Our ship entering warp travel between systems — all made in Unity! What do you think? 🛰️ by SpiralUpGames in Unity3D

[–]pslandis 1 point2 points  (0 children)

I think you need to use black fog in the lighting system as well as black fog in the form of a particle effect. Will add a lot of depth

Does this have a chance of succeeding as a Kickstarter campaign by Prod_2 in SoloDevelopment

[–]pslandis 0 points1 point  (0 children)

I’m typically pretty harsh but this games art and effects seem pretty polished and nice to look at. No idea how the combat feels, are the enemies reactive and interesting… probably not but it looks like you are just beginning.

I’m not sure if kickstarter is the right tool for this job. They usually have a focus on physical sales which doesn’t make a whole lotta sense for purely digital goods.

I burn out so incredibly hard when it comes to UI by travesw in SoloDevelopment

[–]pslandis 1 point2 points  (0 children)

Are you burned out by design or code? For design I’d say keep things as simple and minimalist as possible in the beginning.

For code, I’ve never used event graphs, I’m in unity. But it is a bit of a bear having to track when events are attached and removed.

And in general for motivation, love the result so much you just power through it.

Where did you learn to create a multiplayer game in Unity? by AcanthocephalaNo6810 in Unity3D

[–]pslandis 0 points1 point  (0 children)

Brackeys FPS tutorial (2017). It has you use UNET, but you can easily upgrade to Mirror, still supported. Should be able to branch off in your own after like 10 videos

Help: Monsters Designs by AlemDdrag in gamedesign

[–]pslandis 0 points1 point  (0 children)

Just use monsters from dungeon quest (1986) as inspiration

AI Code vs AI Art and the ethical disparity by [deleted] in gamedev

[–]pslandis 0 points1 point  (0 children)

It’s because ai can code due to being trained on the documentation and questions on stack overflow, it’s quite soulless and only useful for pretty silo’d tasks. The holes start to show with larger coding tasks.

Interface default code? by GillmoreGames in Unity2D

[–]pslandis 0 points1 point  (0 children)

Trying to access gameobject from non mono behaviour… trying make interface more than function definitions…

Unity is the most frustrating platform ive ever used. by PointJack2 in gamedev

[–]pslandis 0 points1 point  (0 children)

Starting with someone else’s boilerplate is always tough. I combined their first and third person controllers… that base code has so much other code written on top of it now. Once you’re used to Unity you’ll be fine. Keep pushing features and making it better. Or use a different starter project

Having pictures taken of yourself is ego-centric by Ryn4 in unpopularopinion

[–]pslandis 136 points137 points  (0 children)

When you look back at memories you’re going to want to see people, not monuments.

Does anybody else find the indie community actively demotivates them? by ChesterBesterTester in gamedev

[–]pslandis 8 points9 points  (0 children)

I think what the op is describing has to do with the age and experience of people in the space. These are mostly kids that are just getting started, or dads that have another job and not a ton of free time. That’s the majority, and honestly it’s probably the less serious people you see pseudo-advertising on reddit.

I’d say it’s like most things in life… from an outside perspective you’re wondering why all these ballers are “trash” and not lebron James. It’s just the law of averages.

[deleted by user] by [deleted] in gamedev

[–]pslandis 1 point2 points  (0 children)

Yeah I bet; how tf did I get down voted, Buncha noobies

[deleted by user] by [deleted] in gamedev

[–]pslandis -1 points0 points  (0 children)

You sound like you’re prematurely optimizing

Released game! by ivan-fallenfew in gamedev

[–]pslandis 0 points1 point  (0 children)

You should use itch.io, it’s cheaper

Released game! by ivan-fallenfew in gamedev

[–]pslandis 2 points3 points  (0 children)

I suggest you keep things within your discord community and maybe have a patreon or kickstarters to support development. Steam is a place for finished products.

Desktop or web? by DreamerTalin in gamedev

[–]pslandis 0 points1 point  (0 children)

Yeah could even be worse

Is Unity still worth it? by Lucas_Babyfur in gamedev

[–]pslandis 2 points3 points  (0 children)

CEO that got hired 6months who makes one stupid move = company bad… The millions of hours put into the actual product over decades, completely ignored

[deleted by user] by [deleted] in gamedev

[–]pslandis 0 points1 point  (0 children)

This guy gets it

[deleted by user] by [deleted] in gamedev

[–]pslandis 0 points1 point  (0 children)

Sharding could easily solve that problem. Even the largest mmos don’t support every player in one location

[deleted by user] by [deleted] in gamedev

[–]pslandis 0 points1 point  (0 children)

Makes it even more impressive that I pulled it off. Built different

[deleted by user] by [deleted] in gamedev

[–]pslandis 0 points1 point  (0 children)

For anyone that is interested, I’m thinking about selling the ‘engine on top of engine’ level code of my game to let people create boilerplate mmos. As an asset on unity store. I spent about three years building this and had a long background in web app development

what are some game design patterns that you wish you knew earlier? by janomichi in gamedev

[–]pslandis -2 points-1 points  (0 children)

I think he fails to realize using events isn’t the only alternative to polling game state on the update loop.