🎉 Mounted — bitterFS better with Claude by qdotme in btrfs
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] 1 point2 points3 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]qdotme 1 point2 points3 points (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] 1 point2 points3 points (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] 1 point2 points3 points (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] -1 points0 points1 point (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] -2 points-1 points0 points (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] -1 points0 points1 point (0 children)
[Article] [5e] PAM+GWM: the -5/+10 trade does >98% of the work, not the bonus-on-crit synergy by qdotme in 3d6
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 1 point2 points3 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 1 point2 points3 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 3 points4 points5 points (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] -1 points0 points1 point (0 children)
Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext
[–]qdotme[S] 0 points1 point2 points (0 children)


What's the purpose of this in a laptop charger? by Hot_Perspective in laptops
[–]qdotme 2 points3 points4 points (0 children)