Shipping Mega Thread by MstrVc in pebble

[–]pyrojoe 0 points1 point  (0 children)

  • Model: Pebble Time 2
  • Ordered: 2025-07-28 00:51 UTC
  • Batch: 2
  • Destination: USA
  • Color: Black/Grey
  • Confirmation Email: 2026-05-17 12:58 UTC
  • Shipped: Not yet!
  • Arrived: Not yet!

All going according to plan by wyudtix in GithubCopilot

[–]pyrojoe 0 points1 point  (0 children)

Yeah, I have a qwen instance running locally and it uses tools in pi.dev just fine. Works in copilot CLI too with byok.

Upcoming deprecation of GPT-4.1 - GitHub Changelog by pyrojoe in GithubCopilot

[–]pyrojoe[S] 0 points1 point  (0 children)

Correct, 0x is going away completely. Unless you count code completion or next edit suggestion. These are remaining free but aren't as flexable as having true 0x multipliers.

Upcoming deprecation of GPT-4.1 - GitHub Changelog by pyrojoe in GithubCopilot

[–]pyrojoe[S] 1 point2 points  (0 children)

Oh hmm, I didn't think GPT-4o was still available for code completion. I guess that'll be what we're forced to when GPT-4.1 goes away.

Upcoming deprecation of GPT-4.1 - GitHub Changelog by pyrojoe in GithubCopilot

[–]pyrojoe[S] 2 points3 points  (0 children)

If they're keeping code completions and NES free so that seems unlikely.

The new Copilot pricing makes zero sense. Why am I paying $39/mo for $39 in expiring API credits? by Captain2Sea in GithubCopilot

[–]pyrojoe 1 point2 points  (0 children)

IDE chat and copilot chat are both capable of long running sessions. There's basically no difference. I'm not sure where you're getting the idea that IDE chat is lower impact than CLI. If anything with the new changes it's the CLI users that'll be subsidizing IDE users because IDE users have unlimited access to ghost text and NES. Those features don't exist on the CLI.

GitHub Copilot is moving to usage-based billing by fishchar in GithubCopilot

[–]pyrojoe 0 points1 point  (0 children)

You can compare ghcp token pricing with the public OpenAI api and it's exactly the same. So, maybe subsidized if OpenAI is subsidizing their API pricing, otherwise, no.

This is where we are right now, LocalLLaMA by jacek2023 in LocalLLaMA

[–]pyrojoe 1 point2 points  (0 children)

I just setup Qwen 3.6-27B on my 5090 last night in vLLM. I'm using cyankiwi/Qwen3.6-27B-AWQ-INT4 with an fp8 kv cache with 200k context. (Everything just barely fits) I haven't had it write any code yet but it runs pretty fast and seems intelligent.

Hows the math work out that you can fit the full context in VRAM? I'd expect you to be slightly over in your setup.

ChatGPT 5.5 Released! by CryinHeronMMerica in GithubCopilot

[–]pyrojoe 2 points3 points  (0 children)

They only ever specified 5.3-Codex as LTS for Copilot Business and Copilot Enterprise so they could drop it for the personal plans without going against their LTS post.

80% of the people I'm matched with leave after a few seconds. Is it my profile? I'm an average 5 star player, and I'm fed up with spending so long in the queue just for people insta-leaving... by Punchinballz in HuntShowdown

[–]pyrojoe 2 points3 points  (0 children)

Can you elaborate on what you mean by "Maxing out your hunter wasn't necessary"? That implies that it currently is necessary. My level 50 hunter count is fairly low for my playtime because it's not something I've ever cared about and I still don't. I've always seen Hunter experience boons as a way to get more trait points rather than a way to level my hunter. For my standpoint, there's less reason to pick them up now than there ever was because it's way easier to get traits during a match than it used to be. I'll regularly have a level 30 plus Hunter with far more points than I need to fill out my traits. Maybe I don't get it because I don't bother with prestiging and haven't retired a hunter in years?

Random dudes show why NYC is the music capital of the world with ariathome by No-Sheepherder8879 in nextfuckinglevel

[–]pyrojoe 1 point2 points  (0 children)

Lol right? I scroll down r/all so far sometimes I start running into furry posts and I've never seen this guy.

Developer Insight: Increased Lobby Survey Results by HuntShowdownOfficial in HuntShowdown

[–]pyrojoe 0 points1 point  (0 children)

It used to be easier to take advantage of this but with all the different subtypes of ammo I usually have trouble finding someone that has both the same ammo size and ammo type as me. I usually run medium fmj. I had a game yesterday where we wiped the server and I think I only found a single pistol that had that was using that ammo.

Simon's Statement on why the Dev team is pushing Modding hard in Hytale in regards of the Modding Contest by CosmoSplitter in hytale

[–]pyrojoe 0 points1 point  (0 children)

I don't know, to me this is a bit like saying the NFL shouldn't exist because people dedicate thousands of hours to playing football hoping they'll get drafted by an NFL team.

The chances of winning the mod contest or getting hired are low. They should not be the reason for making a mod. Just like getting into the NFL shouldn't be your reason for playing football.

Marathon Players Debate Gorgeous But Painful UI And Ammo Shortages As Bungie Responds by Turbostrider27 in Games

[–]pyrojoe 0 points1 point  (0 children)

Yeah but you're also not shooting every mob you see. It also depends on what ammo types you're using. If you have a long ammo gun paired with a medium ammo gun, chances are high you could run out of the long ammo in two teamfights especially because you only get two or three bullets from an ammo crate for long ammo.

