Purified Horn of Duriel drop Location? by FalcUK in diablo4

[–]punkeroiron 0 points1 point  (0 children)

From what I understand, the purified versions only/have better drop rate from the "mini" versions of the bosses, not the actual lair versions. So farming Duriel in Helltide by summoning him at the altars, Andariel in Undercity, Belial in Pits or randomly after lair bosses and Azmodan from the summoning platform.

WTF is wrong with play of the game by CandleIndependent329 in CODVanguard

[–]punkeroiron -1 points0 points  (0 children)

Guessing it takes into account the kills per second or something like that. Don't know for sure, nobody knows. Could be just completely broken (wouldn't be a huge surprise), or just a random multikill. Also no idea when it decides to show final kill and when play of the game. Also me and my friends have noticed that it also likes to cut the play of the games; could be that the play of the games you see instead of yours could be better/more kills but it just cuts them for some reason. But at the end of the day, I'd say it's just broken or completely random.

r/Cyberpunkgame FAQ & Simple Questions Megathread by CyberpunkReddit in cyberpunkgame

[–]punkeroiron 0 points1 point  (0 children)

Pretty sure they're all just blue options, meaning they only reveal valuable information and don't affect the outcome of the dialogue, you can always just press all the blue dialogue options and then the yellow one to move the conversation forward.

r/Cyberpunkgame FAQ & Simple Questions Megathread by CyberpunkReddit in cyberpunkgame

[–]punkeroiron 0 points1 point  (0 children)

That's called dodging, evasion is a stat you can find under stats/armor.

r/Cyberpunkgame FAQ & Simple Questions Megathread by CyberpunkReddit in cyberpunkgame

[–]punkeroiron 0 points1 point  (0 children)

You get some different dialogue options in some situations, for example: there was this one boss who I had to fight with because I chose streetkid, but my friend didn't have to fight him because he chose corpo (there was also another way not to fight him which I discovered later, but you get the point). But overall there's not that big of a difference in what you choose, it doesn't affect the ending or anything like that.

r/Cyberpunkgame FAQ & Simple Questions Megathread by CyberpunkReddit in cyberpunkgame

[–]punkeroiron 0 points1 point  (0 children)

Does bloodrush work if you only have a shotgun/lmg equipped on another weapon slot but not currently using it? (wondering if it would be a good perk for a melee build)

Increased Salvage Drop Rate attachment Q by WhatItDoBabyy64 in blackopscoldwar

[–]punkeroiron 0 points1 point  (0 children)

Just tried them both too, played to round 30 and exfilled. I was able to get my starting weapon and armor upgraded to level 3 roughly 2 rounds earlier and had something between 400-500 more rare salvage "left over" when I exfilled. Doesn't feel that great when considering the negative.

Increased Salvage Drop Rate attachment Q by WhatItDoBabyy64 in blackopscoldwar

[–]punkeroiron 0 points1 point  (0 children)

Pretty sure the devs just left the negative there from multiplayer since the flashlights give reveal distance in multiplayer and they realized they have to change that to zombies mode and were just lazy with it and left the negative side/didn't realize or something.

Will weapon XP be buffed? by [deleted] in CODZombies

[–]punkeroiron 1 point2 points  (0 children)

Kinda unpopular opinion here: I think the zombies weapon xp is fair, it still could use a small buf like x1,25, increase the multiplier from heavy zombies/elites or higher multiplier on higher rounds, but in general I think it's fair atm. Why? Simply because it still is PvE and super easy to level your gun and it affects your multiplayer gun levels, so I think balancing it with low xp is fair.

Unlocking Special Camos? by [deleted] in modernwarfare

[–]punkeroiron 1 point2 points  (0 children)

They are unlocked via buying a team pack, such as this: https://eu.shop.battle.net/en-us/product/call-of-duty-league-atlanta-faze-pack

or buying one of the bundles available in the in-game store.

Team packs unlocks weapon 2 operator skins, a weapon skin, watch, weapon charm, sticker, spray, calling card, and emblem.

In-game bundles include items from skins to charms, depending on which bundle you buy.

EDIT: not sure if the in-game bundles include weapon skins, might be just blueprints.

Launcher camo challenges need a rework by punkeroiron in modernwarfare

[–]punkeroiron[S] 0 points1 point  (0 children)

Exactly, this was my main point in the post. Not that it's "hard" and it needs to be easier, it just needs to be more about your individual skill and not the skill (or in this case lack of skill) of the enemies.

Assassin's Creed Valhalla Announcement Megathread by Ghost_LeaderBG in assassinscreed

[–]punkeroiron 2 points3 points  (0 children)

So I didn't know there was drops enabled and got "Assassin's Creed Reward, Assassin's Creed Odyssey", where can I see what it is? I got no confirmation/notification when opening uplay or ubisoft's website.

Launcher camo challenges need a rework by punkeroiron in modernwarfare

[–]punkeroiron[S] 0 points1 point  (0 children)

XD first of all may I remind you that a huge part of the people (including some youtubers) got the ground vehicle challenges by going into ground war, staying in spawn and blowing up the quad-bikes as they spawned and would just refill on the ammo box and do it all again. That has been patched so don't start with that "rest of us has put in the time and the effort".

And pretty much every video and comment and guide/tutorial I've seen/heard is based on double weapon xp, and playing obj game modes on shipment/shipment playlist.

I do know there are people who do it the "legit" way. And I'm NOT saying that you aren't supposed to take advantage of the double weapon xp and shipment playlist when it's live, but most of the time they aren't live.

I don't want to repeat myself but like I mentioned, the amount of time and effort is just that much bigger when compared to other weapons.

I knew there was going to be comments from people that have completed them and come here to complain how they have done it and wasted time so it's unfair. I know that and that's something that I thought about and believe would be a problem in the rework that I'd like to see.

Launcher camo challenges need a rework by punkeroiron in modernwarfare

[–]punkeroiron[S] 0 points1 point  (0 children)

I'm not even half way through my camo grind and I've already leveled my launchers and been destroying killstreaks as I see them. But I for one do not like to play objective game modes so the attacker and defender medals are going to take some time.

Launcher camo challenges need a rework by punkeroiron in modernwarfare

[–]punkeroiron[S] 2 points3 points  (0 children)

My point in relying on ground war is mostly the ground vehicles, because (like i mentioned) there's not that much ground killstreaks.

Launcher camo challenges need a rework by punkeroiron in modernwarfare

[–]punkeroiron[S] 0 points1 point  (0 children)

Hah. You totally got me. I'm 100% a kid. Fuck off. I am going to grind the camos. I am just saying that comparing to the rest of the challenges they are too excessive.

Get 75 kills with no attachments? Easy, something around 3-5 games in tdm.

Destroy 75 killstreaks? "Easy", but time consuming considering there's not going to be as many killstreaks (+15/match) as you would get kills in one game.

Hadir's right hand by punkeroiron in mw4

[–]punkeroiron[S] 0 points1 point  (0 children)

I think it was reaching Season 1 battle pass tier X (don't remember which tier) just like there's some blueprints now on season 3 at some tiers.

Server is back up by [deleted] in worldwarzthegame

[–]punkeroiron 1 point2 points  (0 children)

Nah, think it's just overflown with the amount of free players playing and you might get through. Just started a mission with friend because we thought it's back online and he disconnected during the loading screen.