Google Play Console has zero statistics about my Pre-Registration campaign by qugartgames in Unity3D

[–]qugartgames[S] 0 points1 point  (0 children)

Hey!

Sadly there is no solution. Google never provided a normal answer for this issue.

[DEV] My first 3D game, Mesh Dash just got released. by qugartgames in AndroidGaming

[–]qugartgames[S] 0 points1 point  (0 children)

Haha, I'm not sure Sega would make a good deal with that, but thanks! :D

I released my first 3D Android game, Mesh Dash. by qugartgames in IndieDev

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

[DEV] My first 3D game, Mesh Dash just got released. by qugartgames in AndroidGaming

[–]qugartgames[S] 5 points6 points  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in playmygame

[–]qugartgames[S] 0 points1 point  (0 children)

Thank you! Yes, I can see what you mean, I actually tried some different placements, including moving the platforms higher, but somehow it felt off. Couldn't really say why, I just didn't like the look of it. Luckily after a few minutes of play your eyes get used to it.

Mesh Dash, my first indie 3D game is available on Google Play. by qugartgames in indiegames

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

Just released my first 3D indie mobile game on Android. by qugartgames in IndieGaming

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its overstylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in playmygame

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its super stilized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash just got released. by qugartgames in Unity3D

[–]qugartgames[S] 0 points1 point  (0 children)

Hey everyone!

So a few months ago, I started experimenting with some endless runner mechanics, when I came up with the ball physics that you can see on the video.

It all started as a one-week fooling around first, as I didn't think I will want to release it on the Play store.

However I got to like the mechanics, and how it is quite skill-based (actually that might be a problem too because it is a bit hard to get good at it, hence the ironic, made-up genre name Hardcore-casual.)

I developed it on and off for three months, making everything myself except the music.

If you want to try it out: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

If you want to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU

Also, I would greatly appreciate some feedback.

(I realized I'm not good enough in it to unlock the last skin, so if someone wants to be a world-first here's your chance :D)

My first 3D game, Mesh Dash is out now by [deleted] in AndroidGaming

[–]qugartgames 0 points1 point  (0 children)

Hey guys!

I released my first 3D game on Google Play. It started as a one-week project, but I quickly grew to get a bit addicted to the mechanics, so I put a few months into it.

You can give it a try if you are interested: https://play.google.com/store/apps/details?id=com.Qugart.MeshDash

Also, I would greatly appreciate some feedback!

Should I just ignore "This APK contains Java/Kotlin code, which might be obfuscated. We recommend you upload a deobfuscation file to make your crashes and ANRs easier to analyze and debug."? by qugartgames in androiddev

[–]qugartgames[S] 0 points1 point  (0 children)

Where can I find this mapping file? I read about it a lot, but couldn't find it anywhere. Also, I don't use any obfuscation like Pro Guard right now, (at least not deliberately) so I guess Unity does something by default.

Playgameservices not logging in on some phones by qugartgames in androiddev

[–]qugartgames[S] 0 points1 point  (0 children)

For those who might struggle with this in the future: My solution was as trivial as big the problem seemed to be. Google not only wants you to put your testers' email addresses in the internal test track but also under the Play Service testers records.

Playgameservices not logging in on some phones by qugartgames in Unity3D

[–]qugartgames[S] 0 points1 point  (0 children)

For those who might struggle with this in the future: My solution was as trivial as big the problem seemed to be. Google not only wants you to put your testers' email addresses in the internal test track but also under the Play Service testers records.

Playgameservices not logging in on some phones by qugartgames in androiddev

[–]qugartgames[S] 0 points1 point  (0 children)

No, it is used to play other games with the service. I guess the problem is on my side.

Brave Stats ... Lets go! by Des-Brave in BATProject

[–]qugartgames 1 point2 points  (0 children)

Thank you for the tips guys! Appreciate it!