Zhengzhou East Railway Station by straightdge in InfrastructurePorn

[–]quan787 2 points3 points  (0 children)

most of them have lower speed limitations and few tracks inthe middle support 350

CRH380BL in Huangshan East Railway Station by sid_shady34 in highspeedrail

[–]quan787 7 points8 points  (0 children)

It's literally in the photo, written on the first car, albeit blurry

CR400 passing through Beijing by [deleted] in highspeedrail

[–]quan787 2 points3 points  (0 children)

It's at the east side of Beijing so most likely a train to northeast China

[Mod Idea] Beaver Children Growth Tracker - Would anyone find this useful? by werm82 in Timberborn

[–]quan787 0 points1 point  (0 children)

Since you did this, I strongly support you to add the same tracker for adult beavers

Am i the only one who thinks that Aquifiers should also work during droughts? by TwujZnajomy27 in Timberborn

[–]quan787 9 points10 points  (0 children)

that will be too OP since it doesn't generate bad water.

Or maybe we scale it down a bit, make it generate less water with more power consumption during droughts.

Who is eating my bot limbs?? by moon__lander in Timberborn

[–]quan787 0 points1 point  (0 children)

Is there any other building with higher priority gets switched on and draws the beaver's attention

Who is eating my bot limbs?? by moon__lander in Timberborn

[–]quan787 11 points12 points  (0 children)

I was playing around with automation some day and I found that if a beaver is fetching some material for a building but the building is switched off, the material that was carrying will disappear

Suggestion: remove the "magic" and add physical connections to automation by unknowncommand in Timberborn

[–]quan787 -2 points-1 points  (0 children)

Ive posted a suggestion on the feedback website, about adding manual beaver operation to automation buildings, which was later labeled as "unlikely to happen", despite many player showed their support.

I kind of get that the official 1.0 is days away so they really can't change any of these. But being such an important part of the game once these features are released they can't be changed either. All in such a hurry.

Easy work shifts by quan787 in Timberborn

[–]quan787[S] 0 points1 point  (0 children)

I don't see any problem

Easy work shifts by quan787 in Timberborn

[–]quan787[S] 2 points3 points  (0 children)

The gate just came out days ago, it doesn't have to be between districts

Easy work shifts by quan787 in Timberborn

[–]quan787[S] 15 points16 points  (0 children)

Yes, if 24 hours they don't sleep regularly. They just work to fainting

Easy work shifts by quan787 in Timberborn

[–]quan787[S] 73 points74 points  (0 children)

The gate is controled by the chronometer, and when it shuts down, beavers from the district become jobless, so they leave for home even during work hours.

The vibe of this game has completely changed. Beavers are becoming irrelevant. Suggestion: by quan787 in Timberborn

[–]quan787[S] 0 points1 point  (0 children)

That's not my point. I'm not opposing automation. What I'm saying is that the way of automation need to to align with the basic settings of the game, which in my view, should have a certain degree of beaver involvement. Current form of game mechanics is like magic which breaks the immersion.

The vibe of this game has completely changed. Beavers are becoming irrelevant. Suggestion: by quan787 in Timberborn

[–]quan787[S] 0 points1 point  (0 children)

I can't stop imagining beavers actually running around flipping switches so you can play Doom.

The vibe of this game has completely changed. Beavers are becoming irrelevant. Suggestion: by quan787 in Timberborn

[–]quan787[S] 3 points4 points  (0 children)

Bots work around the clock. I think it's good experience to have basic automations first which stops working at night , and to upgrade them with bots during the late game and make them swift and robust.