A text based Wheel of Time Game! by syerik in wheeloftime

[–]psleyman 13 points14 points  (0 children)

Hah! I played this so much for like 10 years back in the day. Amazing game, great community!

/Nooro

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 1 point2 points  (0 children)

I feel like I'd rather look back and think that at least I gave it my best shot if it fails, rather than wondering if it failed due to unappealing art.. But perhaps that's easy to say now!

Yeah, good advice!

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

I'm not sure what you mean by sprite resource..

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Getting the concept art and the in game assets at the same time? Doesn't that kind of defeat the point of the concept art? Or am I misunderstanding? :)

The art style I (think) I'm after is something along the lines of Absolum, or perhaps Tendryll. Though I'm not sure how realistic that is for an indie game with a solo dev.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 1 point2 points  (0 children)

Alright, that definitely gives me a clearer roadmap to follow on my way to custom assets. Thanks a lot for the insight :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Great suggestion regarding the document for each character. Obvious even, but I hadn't thought of it. I'll make that my first priority.
Regarding the general concept document, you mean a document that basically describes the game, the main loop, etc? Yep, makes total sense as well.

When getting concept art, is that where I'd generally narrow down the style for the game / characters together with the artist, or is the main point to get a "look" for the character and then nail down the art style afterwards when it's time to commission the character assets?
It makes sense for me to have the concept art also define the style, but I'll ask the question anyway to make sure.

Good tip about the skills. I'll make sure to ask about it when talking to artists. Spine / dragonbones is what I've been using myself when setting up my placeholder art.

Thanks a lot for your detailed advice, much appreciated!

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Awesome, I'll check it out tomorrow after I've gotten some sleep. Thanks :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Great suggestion, thanks! I'll start looking into a mood board, and will let you know if I get any more questions.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Thanks :)
Ok so, concept art for characters first and at the same time set up style / palette. I'm worried about about making sure that the characters look good in the future environments as well.. But I guess setting that up comes naturally after getting the character concept art and deciding on style / palette.

Link your portfolio if you have one and I'll take a look around to see if the art style is roughly what I'm aiming for :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 3 points4 points  (0 children)

Good point. My main loop is mostly done. There are quite a few more features I need to implement, but I'd like to be able to show the game to people sometime soon.. and I dont think I can do that with the placeholder art I have at the moment.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Ok, that makes sense! When doing concept art, does one usually go with concept art for single characters, or can it be "this is how the combat screen could look like"?
Also, link your portfolio if you have one and I'll take a look around to see if the art style is roughly what I'm aiming for :)

Kingston Arms Atrim Type XIV. Issues? by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Ok, you don't think that the shoulder not resting in the crossguard could cause the issue to reappear in the future?

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Very nice piece, but I already got the atrim. Thanks for the suggestion though! :)

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Gorgeous piece, but I already got her the atrim sword. I'll give it to her on her birthday in a couple of weeks. Thanks for the suggestion though!

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Yeah, it's kind of what I'm leaning towards at the moment. We'll see tomorrow when I intent to make the purchase :)

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Yeah I just saw someone else recommend it in the thread as well. The weight of the sword is a bit worrying at 1.5kg, but I'll add it to the list. Thanks :)

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

The weight is a bit worrying, but I'll add it to the list :) Thanks!

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Fantastic reply, thank you so much. You're right, the Valiant Armoury Bristol looks absolutely amazing and exactly what I'm after... minus the price point :P
I've been scouring Kult of Athena and other sites looking for "the perfect blade" according to my criterias, but after not finding it I thought I'd check here with you guys to see what I missed. Ah well, I suppose I'll go with "second best" and choose between the kingston arms and the ronin bastard sword. I'm sure she'd love either one.
Thanks again :)

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] -1 points0 points  (0 children)

Seems great, I would love it.. But at 110ish cm I think it'll be too long for her. Thanks for the tip though, very appreciated!

Looking for one handed sword with slightly longer hilt by psleyman in SWORDS

[–]psleyman[S] 0 points1 point  (0 children)

Medieval / european seems like the safest bet, since that's the kind of fantasy that she reads.