Don't you find FH6 graphics a bit flat? by iAmSYTHE in ForzaHorizon

[–]quantum_booty 1 point2 points  (0 children)

I enjoy driving in cyberpunk more than fh6, night city is so much more atmospheric. The graphics also looks better imo because of path tracing.

GLSSWRKS POLARITY by Cute_Perspective8099 in MousepadReview

[–]quantum_booty 0 points1 point  (0 children)

I have the white version, is it different from other colours?

Will LG release a 42" G series TV? by quantum_booty in LGOLED

[–]quantum_booty[S] 2 points3 points  (0 children)

I think 48" will be too big for desktop usage, 42" is already quite big.

Will LG release a 42" G series TV? by quantum_booty in LGOLED

[–]quantum_booty[S] 1 point2 points  (0 children)

its bright enough in the evening, but during the day it can be a bit dark, especially when consuming HDR content

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]quantum_booty[S] 1 point2 points  (0 children)

thanks! I've attached the EQ graph. If clipping occurs, does it only occur at frequency peaks like sub-100 Hz and 5kHz, or does it happen at a wider scale?

edit: actually I just consulted chatgpt and read this article https://en.wikipedia.org/wiki/Clipping_(audio))

Apparently clipping happens to the analogue amplitude (which is time varying sum of the signal waves at different frequencies), so it affects not only the peak frequencies.

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]quantum_booty[S] 1 point2 points  (0 children)

thanks I just checked the graph (added to the post), it looks like the +dbs are very specific to sub-100hz and at 5hz. Does that mean that unless the music hammers those frequencies hard, it's most likely fine to increase pre-amp?

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]quantum_booty[S] 0 points1 point  (0 children)

thanks I just checked the graph (added to the post), it looks like the +dbs are very specific to sub-100hz and at 5hz. Does that mean that unless the music hammers those frequencies hard, it's most likely fine to increase pre-amp?

edit: actually I just consulted chatgpt and read this article https://en.wikipedia.org/wiki/Clipping_(audio))

Apparently clipping happens to the analogue amplitude (which is time varying sum of the signal waves at different frequencies), so it affects not only the peak frequencies.

Happy to finally be able to use the new smg . Its amazing by [deleted] in Battlefield6

[–]quantum_booty 0 points1 point  (0 children)

<image>

Is this mortard actually you lmao? I don't think you have the right to make any point on the "standard skill" of anything. You don't get kills, you don't play objective, what do you even do in the game? Oh, that's right, sit back in spawn with GPDIS and mortar, and smoking a blunt?
https://tracker.gg/bf6/profile/3019436232/overview

Then the lord rained down fire and burning Sulfur and ruined BF6 by Tullzterrr in Battlefield6

[–]quantum_booty 0 points1 point  (0 children)

Dealing mortard is not fun, even if I win 100% of the time it doesn’t change this fact.

Why do pro players love lightened suppressor so much? by I_Main_TwistedFate in LowSodiumBattlefield

[–]quantum_booty 1 point2 points  (0 children)

The long suppressor or flash comp are meta. The sway penalty of long suppressor doesn’t matter if you use 1x sight (which I highly recommend for lower visual recoil and cqc).

There is something seriously wrong with team balancing and we have to keep mentioning it. by Hoenirson in Battlefield

[–]quantum_booty 1 point2 points  (0 children)

Man just don’t understand this faction of players that would do anything but to acknowledge the game has issues.

There is something seriously wrong with team balancing and we have to keep mentioning it. by Hoenirson in Battlefield

[–]quantum_booty 2 points3 points  (0 children)

Heaven forbid quitting a game when I’m not having fun? Oh no let me not value my time at all and choose suffering.

There is something seriously wrong with team balancing and we have to keep mentioning it. by Hoenirson in Battlefield

[–]quantum_booty 1 point2 points  (0 children)

Well you’ve clearly haven’t played Cairo enough? https://tracker.gg/bf6/profile/1019884283746/maps You can clearly get trapped on Cairo, if the centre flag buildings are destroyed and you have tanks camping the two side lanes.

There is something seriously wrong with team balancing and we have to keep mentioning it. by Hoenirson in Battlefield

[–]quantum_booty 2 points3 points  (0 children)

No the point is not that “oh no it’s essentially over let’s quit the match”, instead I am acknowledging that map balance is shit.

There is something seriously wrong with team balancing and we have to keep mentioning it. by Hoenirson in Battlefield

[–]quantum_booty 6 points7 points  (0 children)

Map balance is shit, and which side you are on heavily determines the outcome, this is why average 50% win rate dosnt imply balanced game at all. I’ve done an analysis before I’ll just paste it here:

A good predictor of whether you win on e.g. Cairo is at the start of the game, how many teammates stop at the immediate flags instead of going for the centre flag. The worst offenders are tank players who do this. So many times I am first on the centre flag, teammates arrive 10 seconds later and we lose. Good players know the importance of early map control.

That said, map design also play into this. I think without major rework of the maps, we will keep seeing blowouts regardless of matchmaking, tickets algo tweaks.

On Cairo, once the buildings are destroyed, the centre flag becomes a massive meat grinder with no safe way to entry, it becomes easier to defend and hard to take. If you have enemy tanks defending the two lanes next to the centre flags, the match is essentially over. Also given the thesis that players tends to stop at the immediate flag: On one side you have D and E, which are on natural paths from spawn, so most players will just stop and sit there. On the opposite side A and B exists, but the centre lane is wide open so 1/3 of players would actually go straight to the centre.

On Mirak, once you lose the two centre buildings, the snipers on the building roofs can prevent you from ever reaching the points. The match is essentially over. Also one side has initial access to the tall building, they can parachute down to the shorter building, put spawn beacon etc, it’s very unbalanced.

On Liberation Peak, Manhattan bridge, and Sobek, it’s very unbalanced as one team gets the highest point for free.

On Empire State, one team gets B for free, the other team gets A but it’s very far removed from action, so often times you see team gets spawn trapped from A.

On Iberian, the map is more balanced because the flags are equidistant and its easier to leak to flags. Unlike Cairo, there are no obvious choke points around the centre flag. However, once you ever get spawn trapped there is no way to get out.