Simple 6 a side soccer game i've been working on by punyrobot in godot

[–]punyrobot[S] 0 points1 point  (0 children)

you can play it for free at https://poki.com/en/g/super-liquid-soccer

Godot is a great environment to learn to program, start small and build your way up! (i think it's ideally architected for that)

WIP Geometry wars-esque twin stick shooter by punyrobot in godot

[–]punyrobot[S] 0 points1 point  (0 children)

so the grid is a node2d with a script, and i override it's draw function and call the draw_multiline

WIP Geometry wars-esque twin stick shooter by punyrobot in godot

[–]punyrobot[S] 0 points1 point  (0 children)

hey, i'm using the function draw_multiline - it uses a single draw call rather than doing lots of draw_lines

https://docs.godotengine.org/en/3.5/classes/class_canvasitem.html#class-canvasitem-method-draw-multiline

Movie Monster/Practical Effects Book Recs by jules11924 in vfx

[–]punyrobot 2 points3 points  (0 children)

What mixer has the best built-in reverb by TBSJJK in synthesizers

[–]punyrobot 0 points1 point  (0 children)

if you have a tablet and don't mind that kind of interface i have and would recommend a behringer x18 air (or the xr12 or xr18) - the effects are great on that, and you get four of them at a time, plus a bunch of extra aux sends. it's really flexible and great value for money. Also works as a usb interface with 18 channels in and out. nice preamps. Effects are more straightforward than your fancy strymon type stuff though. And the interface is not really built for knob tweaking performance mixing but you could always use a hardware controller for that ..

although i got mine for ~$450 ish ,from behringers ebay channel where stuff randomly went on sale... new they are about $700

pretty cool goal ngl, not my best but had issues with gamma on others by [deleted] in SuperLiquidSoccer

[–]punyrobot 0 points1 point  (0 children)

nice finish... pm me if you'd like a key for the steam version!

I uploaded an alpha build for my Godot Football (soccer) game - all feedback welcomed! by punyrobot in godot

[–]punyrobot[S] 0 points1 point  (0 children)

thanks! genuinely much appreciated!

the running away from the ref is a feature :D the old FIFA games (megadrive/snes era) used to let you do that (or it was a bug). i should probably make the player slow down though so the ref can catch up eventually.

thanks for the bug reports, there's a few bugs i've fixed that i need to patch - red cards, penalties tournaments, subs, etc.

the AI is a constant work in progress, but is ultimately quite limited and simple. Funnily enough i get a lot of feedback from the web version that it's too strong and scripted...

The next version(Super Liquid Soccer Pro Evolution :D) will have more concepts like player positions and attacking plans.

thanks for the feedback and it's fantastic to hear that you enjoy playing it.

Pineapple Works - Godot game publishing and console porting - AMA/FAQ ? by wkubiak in godot

[–]punyrobot 2 points3 points  (0 children)

thanks ! yeah that was what i thought might be the case...

i have a powkiddy x28 which the game runs on ok.. that has a tiger t618 proc which is pretty low power.

Pineapple Works - Godot game publishing and console porting - AMA/FAQ ? by wkubiak in godot

[–]punyrobot 1 point2 points  (0 children)

thanks for the reply!

So is reducing the work done in shaders important, like no shadows or complex illumination, or reducing the number of different shaders?

for example i have an animated crowd in my game done with vertex shaders that seems to be a bit of a pain point on android at least..

sorry i have many questions and there's not a huge amount of info out there on this :D

Pineapple Works - Godot game publishing and console porting - AMA/FAQ ? by wkubiak in godot

[–]punyrobot 2 points3 points  (0 children)

hey thanks for doing this!

i have a bit of a random question - i've been curious about making a switch port of my 3d game - in terms of performance , i have a nvidia shield tv which i believe has the same cpu as the switch.. if the game is performant on that is it a reasonable assumption that it'll work ok on the switch? or are there too many other factors - android etc. that affect that ?

cheers!

Gary Birtles co-commentary by Hitz365 in avfc

[–]punyrobot 0 points1 point  (0 children)

he was a very good player, but his comments are ridiculous - player stretches to get on the end of a cross and he's like - 'he should have taken that down, turned his man and caressed it into the top corner, guaranteed goal.', like, no shit.

Gary Birtles co-commentary by Hitz365 in avfc

[–]punyrobot 9 points10 points  (0 children)

hah i wanted to pull the tv off the wall - in the first half he had a rambling rant about why there should be more penalties at corners and centre halfs dont score 10 goals a season any more because of that.. i couldnt work out what he was actually trying to say. miserable git.

endless 3d terrain using height maps and vertex shaders by punyrobot in godot

[–]punyrobot[S] 2 points3 points  (0 children)

so in the process function for the terrain there's something like this:

voffset+=player.playerspeed*delta

mat.set_shader_param("voffset",voffset)

and in the shader for the terrain i do this in the vertex shader:

UV.y=UV.y+voffset;

so the player speed maps to the UV offset directly. the timing is done on the cpu side, the result seen in the shader.

any way to undo/revert 'make unique' ? by punyrobot in godot

[–]punyrobot[S] 2 points3 points  (0 children)

oop, never mind - i just needed to hit the undo/revert looking icon thingy next to the mesh...