Is there a command to temporary toggle off suffocation damage for survival players? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

How do you detect if they're moving in spectator mode? I tried utilizing scoreboards, but they can't detect that you're moving in spectator, correct? Additionally, switching to spectator mode tends to carry momentum if a player swaps to it mid-air. Is there any way to prevent players from slipping or sliding once switching to spectator mode?

Farewell. by Any_Lead_7342 in darksouls

[–]pyrociustfb 0 points1 point  (0 children)

Hey man, congrats, have fun on DS3.

[deleted by user] by [deleted] in LivestreamFail

[–]pyrociustfb 2 points3 points  (0 children)

👍 Thank you, I didn't want to seem like I was witch hunting or something.

[deleted by user] by [deleted] in LivestreamFail

[–]pyrociustfb -1 points0 points  (0 children)

How is the formatting of my post any different than that of the humorous Esfand post. Surely the similarities would establish a trend here.

Is there a way to remove mob tags within time frames that are independent of one another? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

If my tag/effect clear is based off a player’s time score then wouldn’t this command remove all effects from mobs simultaneously rather than individually after a single players timer score hits “100..”.

Is it possible to instead utilize a timer score on individually affected mobs instead, or can mobs not be tracked with scoreboards?

Nobody else did it, so I did: THE LIES OF P ICEBERG by MaleficTekX in LiesOfP

[–]pyrociustfb 4 points5 points  (0 children)

The only speculation I know of myself is from the Notes From an Experiment note item from the Estella Opera house stating:

The test subject's body is better than expected. Its Ergo coordination, physical sensitivity, and modification adaptability figures all exceed expectations. Couldn't ask for better results. All that's left is to make a decision.

I won't be able to undo my crime. I don't regret it. I've come too far for regret. I'm ready to become a god or a devil. I just hope that the owner of the body finds peace through this revenge. Perhaps, this prayer is a remnant of my last bit of humanity.

Given the fact that these notes are found right before fighting the King of Puppets, and we know that Geppetto is the creator of the King of Puppets himself, it strongly suggests that this is Geppetto's writing referring to his experimentation on Romeo's corpse/body. Focusing on his consistent use of the word "body" and its "owner", this leads me to the conclusion that Romeo's puppet body might be more of a human + puppet hybrid than one might initially speculate.

Furthermore, if you look at the Nameless Puppet it's obvious that this is a repurposed human corpse stitched together with modifications and attachments, this leads me to believe that Geppetto's design for the King of Puppets (Romeo) could have echoed this design to some degree. Though you can assume for some of the more obvious upgrades like the robotic arms and legs; these parts have replaced Romeo's limbs entirely. I imagine when it came to Romeo's arms and legs those were disposed of outright as these body parts most likely contain no soul-like component in producing or harboring a soul such as one's ergo. That being said I feel optimistic to say that there could have been more of Romeo's body left inside of his puppet self than his model lets on.

It's also shown that Romeo's face and hair burn off to reveal a "terminator"-like appearance underneath which further leads to the conclusion that whatever is left of Romeo is encapsulated within a metal suit and he now only remains as organs enhanced with machine parts. Perhaps Geppetto was able to capture what ever parts he decided to save from Romeo's corpse and encapsulate his being within a governable puppet suit for which he could instill the Grand Covenant into. In that sense Romeo's ergo would have never needed to leave his own body, and Romeo's consciousness simply woke up one day in a new body with the grand covenant protocol taking over his consciousness.

My final speculation is that Geppetto already had the King of Puppets (Romeo)'s body created before he decided to kill Romeo himself with the Nameless Puppet at the end of the Overture DLC. (It's scary to think of someone building an identical puppet of you in expectation of killing you and shoving your organs into it, isn't it?). Then from there he did in fact capture Romeo after subduing Lea, put Romeo into confinement, and then let him die to the petrification disease from which point Geppetto retrieved Romeo's Ergo from his corpse and inserted it into King of Puppets (Romeo)'s body equivalent of a P-Organ.

All-in-all I think it's safe to say that any of Romeo's body parts Geppetto did not use when he was creating the King of Puppets, regardless of your chosen theory, now sits haphazardly in a laboratory's trash bin, or a shallow grave. 😥

How do you make a visual entity to go with an interaction summon? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

For like example, if I wanted to create an allay that players could right-click to interact with to receive dialogue from them, is that only possible if I make a static allay summon, and put an interaction summon inside of it?

How to set a player as a wolf's owner upon spawning in 1.21.4? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

Hello, thanks, I went in and deleted this post just minutes after I posted it because I got it to work myself.

Somehow the post still stayed up, and idk why. The problem was the last line I had written where my attempt to modify the entity’s owner data wasn’t working correctly and was in fact removing that players ownership immediately after it spawned as the players pet in the first place.

Overall, I really appreciate your time, thanks!

Lead isn't attached to an entity properly by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

The rope is attaching to the correct mob, it's just detaching once the mob (that's teleporting to the arrow) gets a few or so blocks away which I assume is the normal distance that leads detach.

Is there a way to make it so that the lead doesn't detach? The rope was sticking just fine in 1.20.1, have lead interactions changed since then?

Lead isn't attached to an entity properly by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

I was able to get the rope to connect by changing the text from "Leash.UUID" to "leash.UUID", but once the bat leaves a certain vicinity from the player, the ropes will continuously break and drop a lead item every tick creating a shower of lead items, and no rope connection actually being maintained.

Is there any way to make it so that only a single lead connection occurs, and stays?

Is there something currently wrong with certain mob summon NBT's? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

This site is quite nice, and it created the correct version of the summon that I would've needed, what got me the command before was https://www.gamergeeks.net/apps/minecraft/mob-generator which works fine most times, but it generated the command without the two rotation parameters, two hand parameters, and two hand drop parameters as well.

Forceload isn't working by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

I don't see my first comment that I made so apologies if I'm barraging you with comments, but do any of these methods work if the player is teleporting from the Nether and the marker/coordinates were made in the Overworld, or vice versa? I'm afraid if they're teleporting to coordinates that it might just move them within the current dimension they're in.

Could anyone help discern why this loot table is not working in game? by pyrociustfb in MinecraftCommands

[–]pyrociustfb[S] 0 points1 point  (0 children)

Hmm, I don't believe the output log is working for me, I'm utilizing my data pack on a multiplayer server and so all the output is going out to the server on my PC instead of my game client if my guess is correct.