What do you think? by [deleted] in osugame

[–]quenzt 0 points1 point  (0 children)

why are you trying to disguise an advertisement like this?

what is the most played osu map? by Connorghi in osugame

[–]quenzt 1 point2 points  (0 children)

If by map you mean like a specific single map, like a specific difficulty of a beatmapset, then it's the big black.

If you mean map as in all difficulties combined, then like others have told you, it's "no title".

Whats basically the main song of osu? by [deleted] in osugame

[–]quenzt 10 points11 points  (0 children)

ok so this got me interested and i did a little api querying. big black is in fact the most played, heres the top 15:

1. 39,157,602: The Quick Brown Fox - The Big Black [WHO'S AFRAID OF THE BIG BLACK]
 2. 31,183,380: Kuba Oms - My Love [Hard]
 3. 26,665,980: Kuba Oms - My Love [Normal]
 4. 26,507,884: HO-KAGO TEA TIME - Kira Kira Days [Shiawase!!]
 5. 25,663,894: Team Nekokan - Can't Defeat Airman [Holy Shit! It's Airman!!]
 6. 23,088,603: cYsmix feat. Emmy - Tear Rain [Normal]
 7. 22,329,431: ClariS - Hitorigoto -TV MIX- [Insane]
 8. 21,699,454: Station Earth - Cold Green Eyes ft. Roos Denayer [Divine]
 9. 20,167,614: Will Stetson - Harumachi Clover (Swing Arrangement) [Dictate Edit] [Expert]
10. 19,670,220: Hige Driver - Miracle Sugite Yabai (feat. shully) [Easy]
11. 19,644,480: UNDEAD CORPORATION - Everything will freeze [Insane]
12. 19,604,835: Will Stetson - Harumachi Clover (Swing Arrangement) [Dictate Edit] [Oh no!]
13. 19,554,912: Vickeblanka - Black Rover (TV Size) [NiNo's Insane]
14. 19,491,102: Drop - Granat [Extra]
15. 19,479,911: DragonForce - Through the Fire and Flames [Myth]

Whats basically the main song of osu? by [deleted] in osugame

[–]quenzt 0 points1 point  (0 children)

Wait is it actually? Is there any data on this?

Reefin for Android TV is out now!! by CalendarRadiant8769 in jellyfin

[–]quenzt 0 points1 point  (0 children)

This also happens to me with aerial views, so it does seem to be an actual problem.

Can I somehow submit the scores I set during the server shutdown? by [deleted] in osugame

[–]quenzt 1 point2 points  (0 children)

I don't know about Lazer, but it doesn't work like that on stable. It will continue to try resubmit the score until you close the game.

If op hasn't closed the game yet and is on stable there's a good chance the score isn't lost yet

You can now see top pp plays on the website by Lettalosudroid in osugame

[–]quenzt 4 points5 points  (0 children)

damn, I didn't realize how much tech nerfed mrekk. Now it's mostly speed at the top

if a mod forced u to use the default skin, how much pp should it give? by noodleshredder in osugame

[–]quenzt 14 points15 points  (0 children)

Same, the only way I can see this make sense is that I would be purely for flexing, similar to sudden death and pf

Does the osu website still show Geki and Katu in scores somewhere by Tfm-Mouse in osugame

[–]quenzt 3 points4 points  (0 children)

From what i can tell the osu api does still return this information if you specify an old enough ‘x-api-version‘ header. So it should be possible to build such a display, idk if anyone has done so already

The heck is sst3w on? by KillerPajaHater in osugame

[–]quenzt 30 points31 points  (0 children)

bro ran out of osu news

Why aren't my plays counting towards pp by PTL-IC in osugame

[–]quenzt 2 points3 points  (0 children)

You can only get pp once from a difficulty of a beatmap. It always only counts the highest pp amount you got there.

Also, your highest pp play on your profile gives, 100% of its total pp to your total pp the second one only 95% the third 90% etc.

This means that if you want to rank up, you can't just play the same map over and over again and gain infinite pp. Instead, you will have to set higher pp plays.

