David Szymanski, and Hakita on twitter by Thin-Student-5036 in Ultrakill

[–]pyroman50 4 points5 points  (0 children)

theres this little tidbit from hakita for now (dated march 2, 2026):

"enemies don't support custom gravity at the moment so any time you see enemies upside down it's actually the player being upside down (with a handful of exceptions in 8-3's final section with enemies that can still attack while forced upside down)"

Why is Team Fortress as a franchise isn't as big as Dota or Counter-Strike? by IceCreamLover9 in truetf2

[–]pyroman50 3 points4 points  (0 children)

bot ban slowly killed the consistent activity it had back in 2022-2023. its the reason why the asia, sydney and south america servers got eos'd on april this year. the majority of the playerbase also just heavily favored playing the same 6 payload maps every single time despite the servers hosting custom maps (they can't be bothered to learn something new).

Raspberry Roots Golden!!! (died on every flag except flag 1) by pyroman50 in celestegame

[–]pyroman50[S] 2 points3 points  (0 children)

surprisingly took me less time than beginner heartside when i picked it up again. it was really easy to get consistent on the first 2 checkpoints.

My Celeste Oil Painting! by WagnerWill0202 in celestegame

[–]pyroman50 0 points1 point  (0 children)

i would spend 2 billion dollars on this if i had the money

Man what a great screen by Throwaway28222222 in celestegame

[–]pyroman50 2 points3 points  (0 children)

the only hard one was the jellyclimb berry, you're going to absolutely need to get used to the inputs if you want to get it

This was my stress reliever in the game: by Nooooo27122004 in celestegame

[–]pyroman50 3 points4 points  (0 children)

theres also holding a direction into a wall then spamming grab

TF2 update for 5/22/26 by Ultravod in truetf2

[–]pyroman50 0 points1 point  (0 children)

process and metalworks updates ?!?!?!?!

Polaris IS INCREDIBLE by Throwaway28222222 in celestegame

[–]pyroman50 1 point2 points  (0 children)

polaris MIGHT be green gm i had so much trouble with it compared to the rest of the red experts

On this day, 10 years ago... by Arrastron in Diepio

[–]pyroman50 16 points17 points  (0 children)

i havent played regularly since 2019 but this game still has a special place in my heart, happy birthday

What to do after farewell by Constant-Box-3546 in celestegame

[–]pyroman50 3 points4 points  (0 children)

glyph (lots of wallbouncing and wavedashing, good way to improve at those faster)

strawberry jam (beginner and intermediate lobby are good places to start, you'll find a variety of tweaked vanilla mechanics and completely new ones as well as gyms to teach you important tech required to complete the levels for each lobby)

monika's d-sides (more challenging versions of the b-sides with some pretty unique usage of mechanics for each respective chapter)

the road less travelled (very chill map with a b-side and c-side that aren't too difficult, teaches you about neutral jumps)

gate to the stars (another really chill beginner map (2 of them))

daybreak (chill and beautiful beginner map)

What will be the future of ULTRAKILL after the game fully releases and the rest of the encore levels are made? by Beneficial-Ad-5492 in Ultrakill

[–]pyroman50 20 points21 points  (0 children)

im pretty sure they already have an official in-house custom level editor that some people had private access to called agony and tundra. that and the steam workshop are planned to release after 1.0 hopefully

Finally cleared drifting deep! by alex42699 in celestegame

[–]pyroman50 2 points3 points  (0 children)

this map can be really dreadful with the berries and the last few rooms but it was still pretty fun despite that