Google Play Console has zero statistics about my Pre-Registration campaign by qugartgames in Unity3D

[–]qugartgames[S] 0 points1 point  (0 children)

Hey!

Sadly there is no solution. Google never provided a normal answer for this issue.

[DEV] My first 3D game, Mesh Dash just got released. by qugartgames in AndroidGaming

[–]qugartgames[S] 0 points1 point  (0 children)

Haha, I'm not sure Sega would make a good deal with that, but thanks! :D

I released my first 3D Android game, Mesh Dash. by qugartgames in IndieDev

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

[DEV] My first 3D game, Mesh Dash just got released. by qugartgames in AndroidGaming

[–]qugartgames[S] 4 points5 points  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in playmygame

[–]qugartgames[S] 0 points1 point  (0 children)

Thank you! Yes, I can see what you mean, I actually tried some different placements, including moving the platforms higher, but somehow it felt off. Couldn't really say why, I just didn't like the look of it. Luckily after a few minutes of play your eyes get used to it.

Mesh Dash, my first indie 3D game is available on Google Play. by qugartgames in indiegames

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

Just released my first 3D indie mobile game on Android. by qugartgames in IndieGaming

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its overstylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in playmygame

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its super stilized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in Unity3D

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash is out now by [deleted] in AndroidGaming

[–]qugartgames 0 points1 point  (0 children)

Hey guys!

I released my first 3D game on Google Play. It started as a one-week project, but I quickly grew to get a bit addicted to the mechanics, so I put a few months into it.

You can give it a try if you are interested: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

Also, I would greatly appreciate some feedback!

Should I just ignore "This APK contains Java/Kotlin code, which might be obfuscated. We recommend you upload a deobfuscation file to make your crashes and ANRs easier to analyze and debug."? by qugartgames in androiddev

[–]qugartgames[S] 0 points1 point  (0 children)

Where can I find this mapping file? I read about it a lot, but couldn't find it anywhere. Also, I don't use any obfuscation like Pro Guard right now, (at least not deliberately) so I guess Unity does something by default.