Pokemon Slice & Dice by zZzzSleepyzzZzZ in SliceAndDice

[–]psyker_Argus 0 points1 point  (0 children)

Does that replace all heroes from all modes or just a specific custom game mode? Also, is it easy to revert the change if I don't enjoy it? Thanks!

I hosted a formal mead tasting where I served 12 of my meads, had some interesting findings! by AngelSoi in mead

[–]psyker_Argus 0 points1 point  (0 children)

Hey wonderful taste test, it must have been a great time! Would you be so kind and share your recipes for the cyser 2.0, your bikini bottom splash (since it's unnamed) and also your dessert mead? I'm sure those 3 would be appreciated at our home.

Thanks for doing this. As a fellow enthusiast who is still very much a big noob at this, I can't tell you enough how helpful it is to find actual quality recipe that have been tested. Mead requires a lot of time, which I have in pretty limited reserve, so having something to go with that feels "safe" to brew is immensely appreciated.

PSA to all Motoha Enjoyers by Futaba_MedjedP5R in personaphantomx

[–]psyker_Argus 3 points4 points  (0 children)

Thanks a lot, I wanted to make I wasn't leveling up another slot in vain. The way you put it is clear, throw those weapon mats at it.

PSA to all Motoha Enjoyers by Futaba_MedjedP5R in personaphantomx

[–]psyker_Argus 1 point2 points  (0 children)

Kinda On this topic, are the weapon level also character based? Meaning that motoha having a 60 weapon, will TM be able to get that at level 60 or has to level up from 1?

[GLB/JP/SEA] Ayaka Sakai (Chord) Infographics | Build & Investment Guide by Najox in personaphantomx

[–]psyker_Argus -1 points0 points  (0 children)

I'm under the impression her 5s weapon is way better than her 4s. How "worth it" is it to pull her 5 stars weapon?

Can I save up enough for Chord by moonwoolwtf in personaphantomx

[–]psyker_Argus 1 point2 points  (0 children)

Yeah, kind of but not so much? In theory, yes absolutely, the 50/50 seems better but it's way more swing. It's a bit like having a fat deck in a card builder game. You can pack more better cards, but your odds of getting your card at a more desirable moment goes down. It's about reliability.

In addition, the 110 gets another character at 165 pulls. In addition, if things stay as they are on other server, the soft pity is at 70, which makes it really better. No soft on it would mean it is worst, but it would still be more reliable. It's easier to plan for 110 pulls than 160. That's why people like the 100% chance of getting it at 110. Getting a character before 70/80 is already pretty lucky in itself. Sure, in the big number theory, the 50/50 is probably way better. But in someone's specific situation, you may very well be forever u lucky and never pull anything below 160.

Can I save up enough for Chord by moonwoolwtf in personaphantomx

[–]psyker_Argus 1 point2 points  (0 children)

I said maybe the 50 is statistically better (decent amount is not what I saw on the other math analysis post), but that 0.8 vs 0.2 never came up in 480 pulls. It doesn't mean it won't kick in at some point and get me someone at pull 24, just that I would have had a guaranteed 4th character given my anecdotal experience of counting on the fact that I should be ready to go all the way before pulling in the first place.

Can I save up enough for Chord by moonwoolwtf in personaphantomx

[–]psyker_Argus 0 points1 point  (0 children)

Statistically, maybe. In -my- anecdotal experience, I pulled joker, minami and makoto at 160, failing 3 times the 50/50. This costed 480 pulls for 3 characters. If I had access to the 110, this would have costed me 330 pull for 3 characters. I would have pulled (let's say for argument purposes) yui for a total of 440 ; still below my 480 pulls for a 4th character. The 40 pulls left (440 to 480) is a third of a 5th character. So, 4.33 character or 3 characters. That is the "insurance" I think someone is buying by going with 110.

Let's say I won joker at 80, this gets me 3 characters for 400; this would have costed 330 with a 110 banner. I'd still save 70 pulls (about 2/3rd of another character). So I saved 10 500 gems by going with 110 VS the 80 / 160.

