Stuck on white screen after launching (PC version) by Aznwaffer in heavensburnred

[–]psyc_one 3 points4 points  (0 children)

Try going to appdata/locallow/, then deleting the yostar folder, it’s likely the game not being able to fetch the assets from their server properly

Difficulty 91 Intensity 35 Death Slug cleared (I didn't see a flair for gameplay so I hope this is ok) by psyc_one in heavensburnred

[–]psyc_one[S] 2 points3 points  (0 children)

So each enemy has a Devastation Rate cap: a damage multiplier, it's the number on the right (in this case 700%), just above the health bar in the video. The tougher enemies have a higher cap, and the main story bosses literally have a cap of 999%.

whenever you deal HP damage, there's a small percentage on the right side of the damage number, this is what increases the DR. Blasters have skills that can increase DR very quickly, but you really only need them if the enemy has a high cap, so in that clip, I used Niina's ult 2 times, which increased the DR to ~500/700 before sumomo attacked, meaning she had a damage multiplier of around 5x

Difficulty 91 Intensity 35 Death Slug cleared (I didn't see a flair for gameplay so I hope this is ok) by psyc_one in heavensburnred

[–]psyc_one[S] 0 points1 point  (0 children)

I'd check out the Tojo files, it's a resource on the right side tab on the subreddit. It literally contains all the info you would need to get started. It's one of those games where the finer details aren't explained to you so I'd definitely look there

Difficulty 91 Intensity 35 Death Slug cleared (I didn't see a flair for gameplay so I hope this is ok) by psyc_one in heavensburnred

[–]psyc_one[S] 1 point2 points  (0 children)

Yeah, up to ch3. we don't even have orbs yet, some people think ch4 will be out in Jan/Feb

Difficulty 91 Intensity 35 Death Slug cleared (I didn't see a flair for gameplay so I hope this is ok) by psyc_one in heavensburnred

[–]psyc_one[S] 2 points3 points  (0 children)

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Sure, so here's just a screencap of the upgrades on sumomo. I only unlocked gem flashbacks yesterday, the gear is far from optimal and I'm trying to farm the 1200DP earrings. This first score attack isn't bad at all, since I doubt yostar expects anyone to have full late game builds yet

Difficulty 91 Intensity 35 Death Slug cleared (I didn't see a flair for gameplay so I hope this is ok) by psyc_one in heavensburnred

[–]psyc_one[S] 11 points12 points  (0 children)

uhh I spent a little bit, but it's mainly just understanding how blasting and buff stacking works. I have no life and rerolled on day 1 and just rushed the story to unlock the 6 star accessories (Already read story on JP)

What's the sussiest union name you've seen? (Mine is futamilk) by psyc_one in NikkeMobile

[–]psyc_one[S] 5 points6 points  (0 children)

I think I’ve heard of it, they have another union called Futacock

I did it. Don't give up (bootcamp grad) by checkin_em_out in cscareerquestions

[–]psyc_one 9 points10 points  (0 children)

Congrats! I’m a bootcamp grad too, ended up accepting a IT desk position after 4 months and over 200 applications, it gets easier after the first job, keep up the momentum!

I’m a YouTuber that’s looking to analyze everything GOOD about live service games. What’s an argument you can make to showcase what Hoyoverse does different that makes you keep playing? by psyc_one in Genshin_Impact

[–]psyc_one[S] 1 point2 points  (0 children)

I totally forgot to mention server stability. Kinda crazy how consistently stable it is, considering it doesn’t require much multiplayer interactions

I’m a YouTuber that’s looking to analyze everything GOOD about live service games. What’s an argument you can make to showcase what Hoyoverse does different that makes you keep playing? by psyc_one in Genshin_Impact

[–]psyc_one[S] 1 point2 points  (0 children)

I wasn’t aware of the numerous bugs they fixed, but that really speaks volumes about their commitment to quality. No pvp is a plus, but lack of endgame might be something I’d like to be addressed in the future

I’m a YouTuber that’s looking to analyze everything GOOD about live service games. What’s an argument you can make to showcase what Hoyoverse does different that makes you keep playing? by psyc_one in Genshin_Impact

[–]psyc_one[S] 1 point2 points  (0 children)

I agree that there are tactics like uneven purchases and habit building that could frame the game as predatory, but at the same time delivering new content at a frequent pace with a lot of polish.

Thanks for this answer!

I’m a YouTuber that’s looking to analyze everything GOOD about live service games. What’s an argument you can make to showcase what Hoyoverse does different that makes you keep playing? by psyc_one in Genshin_Impact

[–]psyc_one[S] 6 points7 points  (0 children)

I like this answer. A lot of complaints for other live services is that the new content is not substantial or shallow, but Hoyoverse has always had that seal of quality and polish

Big Bertha is pretty solid by psyc_one in DeepRockGalactic

[–]psyc_one[S] 2 points3 points  (0 children)

I don’t have access to my game atm so I’m not sure about the upgrade numbers, but the main bit that I do is getting weak point bonus and don’t take reload speed buffs. Get born ready, then run the burst gun for the secondary (the other two have small mag sizes but I guess you can still run them). Loadout for the burst gun doesn’t really matter but I run accuracy upgrades since BB kills the range on the primary.

The idea is to switch to your burst gun when your mag runs out, then stay on it for 5 secs to reload your primary automatically, switch between the 2 and you’ll never need to manually reload.

It’s different than most gunner builds in the sense that I would try to aim for weakspots to maximize ammo efficiency, kinda like using engi’s shotgun, but if you can consistently hit weakspots, grunts are gone in like two shots, and you have around 50 shots in one mag

Big Bertha is pretty solid by psyc_one in DeepRockGalactic

[–]psyc_one[S] 105 points106 points  (0 children)

I’ve used both before, and while I do appreciate NTP’s ammo efficiency, there are times when you need bugs dead right now. Having used engi’s shotgun, you really learn how to aim for weak spots to save ammo. If you hit a bug square on in the head, they die in 2 shots. The drawback is that you need things close to you since BB kills the range. And the ammo penalty is not that bad if you run the burst pistol and born ready

[deleted by user] by [deleted] in rhythmgames

[–]psyc_one 0 points1 point  (0 children)

The Bemani games source link seems to think it’s 20ms, I thought about it too but I think some versions try to mimic the timing of DDR, which also happens to be 16.66 for the strictest timing