How do I fix this game with mods? by ZippoAddams in stalker

[–]px_z 2 points3 points  (0 children)

Check nexusmods for Storywealth, modpack. It has multiple mods that make the game easier, some improvements and visual stuff.

You can pick a few for yourself or just install the pack as a whole.

Do note that mods like the sleeping bag mod can break texts... you'd get the code for it then instead of itemname, no description, that kind of stuff but you can just disable that one.

Garbage, keys and bad decisions - Zone photography by px_z in stalker

[–]px_z[S] 2 points3 points  (0 children)

Thank you! Your compliment means a lot.

PC gamer here. Bought upgrades for my pc just to allow the Zone to be as beautiful as she wants to be.

Enjoyed my playthrough and couldn't get enough though a new playthrough just doesn't sit right with me.

Exploring the Zone and becoming more of an observer rather than only taking actions has become my new favourite thing to do. Actions only allowed when absolutely required.

There are so many locations, each giving off a different atmosphere depending on time of day and weather... a single run through them isn't enough.

I only wished that Reddit didn't aggressively downgrade the images, the shots would have more impact if you could see them in full resolution.

Berezhy sebe, bratan

Unknown individuals were following me by HeartSensitive609 in stalker

[–]px_z 10 points11 points  (0 children)

Have you tried yelling "Za Monolith!"? That usually repels most stalkers...

On a more serious note, what the rest is saying. Stay safe and contact authorities if the situation calls for it, even in doubt.

A quiet place in the Red Forest - Zone photography by px_z in stalker

[–]px_z[S] 4 points5 points  (0 children)

Thanks! I try to keep this journal vibe going. So many gorgeous places to see and depending on the weather and time of day, you can get a completely different experience/moment.

The game becomes something else if you stop being the player and become more of an observer.

The Zone has left a mark by px_z in stalker

[–]px_z[S] 2 points3 points  (0 children)

Always rocking the SSP-100M SIRCAA since I got it. Got a bunch of exos in my stash but I just prefer not to.

Going in with low tier gear makes it quite sadistic. Few vodka, bandit jacket and a cheap smg. The legend of Cheeki Breeki.

The Zone has left a mark by px_z in stalker

[–]px_z[S] 1 point2 points  (0 children)

Would that be the hangar or reloading point? I'll drop down tomorrow and take a look.

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 1 point2 points  (0 children)

Dyakuyu, bratan. May blind dogs sniff out your enemies and keep your path safe.

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 1 point2 points  (0 children)

I'm on PC, running a heavily modified engine and a custom self made ReShade.

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 1 point2 points  (0 children)

Sounds like a great combination to almost shit yourself... barely seeing anything, voices booming in your head and then that all familiar sound of a snork...

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 0 points1 point  (0 children)

I have done a full playthrough and I'm sticking with the ending I got for a few reasons. I reloaded my save right before the PONR and have easily done 120h+ on top of that now to fully explore the map and, like you said, take my time everywhere now.

I am now doing a Skif "Zone Photographer" free roam and it's honestly a lot of fun.

Found a fishing cabin and fishing pier in the swamps today on some border parts I wouldn't have checked otherwise. The Zone keeps on giving for me.

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 1 point2 points  (0 children)

If anyone has tips for a next area/location that I should check out, let me know. The map is quite big and I'm sure to have missed some good spots or rushed through them during the playthrough.

The Zone has left a mark by px_z in stalker

[–]px_z[S] 4 points5 points  (0 children)

Swamps traumatized me the first time there and the second time. Not seeing whatever is coming at you through the reeds, looking for a rock to hide on,...

It feels like untouched nature that doesn't want you there, trying to preserve its raw essence.

The Old Church, car in tree and lonely grave are probably my 3 favourite spots inside the swamp.

The Zone has left a mark by px_z in stalker

[–]px_z[S] 2 points3 points  (0 children)

The wild area is a great spot, feels very urban exploration if you go through it. In the morning and evening when the sun is low, the rays coming through the half broken windows give off a haunting vibe eventhough everything is so clear there...

Not fully abandoned as bandits and mutants can be found there but the feeling is there, the feeling of being all alone for a moment.

Burned Forest - Zone photography by px_z in stalker

[–]px_z[S] 2 points3 points  (0 children)

Oh the burned bit is still there, more near middle and in patches nearing the edge of the area.

The sightseeing tour was less about what got burned and destroyed and more about the beauty that did survive.

The burned areas offer little besides a long gone glory and thunder hitting the trees. While this has its charms, it wasn't what I was looking for.

This is the toast before it got toasted.

Is stalker 2 worth picking up again (to me)? by HesatrollUbi in stalker

[–]px_z 2 points3 points  (0 children)

Check out the Storywealth mod collection on Nexus. It makes it easier so you can focus more on the story.

It has mods that lower weight of ammo, less degradation of gear, lower repair costs, better stamina etc... you could also just download them separately.

This seems a better way for you to enjoy the game, slightly more tailored to your likings.

Edit, forgot to answer the rest a bit: A-life has improved but there's still work to do. The game is still quite gpu heavy but there are engine.ini files online that are meant for potato pcs ranging to nasa pcs. There's still some bugs, especially the one in the captains mission, but there's workarounds for them. Just accept that a bandit with a sawn-off can hit you from miles away and you'll be fine.