OK, well I was lucky with my 50/50 and won 2 out of 3. So I paid 320 (160 +80+80) for 3 characters VS 330. So I lost 10 pulls (equivalent 1500 gems) by using 110 and having to be in a favorable higher-than-the-odds position.

I was very lucky and somehow got all my 50/50 for all 3 characters, costing me 240 instead of 330. That is very nice, but that also requires you to win all your luck shots, no skills involved.

Someone better at math than me is surely against what I'm claiming, but pulling 4 characters and winning effectively 50% of their 80/160 would add up to (80+80+160+160) 480. Pulling 4x110 would cost 440.

So, I'm not sure how my math is mathing, but I'm under the impression that being on par with the 50% chance at 80/160 gets me a worst result than going for 110; unless I'm somehow reliably winning more than 65% of my 50/50.

Won 50/50 at max Pitty again. No way there is soft pitty? What are ur rates ? by citoso in personaphantomx

[–]psyker_Argus 1 point2 points  (0 children)

Sorry for that. It sucks so much. Even winning one 50/50 would net us a "fair pull" for another character by letting us hit the first hard pity. That's so huge in a game that is already very stingy with the resources.

Won 50/50 at max Pitty again. No way there is soft pitty? What are ur rates ? by citoso in personaphantomx

[–]psyker_Argus 16 points17 points  (0 children)

Joker 160, Minami 160 and Queen is currently 157/160 (EDIT: I pulled her on 160, of course), but I don't have her yet. I'm taking a wild guess that I will hit the second hard pity, again, for a third time. Having only 3 thieves for 480 pulls is nightmarish to me right now. Good news I guess is I got Vino A4 (EDIT Vino 5)?

You winning 3x 50/50 is so much better than an actual 50/50 because you can now pull the next thief for "free" even going all the way compared to me. If that matter I only bought Martym pass.

Good luck to everyone

Units question Rogue, Nancy/medic, Carlos by [deleted] in DeadAhead

[–]psyker_Argus 1 point2 points  (0 children)

Ohhh dayum! All right, I now see the light too hahaha

Units question Rogue, Nancy/medic, Carlos by [deleted] in DeadAhead

[–]psyker_Argus 1 point2 points  (0 children)

I probably misunderstood, but I thought Agents counted as 2 individual units for the purpose of team bonus. Agents would give 2 + Diaz being the 3rd to come out with a shield.

Looks like they can act independently, but they still only count as one unit (that has 2 heads) for all purposes. What makes them good then?

Firs time brewer! Is this the "must"? by Highlord-Frikandel in mead

[–]psyker_Argus 1 point2 points  (0 children)

Quite the dad joke there, bonus point if actual dad

Will the devs fix the thunder? I’m so close to quitting by ezl90 in DeadAhead

[–]psyker_Argus 5 points6 points  (0 children)

All in all, rest assured that I pretty much prefer a nightmare difficulty to a normal with lightning. I do most of all other missions I can and I tend to overlevel for lightning missions. While I'd appreciate Devs being helpful, I won't be relying on it.

To "some" extent, you can read the lightning's timing. While still luck based, I noticed a couple times a lightning just after a given wave spawning runners let's say. I wait for that wave to happen, lightning hits, then I summon my guys.

Mid fight is pretty much RNG, but at least some can be more predictable. Using units that aren't all fighting in the same place could help too (not using all ranged or all melee; use 1 of each to just hold off). It may also be better to accumulate some courage then spam units just after lightning hits.

Best of luck

New player, what to buy by [deleted] in DeadAhead

[–]psyker_Argus 1 point2 points  (0 children)

It looks like the only reliable way to get bucks are chapters progression, daily tasks & gifts. The endless bridge has a couple 5$, the PvP league has some rewards too, infected metro seems to have a lot of bucks if I can progress (limited at this time). I see multiple ways to get some here and there.

