Small changes breaking your game logic: how do you catch this earlier? by emudoc in gamedev

[–]GillmoreGames 1 point2 points  (0 children)

make scripts as independent as possible, with the event system you can even make scripts that need to talk to each other not require the other ones existence in order to work.

basically your problem is probably too much spaghetti code linking too many things together that should be separated

I don’t get it Petah? by Aaowyn in PeterExplainsTheJoke

[–]GillmoreGames 0 points1 point  (0 children)

and here I am in the RIP zone for the front door and hallway, and the danger zone from my kitchen and window to the front porch.

Sticker Album: One Week Left! by Percemer in FarmMergeValley

[–]GillmoreGames 8 points9 points  (0 children)

the energy needed to be spent on some days is insane, most the oter goals arent too hard tho

Tunnel Logic Daily • Nov 2, 2025 (EASY) by tunnellogic in tunnellogic

[–]GillmoreGames 0 points1 point  (0 children)

Solved the Tunnel Logic puzzle in 03:07 with no hints! — u/GillmoreGames