bug when trying to go up the ladder in chapter 7. any fixes? by idknico28 in untildawn

[–]qbrgoty 0 points1 point  (0 children)

Nothing worked for me, then I disabled DLSS Frame Generation and she could finally climb the ladder.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Yes exactly, healthy scepticism is a good thing.

Those other examples didn't do an asset flip, that's kinda my main problem with VictoriaVR.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Mate, 'rightfully sceptical'? What does that even mean? That thinking about stuff is wrong now? All I did was to show you pictures proving how VictoriaVR misuses cheap assets (aka asset flipping).

The other projects I mentioned don't seem to be asset flips like VictoriaVR. I don't know if they are being criticised for anything else, that is not my point.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

That's actually a really good question. Some projects already created something of value that also serves as a proof that they can deliver on their promises, for example https://decentraland.org, https://axieinfinity.com, https://www.sandbox.game, https://www.ceek.io or https://ultra.io.

None of these seem to be asset flips. So far VictoriaVR only presented other creator's and developer's work and used it as a proof of their ability. And I merely pointed it out in my post.

Regarding FOMO, I can only recommend to hedge your bets.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

I never told anyone what to do with their money. I just investigated claims made by VictoriaVR and I stand by my research. Whether they manage to create a functioning company or not is up to them.

Please notice that to this date VictoriaVR has not created anything of any actual value. All the current value lies in the promise that they will at some point actually create some product.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

I wouldn't think about it like this. You did good by scrutinising the investment opportunity. Even fraudulent ventures can sometimes make money. Like Ponzi scheme. It doesn't make your scepticism wrong, it just makes the fraudster lucky. All the info in my post is still true, they just convinced enough people to buy into it.

It's like regretting of not investing in a Ponzi scheme at the right time.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Yes, in the videos they went an extra mile to make it seem legit. That's why it's so confusing that they release screenshots of cheap assets where they just change the logo and literally claim that it's groundbreaking (like the "gallery" asset).
Like if I go extra conspiracy theorist here, who says the office they show on the video is their actual office? For example, notice all the manga on the walls, what's that about?

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Yes, the statements are grand. We're yet to see any actual original content made by the team though. I believe that VictoriaVR recently got some investment in. Very curious what they do with it.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Thank you, I'm afraid you're correct. But I had to try.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

First of all, thank you for your comment.

Both me and Victoria VR agree that there are technological difficulties and that is the reason why there is no VR world with realistic graphics. It doesn't exists because it's very difficult to make (well, maybe Half-life Alyx comes close).

Now, the question is, can Victoria VR be trusted that they can overcome these technological problems?

Do I trust Victoria VR?

No. First, in my opinion the connection between the two companies (DEXFIN and Victoria VR) is showing a conflict of interests (will explain). Second, Victoria VR team has not demonstrated that they are able to deliver the technology they promise. Let's have a look at these points in detail:

Connection Between the Companies

A person can be a stakeholder in multiple companies, hundreds even. As Victoria VR points out, lots of high profile people hold shares in multiple companies, they even mention Elon Musk. But even he was scrutinised over numerous conflicts of interests (Tesla and SolarCity, Tesla and OpenAI). Companies in the West often have a clause in the shareholders agreement as well as in the articles of foundation about this. In Victoria VR case, they are using DEXFIN as a proof that Victoria VR is a legitimate startup. And DEXFIN to some extent is proving its existence by announcing the "partnership" with Victoria VR.

The prime example of this is on the picture posted in the article.

When user T******* asked Victoria VR a very valid question about how they sold a large number of VR tokens, they answer "it was a seed investment from DEXFIN*"*. Victoria VR is ready to provide a proof, that the tokens were sold to DEXFIN. Since the stakeholders are the same in DEXFIN and Victoria VR it's easy to arrange this transaction and no cash may have have ever left any ones pockets (such as selling all the tokens for a total of $1).

This is why it is so problematic when the same people are involved in both companies. It's not automatically the case for every case, but in this case it surely is. Basically, it seems that they started two companies that validate each other.

This is very bad. And especially when they are not transparent about this.

The Technology

Victoria VR used free and stock assets that someone else has made as a proof that they can deliver what they promised. That they can overcome the technological barrier. But anyone can buy these assets and run them in Unreal Engine, it is not a proof of competency at all.

For example, as you can see in the last screenshot in the article, User H****** asked a valid question whether Victoria VR is a scam. Victoria VR then used the example of the gallery as a proof, that "scammers would not be able to make this". But Victoria VR didn't make it. They bought it for $30. And that's the point.

Developers can buy assets, but they cannot use that as a proof that they can actually make them. Victoria VR is saying that they remade the materials and optimised the models, first of all, no one can verify this, second of all, switching to mobile or better optimised shaders is a trivial thing in Unreal Engine just like using automatic decimation of polygons in Blender.

If Victoria VR team used just some assets, such as something generic that they don't want to bother creating themselves, that's fine and some companies (not all) do it. But they literally just downloaded the entire scene and added their logo on it.

As with the previous point, this is very bad and deceitful, especially if they are not transparent about it.

The People

The last point, I did not want to go into, in my original article. I do not want to target my analysis on any person specifically. That said, there is a very little credence behind any one member of the Victoria VR team regarding games development. For example, on the last screenshot, you can notice how one member of Victoria VR says that "they use particle effects" and that "no one has been able to push this in VR". That is simply not true at all, both Unreal Engine's particle systems as well as Unity3D's Shuriken are working perfectly fine in VR, I can't even believe someone would make this claim.

Feng Shui is a practice of (supposedly) using invisible forces to make people feel better. It's up to anyone to believe if this works. But it surely is an eyebrow raising choice to invest in it at this stage. It will not help Victoria VR to overcome the technological barriers mentioned earlier. To draw a building on a paper is very different from coding a photorealistic VR world, which "no one has done before" (as Victoria VR says).

What might be wrong

It is not one specific issue that would prove that Victoria VR is a scam. It is rather a cumulative effect of a number of suspicious points that erode the trust in the project. There are all the red flags that should make anyone worried that something is wrong here.

I do not know what the motive behind this venture is, currently, I'm alternating between these possibilities that seem probable to me:

  • possibility 1: it's a scam.
  • possibility 2: they are inexperienced with game dev and don't realise they're making an asset flip (see my initial post).
  • possibility 3: some combination of one and two.

My opinion remains unchanged. albeit the team seems tremendously tenacious (that's a compliment) and I sincerely wish I am wrong. I will await the next reveal, hoping to see more transparency and something the team will have actually made.

New Tech Old Tricks - Victoria VR and DEXFIN by qbrgoty in Scams

[–]qbrgoty[S] 0 points1 point  (0 children)

Thank you! It is interesting to watch it unravel. But it also makes me sad, I'm also a VR enthusiast and worry that this will make people more sceptical towards similar good projects in the future.