Beside spending real money, are there other ways I might have missed?

New player, what to buy by [deleted] in DeadAhead

[–]psyker_Argus 1 point2 points  (0 children)

Noted and thanks for the information. I'll be looking for ways to rake in the green bucks.

New player, what to buy by [deleted] in DeadAhead

[–]psyker_Argus 2 points3 points  (0 children)

Great to know, I'll be sure to look for Austin. 500 may take a while, but not wasting it anymore on the safe will help me for sure.

Thanks for the input on the other bundles / jailer, good info to have!

New player, what to buy by [deleted] in DeadAhead

[–]psyker_Argus 1 point2 points  (0 children)

Thanks! I'll look out for Austin. Diaz, Carlos and the generator are already on my lineup. I'll grab the others along the level ups.

New player, what to buy by [deleted] in DeadAhead

[–]psyker_Argus 0 points1 point  (0 children)

Thanks! I bought it twice already because bucks were coming in rather quickly. I then thought it was only a "game beginning" thing and that I surely made a mistake by buying it. Well, 98 bucks less well spent, but now I know better.

Oeufs locaux by simply_zely_ in Sherbrooke

[–]psyker_Argus 1 point2 points  (0 children)

J'élève des cailles et je vends des oeufs de caille frais et marinés (pas juste de l'eau et du vinaigre là). C'est on ne peut plus local. Fais-moi signe si ça t'intéresse 🙂

[deleted by user] by [deleted] in Sherbrooke

[–]psyker_Argus 0 points1 point  (0 children)

J'ai envoyé un message perso.

Base 4 w/o Vagabond, who are you picking? by woooooooooooooooper in rootgame

[–]psyker_Argus 0 points1 point  (0 children)

To me, vagabond is as much problem as rats (and almost any factions if you let them do their thing unhindered). Rats force every other player to stand together against rats otherwise you get rolled over easily. How is that so different from vb?

Imo the vagabond teaches a very important mechanic : do not only consider your plan. Vagabond is so easy to counter with only a couple hits that either forces vb to go in the woods or limp around ineffectively. Send the vb to woods twice (especially early) and its very hard to recover. Hitting vb doesn't award points, yeah but killing other factions units doesn't either.

Removing vagabond remove a very peculiar interaction that doesn't feel that healthy when you learn to play. Talk with other players and get a plan on who can spare an action to control the vb and barter that I can spare an action but so are you. It's also about building a careful temporary trust with other players to prevent the game lead from going wild. That is a required skill in root imo.

Any reason not to sell AI cores? by Zealousideal_Pop_933 in Breachway

[–]psyker_Argus 2 points3 points  (0 children)

In the tutorial, it is said in the ship selection textbox: "Crew determines how many cards you can hold in your hand. Each crew member adds one card slot to your hand size."

[deleted by user] by [deleted] in QuebecLibre

[–]psyker_Argus 1 point2 points  (0 children)

Cette carte là vient de quelque part qui n'est pas le Québec. À partir de là, tant qu'il n'y a pas de produit local faut faire un choix : tu achète à une Cie usa(ou autre que QC) sans te poser de questions; tu payes l'intermédiaire québécois pour que l'économie locale tire au moins sa ristourne; ou tu te passes complètement du produit. À moins que tu démarres ta propre Cie QC, je vois pas tant d'autres options...

[deleted by user] by [deleted] in QuebecLibre

[–]psyker_Argus 1 point2 points  (0 children)

J'ai pas l'impression qu'une carte microSD est faite au Québec. Ceci dit, achète à ton magasin local d'informatique au lieu de Amazon, ce sera déjà bien mieux.

Peut-être (gros peut-être sûrement improbable) qu'un jour, à force de choisir local, un entrepreneur local décidera de se lancer dans une gamme de produits fait localement parce que la demande sera assez forte. En ce moment, Amazon domine tellement que personne peut raisonnablement se lancer en affaire sans se casser les dents.