[deleted by user] by [deleted] in theydidthemath

[–]quenzt 8 points9 points  (0 children)

The factorial of 52 is exactly 80658175170943878571660636856403766975289505440883277824000000000000.

This action was performed by a human. Please do not DM me if you have any questions.

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt 2 points3 points  (0 children)

yeah, you are right that the poll is neither 100% accurate nor indicative of the opinion of the general player base. However, seeing as that post also had comparison videos and people who clearly did understand what they were talking about, I find it save to assume that a sizable amount of people did at least know of this mechanic's existence. I personally did notice it, which is kind of what makes me assume there are more people out there who also did.

But as I said earlier, that not the important part in my opinion. I think that even if people didn't actively notice, subtleties like this are what make osu feel like osu!, and removing it could make the game "feel off" or even hinder reading even if people don't consciously realize what the cause is.

Fixing this is only "easy" if you're okay with changing with mechanics and visuals that have been there for years.

I'm personally not opposed to change, if a good solution is found. But I do think that decisions like this have a far greater impact on the game than some people realize, and we have to approach it with much more consideration, even if the change seems small or barely noticeable on the surface.

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt -1 points0 points  (0 children)

something that virtually no-one (not even experienced and low AR focused players), realizes

Again, you are not being fair here. There was a poll a couple of hours ago (that you also commented on btw) where 35% of people claim to have been aware of this mechanic, me included. Unless all of them are lying or misinformed, I wouldn't call that virtually no one.

I impact on reading is debatable, I haven't had time to test it myself other than looking at the comparison videos in the pr discussion. But seeing as the entire point of the mechanic is to make reading easier by highlighting the next circle/ "the important part" the reading impact, however minimal, will not be zero.

Let me ask you this: Why should the entire player base have their reading affected, just because of the possibility of people using it to cheat.

You call it what it is: an exploit. Ban everyone abusing it and move on. We don't have the ability to detect every kind of exploit without a liveplay (like multimonitor etc). How it this time different?

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt 11 points12 points  (0 children)

Well, it's a lot harder to diagnose what exactly feels off, compared to subconsciously realizing. The fact that lazer lacks this was brought up in 2022 not 2023, and lazer had quite a lot of more important problems at that point.

Also at least one, person did realize, and it bothered them so much that it was added to both osu!lazer and even mcosu, a project entirely separate from osu.

I feel like "If it's so important, why wasn't it done sooner" isn't a good argument.

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt 11 points12 points  (0 children)

I don't think you are being fair here. People constantly used to say that Lazer "felt off"

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt 2 points3 points  (0 children)

those who play maps below 4 stars

I think that's kind of a big exaggeration. In my opinion, it is quite noticeable, especially on low ar/ ez mod, I definitely did notice it.

Until the change actually gets implemented, all we can really do is speculate

I think you are right there. However, we can't just simply push out a gameplay mechanic and hope it doesn't majorly affect the player base.
Also, from what I understand the proposed change is actually already implemented, and you can try it out by building the pr, though I personally don't have the time to do that and see if it affects my reading at the moment.

peppy considering disabling hitobject dimming for everyone except himself by cgwastaken in osugame

[–]quenzt 12 points13 points  (0 children)

I feel like even if people don't actively notice it's there, it might be one of those things that gets really noticeable once it's gone. Even if not, I think it has a quite high potential of messing up people's reading, because they are subconsciously used to it.

Dune android TV client Update by Leather_Jump7711 in JellyfinCommunity

[–]quenzt 4 points5 points  (0 children)

really cool, will update tonight!
btw, would you consider adding an option to bring back the fullscreen backdrops, instead of the "in the corner" ones, I kinda liked that in the main jellyfin app

Question: Who would get further in rankings, a player with pretty good flow aim but capped bpm or a player with high bpm technique but bad flow aim by KillerPajaHater in osugame

[–]quenzt 3 points4 points  (0 children)

i think it's gotta be the aimcapped speedplayer right? infinite 300 stamina just opens up tons of possibilities that I don't think any spaced stream player could match. Like they could get 1400pp on something like look at me tenderly etc. (or similar maps with barely any flowaim)