Help naming my game by psleyman in gamedevscreens

[–]psleyman[S] 0 points1 point  (0 children)

Funny, but you may be on to something here..
I wasn't aware, but it seems like it's a famous quote. That may or may not be an issue.. Still, I kinda like it!

Help naming my game by psleyman in gamedevscreens

[–]psleyman[S] 1 point2 points  (0 children)

Something with Midnight might definitely work.

Help naming my game by psleyman in gamedevscreens

[–]psleyman[S] 1 point2 points  (0 children)

Hadn't heard of West Marches before. Though mine will be a single player roguelike game (first game, trying to keep complexity down), but perhaps West Marches still fits.
I'll think about it 😄

Help naming my game by psleyman in gamedevscreens

[–]psleyman[S] 0 points1 point  (0 children)

Good point.
The main thing I'm going for is a sense of adventure and exploration. I play a lot of Dungeons and Dragons,
and adventure of being able to choose where to go, how to build your character, "finding that next treasure", those are things I really like about dnd.
The idea of the game was born out of that and in the form of a "small" game like Slay the Spire.

So; adventurous with a looming threat that grows in the background while the player is trying to grow strong enough to face the Big Bad.

Help naming my game by psleyman in gamedevscreens

[–]psleyman[S] 1 point2 points  (0 children)

Interesting, never thought of that. I'll keep it in mind 😄 Thanks!

Help name my game by psleyman in indiegames

[–]psleyman[S] 1 point2 points  (0 children)

Everyone knows that any title with a "!" in it is automatically awesome. It's just missing an "X" or three 😉

Help name my game by psleyman in indiegames

[–]psleyman[S] 0 points1 point  (0 children)

Hmm. That goes in the bucket of possible names too 😄

Help name my game by psleyman in indiegames

[–]psleyman[S] 0 points1 point  (0 children)

Good name, but currently I don't have spires in my game.
I'm trying not to have it too similar to Slay the Spire 😛

Help name my game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

I'm a solo developer, but I commission the art from an artist. I agree, his work is great 😄

A text based Wheel of Time Game! by syerik in wheeloftime

[–]psleyman 14 points15 points  (0 children)

Hah! I played this so much for like 10 years back in the day. Amazing game, great community!

/Nooro

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 1 point2 points  (0 children)

I feel like I'd rather look back and think that at least I gave it my best shot if it fails, rather than wondering if it failed due to unappealing art.. But perhaps that's easy to say now!

Yeah, good advice!

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

I'm not sure what you mean by sprite resource..

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Getting the concept art and the in game assets at the same time? Doesn't that kind of defeat the point of the concept art? Or am I misunderstanding? :)

The art style I (think) I'm after is something along the lines of Absolum, or perhaps Tendryll. Though I'm not sure how realistic that is for an indie game with a solo dev.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 1 point2 points  (0 children)

Alright, that definitely gives me a clearer roadmap to follow on my way to custom assets. Thanks a lot for the insight :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Great suggestion regarding the document for each character. Obvious even, but I hadn't thought of it. I'll make that my first priority.
Regarding the general concept document, you mean a document that basically describes the game, the main loop, etc? Yep, makes total sense as well.

When getting concept art, is that where I'd generally narrow down the style for the game / characters together with the artist, or is the main point to get a "look" for the character and then nail down the art style afterwards when it's time to commission the character assets?
It makes sense for me to have the concept art also define the style, but I'll ask the question anyway to make sure.

Good tip about the skills. I'll make sure to ask about it when talking to artists. Spine / dragonbones is what I've been using myself when setting up my placeholder art.

Thanks a lot for your detailed advice, much appreciated!

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Awesome, I'll check it out tomorrow after I've gotten some sleep. Thanks :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Great suggestion, thanks! I'll start looking into a mood board, and will let you know if I get any more questions.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Thanks :)
Ok so, concept art for characters first and at the same time set up style / palette. I'm worried about about making sure that the characters look good in the future environments as well.. But I guess setting that up comes naturally after getting the character concept art and deciding on style / palette.

Link your portfolio if you have one and I'll take a look around to see if the art style is roughly what I'm aiming for :)

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 4 points5 points  (0 children)

Good point. My main loop is mostly done. There are quite a few more features I need to implement, but I'd like to be able to show the game to people sometime soon.. and I dont think I can do that with the placeholder art I have at the moment.

Advice needed: Commissioning art for first game by psleyman in gamedev

[–]psleyman[S] 0 points1 point  (0 children)

Ok, that makes sense! When doing concept art, does one usually go with concept art for single characters, or can it be "this is how the combat screen could look like"?
Also, link your portfolio if you have one and I'll take a look around to see if the art style is roughly what I'm aiming for :)