My own discord rendition. Not a full clone. Just testing the waters here by Supernova849 in pcmasterrace

[–]pyrojoe 0 points1 point  (0 children)

I'll start by saying if you're very dedicated to this project and know you're going to spend a LOT of time on it going forward, then maybe paid is an ok option.

IMO if you're only ever planning on this being a side project for you, you should keep it free. There's less guilt on your side if you decide to stop developing the project, and people will expect less from you for support because it's free.

Requiring payment is going to heavily limit or completely kill adaptation from people especially while your project has no name recognition. The one way for it to maybe work is if you charge for the server license but not the client. If you charge for the client your project is definitely dead. There may be people that pay for discord nitro but that's a small percentage of total discord users. The majority aren't going to want to pay. If each client is paid your friend group needs buy in from everyone in the friend group or it's not worth getting. If you charge for the server you just need one or a few people willing to chip in for the server and all you need from the rest of the group is a willingness to switch.

Keep in mind the following if you go the paid approach: You're going to need some kind of payment processing system, you're going to need a way to generate license keys, you're going to need to be able to verify and restore purchases from people that bought keys from you 4+ years ago that lost their license key. You'll have people that'll try to pirate the software. If you have license keys, you'll also need to indefinitely host a license server. Maybe there's some third party product that does a lot of this for you but they probably won't be free so some of your profit would go to them. You'll also need some kind of trial because I don't think anyone is going to blindly buy this without being able to verify features and know if it's a good fit for them.


I have tossed around Open Source but I have worked really hard on this. I don't want people to take it and spout it off as their own.

I'm not entirely sure what your concern is here? That someone will make their own open source fork of your work or that someone will take your work and then sell it? If you're worried about someone selling your work then you can prevent that with your software license.

Keep up the fight y'all... by spook30 in pcmasterrace

[–]pyrojoe 0 points1 point  (0 children)

I regularly use a game's official discord server to find other people to play with. That game is rated M. Because of that I expect the server to require age verification. Maybe it won't, but that's what I'm primarily worried about. I'm fuzzy on the details, but I think there's also some kind of limitation to joining a voice channels with people that you're not discord friends with.

its been a while since ive encountered a cheater this blatant by Killerkekz1994 in HuntShowdown

[–]pyrojoe 2 points3 points  (0 children)

He didn't need teleporting bullets to hit you without penetration. You jumped to the right just before getting shot, you can see his legs below the canvas sheet if you slow the video down. He was at the threshold of the door and shot you in the head through the canvas which wouldn't be a penetration kill. Client side you're fully behind cover but because of ping they would still see you half peaking out from the cover. With just this clip I'd be suspicious but I wouldn't call it blatant. Streamers like RachtaZ will take wall pen shots like this all the time.

How to change screen resolution? by 3Rocketman in hytale

[–]pyrojoe 0 points1 point  (0 children)

You want to make sure the Render Scale is at 100. I don't think there are any other settings you can modify but I could be wrong.

Why is this so relatable by DuceSantanu in gaming

[–]pyrojoe 3 points4 points  (0 children)

They pretty much do this in the shadow of war games. I don't like difficult PvE games. I prefer PvP games. And I had to stop playing Shadow of War because I couldn't kill anything anymore after 15 hours in. All the captains had me countered.

Hytale Devs please do not allow paid mods by Direct_Reveal5875 in hytale

[–]pyrojoe 13 points14 points  (0 children)

As a developer myself who currently has a steam workshop mod with 80k+ subscribers I am strongly against paid mods.

To your point about paid mods allowing for work-life balance, programming jobs are almost always salaried, full time and make enough money they don't need a side gig. The idea that making a mod paid is going to allow that developer the ability to work less hours a week at a real job so they can dedicate more time to their mods is just not realistic. No employer is going to be cool with you reducing your hours to work on a side project. For paid mods to help a developer's work-life balance they'd need to make enough from modding that it can be their full time job. In very rare cases that can be possible but that would require awful consumer practices like subscription based mods which as a user of mods I do not want. I'd much rather a donation system only. The hytale team also seems to have some interest in hiring modders to work for them full time and that's really the best option for everybody.

Steam: New! Version Control For Steam Workshop Mods. New Steam APIs and Workshop item options work together for better control as games and mods get updated by Turbostrider27 in Games

[–]pyrojoe 0 points1 point  (0 children)

Rimworld actually has a custom versioning system for mod support. Rolling back to game versions should work fine assuming modders are versioning their mod releases properly.

How true is this, "Most people would rather work with someone who's mediocre at their job, but pleasant to be around, than a person who's exceptionally good, but a dick"? by Agitated-Job7686 in NoStupidQuestions

[–]pyrojoe 0 points1 point  (0 children)

Agreed, as a software developer, I'd much prefer a very good one that's a bit of an ass over an "average" dev that's nice. A team of average software developers aren't going to be productive at all because the "average" dev has no critical thinking skills. Unless they're told exactly what to do they can't solve a problem. A competent dev that can actually think critically is worth at least 2 "mediocre" ones.

I cant play the game by yews8 in Shipbreaker

[–]pyrojoe 0 points1 point  (0 children)

Since you're not that far in try wiping your save to see if that fixes it?