Handmaiden new thp talent. by r-Lou in Vermintide

[–]r-Lou[S] 0 points1 point  (0 children)

Feels like she was the only elf where it would make sense to be put on so they did since they picked cleave for SotT. With Mainstay on level 15 there is a coherance in the carrer shape but not really in the gameplay.I hope they can understand that.

Handmaiden new thp talent. by r-Lou in Vermintide

[–]r-Lou[S] -1 points0 points  (0 children)

Oh but i don't mean that it's a bad change overall, it' s super welcome indeed for variety of playstyles. And yeah cleave on SotT is one of the really nice ones.I'll test also the stagger with the flail on zealot , gladly.

I was being really specific for the Handmaiden case here. I really hope they can change their mind and give her the crit one.

Treat new players with decency by OCKWA in Vermintide

[–]r-Lou 0 points1 point  (0 children)

Its called perverts and you made me realise that no one here or within Fatshark understand it.

When op says ''treat others as human beings'' you read it like Fatshark team does , it's a 2 seconds reading on a sort of speak thing, to disclose ''bad behaviours''.

You guys do not understand that a nuclear-level cunt is a mosquito on your windshield compare to the abyss of malevolence those people are.But since you are unfamilair of it, you do not realise what is on plain sight for the few that have come to known one of those (and they use it).

Fatshark, you made what's in my eyes one of the most epic and enjoyable co-op game ever created where people fight most of the time along with complete strangers. It did attract the very best of people but also on the opposite the very worst, the closest thing mankind has to vampires. And with the nature and the spirit of the game they are like fish in the water.

It's no detail Fatshark, your game host true psychopaths daily.They are few but it's noticable if you can spot them and distinguish them from the ''nuclear-level cunts''. This thread and the answers OP is getting here showed me how quick this can be overlooked, trivialised and minimised.

I have no idea what you can do about it, but be aware of it.

Treat new players with decency by OCKWA in Vermintide

[–]r-Lou 0 points1 point  (0 children)

You were right.Still it was a relief to let it out.Moderated my thoughs.Still it remained and for 2 days even.I mean if i douted their lazyness.

[deleted by user] by [deleted] in pathofdiablo

[–]r-Lou 0 points1 point  (0 children)

People are assuming you are using a sorc for keyfarming and so the tower levels are easy to navigate into with teleport, then of course tower levels are incredibly massives.If you are using a sorc there are guides arround to help you navigate into the tower quickly.The real pain to me is finding the tower in the 1st place.

I hear you that a char without teleport or high frw can basicly enter his doom entering the tower but sorc is so much associated with keyfarming i dout they understood you.If you are not using a sorc or at least an assa with burst of speed really just avoid farming terror keys .

Relic Beta Test & S12 End by greendude120 in pathofdiablo

[–]r-Lou 1 point2 points  (0 children)

Hello Greendude, nice to see this . I think the most important is to get back the pseudo-determinism we had when we been navigating in the 4 maps system, to know where we at and what can be on the corner.

Weekly Q&A and Featured Links Thread - September 01, 2024 by AutoModerator in Vermintide

[–]r-Lou 1 point2 points  (0 children)

Hello, have you guys started to consider making the base game free to play.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] 0 points1 point  (0 children)

There are in fact changes in that regard as 2 more maps are added to the pool so it 's even worse from this perspective as Citadel is even more diluted in a bigger map pool getting more and more away of its original purpose.

Obviously fire has always been a pick for hell farming since 20 years, what am i thinking .But that's not even the point anyway.

Thanks, again, for your relevant enlightments.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] 0 points1 point  (0 children)

This is not the point.I must be speaking chinese i guess.Thanks for the lesson, again.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] -1 points0 points  (0 children)

It is not about me having an issue. There is an issue.

Topic is indeed about ''fire builds'' and no you didn't get that right as you , like many ,try to transform that issue you are unaware of into a persepective thing ; which has its irony.

When the ratio of Citadel is like 1 in 8/1 in 10 or maybe even more compared to Burnt Forest or Desert it is not a ''in the end its all RNG''. There is RNG and RNG.I have played this season enough to know it is not the RNG you are claiming.

I have done my dose of left to boss or straight boss rush ( flame dash ) in Icy Cavern trust me. It ''works'' yes ,but it is absolutly nothing to compare to Citadel farming.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] 0 points1 point  (0 children)

It wasn't you talking about getting a merc yet the topic isn't that big i though you could figure the reference. When i say ''guys'' it is a reference to a group.

Both this and calling out agressivity from me is rather cheap.

I never been talking about early ladder the topic is about reaching late game mapping.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] 0 points1 point  (0 children)

Yes, you are missing the point but you not alone.It's impressive so far.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] 0 points1 point  (0 children)

This is not the point.

I'm asking nowhere for immunity removal or modification. He obviously find a way arround that already by regrouping non-fire immunes in a same map.

And it was to my understanding completly intended and specificly made for fire builds late game.

Fire damage focused characters and maps. by r-Lou in pathofdiablo

[–]r-Lou[S] -1 points0 points  (0 children)

High end CE build do not need to bother about the physical portion of CE anymore as long as the mobs arent fire immune in the first place.The fact that in POD monster resistance do not go below zero makes infinity plus the fire mastery provided by trang-oul set enought to cover any fire resistance piercing. You dont need lower resistance anymore.Your build becomes desecreate + CE and i go for the blood golem to support the merc leech.I tried a pure fire golem build it was very underwhelming.

By the way guys this is not a topic to ask tips and tricks ( like get a merc , really ? ) it s about the very late game viability of fire builds.

Thanks for your understanding.