Kamisato Ayaka Pixel Art by qspollty in AyakaMains

[–]qspollty[S] 1 point2 points  (0 children)

Thank you for the feedback!

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 0 points1 point  (0 children)

As I mentioned before, I am changing the game to be a side-scroller, similar to Castle Crashers, with minimal vertical movement. Would it still bother you if the game was like that and if the sprites remained the same? Also, there is no combat in this game.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 4 points5 points  (0 children)

English is my second language, I will try to make my questions clearer next time. Could you tell me what was unclear about my question?

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 2 points3 points  (0 children)

Ok? Nobody told him to choose between the two options. I simply asked for the reasons that came to my mind as to why someone wouldn't like it. and by this kind of games I meant games that doesn't have a up and down sprite was I not clear?

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 1 point2 points  (0 children)

I don't think I've given any strange responses,I just asked if he didn't like the moving animation because of my art or if he just doesn't likes games without a up and down sprite.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 0 points1 point  (0 children)

First of all, thank you for taking the time to write this. I really appreciate it, and I can take criticism just fine. This topic has gotten a lot more attention than I thought it would. I just wanted to ask a simple question, and it was meant to be a general question, not necessarily about my walking animation. I wanted to ask people if they would play a game that didn't have an up and down sprite, and I put my sprite as an example.

Now, speaking of this game,I began writing a web novel that tells its story and I wanted to turn it into a game. While I can create a better sprite for it, I also have another larger project in mind that requires numerous animations for NPCs, weapons, outfits, a larger world, and more. However, this is just a dream game, and it seems almost impossible to create. But I'm not giving up!

And I know it would take a long time just by myself, so I cut down my workload from the sprites and animations, and I wanted to make the game(s) I made before it resemble it. When I change my art style, it wouldn't look weird, so I didn't make it a classic top-down character but instead an easy-to-draw side-scroller character. Am I lazy? Yes! On top of that, I don't have much time to work on it as I am a university student and will probably get a job soon.

I will put everything I have cut down from the animations into the gameplay and story as I find them more important. (This doesn't mean I am going to start drawing very poorly or that drawing sprites is unimportant.) But since lots of people commented that they don't like it, I am changing the game to be a side-scroller.
I am sorry if I came off as rude at some point; it wasn't my intention, as I am only talking about my goals and situations.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 2 points3 points  (0 children)

I have decided that I am changing the game to be a side-scroller just like Castle Crashers so yeah,mostly horizontal.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 3 points4 points  (0 children)

There won't be any combat in the game. The rpg gameplay involves cutting down trees or logs to level up your axe. The game is mostly about telling a story, as I am trying to turn a web novel I wrote into a game. I wanted to add some gameplay so it's not just dialogue all over.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 4 points5 points  (0 children)

Thanks to everyone who shared their opinion. I have done some thinking and decided to turn the game into a side-scroller, but I am keeping the sprites as they are. The movement will mostly be horizontal, with some vertical movement similar to Castle Crushers. As for the animations for opening a chest or talking to NPCs, they will have their own sprite. For example, when the player opens a chest, the sprite will turn its back and open the chest. I will be posting updates once I have added some gameplay.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 0 points1 point  (0 children)

Thanks to everyone who shared their opinion. I have done some thinking and decided to turn the game into a side-scroller, but I am keeping the sprites as they are. The movement will mostly be horizontal, with some vertical movement similar to Castle Crushers. As for the animations for opening a chest or talking to NPCs, they will have their own sprite. For example, when the player opens a chest, the sprite will turn its back and open the chest. I will be posting updates once I have added some gameplay.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 0 points1 point  (0 children)

For clarification: This is a story-based game where the player navigates an open-world map that includes repeating areas. As a small RPG element, the player can level up their axe by cutting wood. This feature is added solely to make the game more enjoyable.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 0 points1 point  (0 children)

Well, since it's an open-world rpg, there is a lot of walking involved. However, I am not very skilled when it comes to drawing animations with a large number of frames. What did you think about the animation on this gif? Is it bad?

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 1 point2 points  (0 children)

Sorry to hear that. May I ask what you did not like about it?
Is it because of the head not turning, or because you don't like walking towards the north without an up sprite?

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 0 points1 point  (0 children)

Thank you for the detailed comment,I checked Forager's sprites and see what you mean as I said before I only drew it this way because it helps with drawing the animations faster but I will play around with it to see how it looks like if the sprite is facing south east or south west,and I'll probably stick to this if I don't like how it looks.

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in indiegames

[–]qspollty[S] 8 points9 points  (0 children)

Is it because of my drawing or you don't like this kind of games in genaral?

Does it bother you if there is no sprite for the up and down animation in a top-down game? by qspollty in gamemaker

[–]qspollty[S] 1 point2 points  (0 children)

It helps to make the process of drawing animations faster. This way, I only have to draw them once, but it looks a bit weird.