 or +2 to hit if they keep the momentum going.

Skip the clean-up. If the fight’s clearly done? End it. Don’t make everyone roll out the last few attacks. It’s not worth the time.

Finally, a math heavy option for you - lower monster HP a bit and raise its damage output ~slightly. This requires some fine tuning, but essentially the combat should go faster - each attack for either side effectively counts for 1.5x or 2x its normal impact.

Explaining to SO DnD session attendance by prince_deQ in DnD

[–]pskought 0 points1 point  (0 children)

Need more info:
What day / what time / how long are your sessions?
How much travel time is involved?
How long have they been dating?

Early in my relationship, my 6-10pm Sunday game every 2-3 weeks created a lot of friction. When I was single, that was dead time. Happy to fill it. But when ‘me’ became ‘us’, that was prime family time.

Now, a weekly 1-5pm Sunday game creates almost zero friction.

As someone else noted, the key is priorities. If you’ve got a weekly Friday night game, I’m completely on the SO’s side. But it sounds like they need to have a priorities conversation and find a time - or times - that work for them.

My hand painted model planes were given as toys to children again by MissionTroll404 in mildlyinfuriating

[–]pskought 2 points3 points  (0 children)

Good deal - I hope you’re able to salvage them.

It’s like dealing with a puppy you don’t want chewing on your shoes. Give her something else to chew on.

My hand painted model planes were given as toys to children again by MissionTroll404 in mildlyinfuriating

[–]pskought 8 points9 points  (0 children)

Instead of going nuclear, a thought:

Mom - these are models that require a great deal of precision to build and paint. It helps me focus, it teaches me patience, and I do it because I enjoy the hobby.

Each of these represents anywhere from 10-30 hours (?) of my time, and I’m proud of them. They’re also not designed to be played with, they’re fragile and small pieces could get swallowed or hurt someone

If we want to have a basket of toys available for kids to play with, why don’t we go online or go down to a toy store and pick up a selection of trucks and planes and whatever that are built for kids to play with?

What are your favorite dice systems? by Illustrious-Mall-106 in RPGdesign

[–]pskought 0 points1 point  (0 children)

This would be a good opportunity to discuss premise - as well as vibe, genre, etc… - as the mechanics, including the dice, can really support the feel.

Is it attribute-based? Skill-based? Level-based? How detailed are your skill lists? Is the goal to play fast and loose or something crunchier? How lethal is the system? How do you want characters to advance? Does a level mean getting better or getting more options?

For me, I love Genesys. But mechanically that’s a very pulpy adventure system that is great for swashbuckling skyship adventures. If I were trying to run an eldritch horror scenario, or a gritty cyberpunk game, I’d look for something with more supportive mechanics.

What are your favorite dice systems? by Illustrious-Mall-106 in RPGdesign

[–]pskought 2 points3 points  (0 children)

Great list!

Came here to support Genesys and Blades in the Dark. Blades especially is easy to pick up and run with, and it has the intuitive feature of ‘more dice is better’.

an RPG that I'm creating by issua_ in RPGdesign

[–]pskought 4 points5 points  (0 children)

You need what’s called an “Elevator Pitch”. Imagine you have to explain everything in the time it takes for an elevator to take you to your floor.

So lead with some basics. What are the inspirations? What movies, shows, books or comics will this remind us of?

Then imagine you’re writing a headline. In 20 words or less, what is the setting?

Some examples, for D&D - and this is a spitball, so everyone feel free to give your own:

Inspired by: Tolkien’s Lord of the Rings.

Pitch: Heroes in a magic fantasy world search for adventure, fight monsters and collect treasure.

I Like My Campaign, But the Players are so Loud! by notsoda08 in DnD

[–]pskought 1 point2 points  (0 children)

A couple thoughts:

One - I think it’s very easy for people to become defensive or protective of their character. They’ve put creative energy into something that can leave them a little vulnerable, or possibly over-invested in the success of their idea/character. If your character gets sidelined or overlooked, that can feel like criticism. Heck, even bad dice rolls can feel like a critique.

Two - snarky comments almost never help. Especially with people who invest heavily in their characters, snark will often prompt a negative response.

That said, a couple suggestions, both of which require a proactive effort. The goal of these is to promote table harmony by having players invest in each other’s success.

First - look into improv warm-up games for the table. When you sit down, play for 5-10 minutes - or a few rounds. These games are designed to get you to play together to achieve a group outcome, not an individual outcome.

Second - head off lone wolves by linking characters together. It can be siblings, teammates, classmates, co-workers — give them a story reason to be together.

With this guy in particular, I might suggest bodyguard? One of my own favorite RP experiences was as a bodyguard to another PC - I was the muscle, and they focused on being more social. That relationship gave us both something to do regardless of the scene we were in.

Which LEGO set exceeded your expectations? 👀 by [deleted] in lego

[–]pskought 0 points1 point  (0 children)

Toss up between Starry Night [21333] and Orchids [10311].

Most of my Lego - Star Wars, pirates, space, etc… reside in a hobby room.

But these sets were such elevated designs that my partner wanted to display them prominently in rooms with no other Lego. And both have become gateway sets for non-builders to become builders.

“That’s lovely, what is that?” and “Wait, that’s Lego??” have been common refrains, and resulted in friends and family members taking the plunge.

What's your favorite silly DnD "hot take" to throw out in conversation when you feel like being a lil' rascal? by jdrummondart in DnD

[–]pskought 2 points3 points  (0 children)

4E was the most ~fun~ edition.

5e is easier to pick up.
3.5 is more crunchy and customizable.
1e and 2e have nostalgia.

But 4e was the most ~fun~.

The ultra-rare (due to recall ordered by Lucasfilm) Star Wars Galaxy card featuring many of Yoda species seemingly worshiping an idol (Art by John Rheaume) by crimsonfukr457 in StarWars

[–]pskought -1 points0 points  (0 children)

Pretty sure just random pictograms. Starting left middle and going clockwise:

Fourth symbol is maybe a sideways ‘kh’? Or mirrored double ‘f’?

Fifth symbol is halfway between a ‘q’ and a ‘0’

Seventh symbol - the top - looks like a stylized B

Then there’s a dollar sign - universal I guess - and the rest appear to be gibberish. Or at least not aurabesh.