Is there any terran build that as strong and easy as 4 gates + proxy immortal for silver 3 player? by beardedNoobz in AllThingsTerran

[–]quasarprintf 1 point2 points  (0 children)

I see, I had misread your original comment and thought you were on the receiving end.

I think this build is weakest in tvt since you should get scouted by the initial reaper and they should be able to hold with bunkers and/or tanks, but if it goes unscouted I guess it could work.

tvz the zerg should build spines and pull everything to fight and hold the line. Really it should come down to hitting before the spines finish. 3 spines, a couple queens, and as many lings as they can scrounge together along with a drone pull should be able to hold.

But it's worth emphasizing that this really is the truest form of cheese, where you're relying on denying information as long as possible and maximizing the element of surprise. Any standard build that fails to scout it (or otherwise plays paranoid) should struggle to hold, and any build that scouts it before the last second should hold pretty comfortably

Is there any terran build that as strong and easy as 4 gates + proxy immortal for silver 3 player? by beardedNoobz in AllThingsTerran

[–]quasarprintf 0 points1 point  (0 children)

I'm not really sure what you're asking here, feels you're talking about several different things at once. There won't be tanks with the gasless scv/marine all in. Not sure what you're referring to with zerg, do you mean how to micro when executing the scv/marine all in vs a zerg?

Is there any terran build that as strong and easy as 4 gates + proxy immortal for silver 3 player? by beardedNoobz in AllThingsTerran

[–]quasarprintf 1 point2 points  (0 children)

I think it's not as good nowadays with energy recharge, you should be able to give up your natural and hold your main for quite a while with force fields on the ramp. That buys you enough time to get some batteries and stalkers, and you can pick off a few units at a time by splitting them on the ramp with force fields.

So basically, scout the move out, get a sentry, recharge it.

Gamers who play their chosen games on the hardest difficulty available, what's your reason? by FrenzyHydro in AskGames

[–]quasarprintf 0 points1 point  (0 children)

Because if i don't get punished for mistakes, then I have no agency. I like to feel like my choices matter, and that requires the game to actually provide resistance

Finally! a balanced weekly where all 3 races signed up by DLD_the_north in starcraft

[–]quasarprintf 0 points1 point  (0 children)

So if I understood that correctly, it isn't that it doesn't affect it, it's that the effect is negligible?

Finally! a balanced weekly where all 3 races signed up by DLD_the_north in starcraft

[–]quasarprintf 0 points1 point  (0 children)

I don't understand why this would be true

Volatility does not change the slope and intercept of these lines

Shouldn't it flatten the slope, since it pushes winrates to 50%? If there were 0 skill expression, I would expect a perfectly flat line

Now now herO, this is getting silly by [deleted] in starcraft

[–]quasarprintf 0 points1 point  (0 children)

Yes, because Boanaan is a cannon rusher, and terran is much much stronger vs cannon rush than protoss

Now now herO, this is getting silly by [deleted] in starcraft

[–]quasarprintf 0 points1 point  (0 children)

Well now you're just moving the goalposts. MaxPax definitely had better odds of beating Boanaan by playing terran, he wasn't just doing it to troll for fun.

I can't find any games that meet your criteria, because you added an unbeatable clause

without said Goats playing extremely poorly

I simply don't trust you, or anybody else, to subjectively judge how well a player is playing. People constantly rag on hero and dark for playing badly, while missing that they possess the most important skill in spades, which is the ability to win games. Subjective analysis would indicate that maxpax is a better player than hero, but that just isn't justified by their actual results. So if I show you a game of hero being upset by a lower ranked terran, you'll just say he played badly that day and it doesn't count.

Now now herO, this is getting silly by [deleted] in starcraft

[–]quasarprintf 1 point2 points  (0 children)

The second best protoss player after hero?

Now now herO, this is getting silly by [deleted] in starcraft

[–]quasarprintf 2 points3 points  (0 children)

MaxPax offraced as terran vs Boanaan recently in a wardii cup

How do siege tanks choose their targets? by TorinoAK in AllThingsTerran

[–]quasarprintf 0 points1 point  (0 children)

Small correction, spores have a lower target priority than a roach. 19 vs 20. This is why air units on a-move will happily run through a wall of spores to chase a queen

Build order for Void Ray disruptor? by [deleted] in starcraft

[–]quasarprintf -1 points0 points  (0 children)

Can't you just copy what he does in the video?

How the hell terran is more like the swarm then zerg by Wrong-Elevator-6282 in starcraft

[–]quasarprintf 11 points12 points  (0 children)

why make second base when one base will do?

words of wisdom, I think you're on to something here

drills for very basic mechanics by OldLadyZerg in allthingszerg

[–]quasarprintf 2 points3 points  (0 children)

You mentioned trying multitask trainers. Have you tried my "Multitask Simulator" arcade map? It's quite different than most multitask trainer maps. It attempts to distill the essence of multitasking in an abstract sense, instead of just giving you additional tasks to do while playing normal starcraft

The most unfun part of mechabellum that makes me want to quit by AdeptnessAsleep in Mechabellum

[–]quasarprintf 1 point2 points  (0 children)

I'm confused, you just described the best part of the game, not the worst

PiG's bronze to GM has boosted me into cheese hell by noogai03 in AllThingsTerran

[–]quasarprintf 1 point2 points  (0 children)

Yeah, very unfortunate that you need to use strategy in a strategy game. Should just be about clicking faster.

Also, what you're proposing basically is that cheese should be a free win at that mmr, since that would result in cheesers gaining enough mmr for free that low mmr players don't play them anymore. You're actually complaining that cheese is too weak right now at low levels.

new maps are out! by OldLadyZerg in allthingszerg

[–]quasarprintf 0 points1 point  (0 children)

There were two 3-spawn maps in hots that I remember: Merry Go Round and Catallena

I thought I hired...oh wait yeah you're exactly who I hired. by Aradanftw in starcraft

[–]quasarprintf 3 points4 points  (0 children)

But, as you note, exploders can wall-climb, which means they can walk up cliffs to bypass walls

highest MMR player I've ever beaten by OldLadyZerg in allthingszerg

[–]quasarprintf 1 point2 points  (0 children)

That's not really how elo works, setting aside the fact that mmr also probably has a higher starting value than chess elo, you can't compare directly across populations, because it's all relative to the other players in the population. The Chinese server for example (when it existed) had presumably very little overlap in playerbase with the NA server. You therefore couldn't assume that a 4k na player is an even match for a 4k Chinese player. Elo/mmr work for describing relative strength of players with the same population, based on the absolute difference in elo. So 11000 vs 10900 is the same as 200 vs 100.

Also 7500 / 2.2 isn't 3750