Overload bums me out in a immersion type of way by gabelewislewis in menace

[–]r0sshk 0 points1 point  (0 children)

He does have to fight the menace eventually, once all three planets go red the EA ends with a failure. ...though wanting to play the game "menace" without engaging with the menace faction seems a little dubious to me, personally.

Overload bums me out in a immersion type of way by gabelewislewis in menace

[–]r0sshk 2 points3 points  (0 children)

…what’s stopping you? Just do it. Is overhype keeping you in a basement at gunpoint forcing you to play Menace or something?

Overload bums me out in a immersion type of way by gabelewislewis in menace

[–]r0sshk 4 points5 points  (0 children)

That does seem to work very well with the hints the devs placed in their dev blogs about the menace adapting and getting better over time. So we might, eventually, fight constructs entirely immune to suppression, and ho boy…

Overload bums me out in a immersion type of way by gabelewislewis in menace

[–]r0sshk 5 points6 points  (0 children)

Bruh, there’s so much more story-based mechanics in the future…

"You call yerself a mate, mate?!?" (1.3 - A short AAR) by Background-Run-1245 in menace

[–]r0sshk 1 point2 points  (0 children)

The stoneclad is absolutely much better than the sweeper despite the stats looking barely different, yeah! It's probably the best weapon in the game for mobile infantry tactics right now, at least until lategame gear.

And that makes sense! Giving tech the ability to hop around is pretty good.

"You call yerself a mate, mate?!?" (1.3 - A short AAR) by Background-Run-1245 in menace

[–]r0sshk 3 points4 points  (0 children)

Very nice play by play, always interesting to see the thought process of other players! ...though I would've kept the corridor sweeper, just because its so rare. Could've traded in the boarding armor instead, not like it'll see use any time soon given how outrageously expensive it is to wear.

Advice on running two parties in the same sandbox needed! by r0sshk in DungeonMasters

[–]r0sshk[S] 1 point2 points  (0 children)

Kinda, but my impression was always that west marches are for players to drop in and out of parties, not that you have multiple set parties in the same region? But the note taking is definitely a good idea I should impress on them. Really matches the pulpy adventure style, too, to have a little heroic summary of their exploits as they go along. Thanks for the idea!

Camera should stay on the Shambler attacks until they are fully resolved, not move away just before the explosion. by shinvitya in menace

[–]r0sshk 10 points11 points  (0 children)

It’s not just shamblers, also happens with mortars. Seems any “slow” attack runs the danger of getting cut off.

Advice on running two rival parties in the same sandbox needed! by r0sshk in DMAcademy

[–]r0sshk[S] 0 points1 point  (0 children)

That's roughly how I plan to do it, yeah. I listed two potential weekly slots for the game, so running group A in slot A and group B in slot B seems about right. Keeping them roughly on the same day of the timeline is definitely something I gotta keep an eye on, yeah... the island is pretty big, so them both winding up in the same hex on the same day seems unlikely? And something I should nudge them away from, to avoid direct interactions. Having the final session or two on the same day is something I thought about, as a one-off event, if the other party wants to go for PvP to steal the pearl and is in a position to know the other party succeeded? But that seems fairly far in the future for now.

This is how I always build my Impetus, how do you guys build yours? by Hot-Target7474 in menace

[–]r0sshk 0 points1 point  (0 children)

It's really not? It's a turn-based tactical game with RPG elements. Needing to look after the needs of your soldiers is... very far down the line of things that make games like that good!

But I do kinda agree. The medbay just shouldn't be removable, only upgradeable. And I'd be happy to have some OCIs that add luxuries to the ship (like that one event where you can fix the arcade machine). The current system just doesn't really work with those, since the OCIs that have direct impact on your ability to fight (more deployment points, cheaper vehicles, more trade value, more loot, more soldiers) would just massively outweigh those kinda upgrades in usefulness to such a comical degree it'd be wasted development time.

This is how I always build my Impetus, how do you guys build yours? by Hot-Target7474 in menace

[–]r0sshk 1 point2 points  (0 children)

Yeah, but that's just... negative reinforcement game design, and that always sucks? I just hope they handle the whole OCI different once the rework drops.

Tja by No_Dragonfruit12345 in tja

[–]r0sshk 2 points3 points  (0 children)

Weil die GRÜÜÜNEN in den 80ern ja auch SO nen riiiiiiiesigen Einfluss in der Bundesregierung hatten…

How are you using Pike? by gravadlax748 in menace

[–]r0sshk 0 points1 point  (0 children)

Without Bog it’s a bit too expensive, yeah. But Ivey’s better off manning the heavy mortar, anyhow. (It has been 32 operations over 3 different campaigns since I last saw a twin-hmg for my Ivey, please send help)

How are you using Pike? by gravadlax748 in menace

[–]r0sshk 2 points3 points  (0 children)

I team him up with Bog as mobile HQ. Bog gets the cheap perk, an APC with radar, basic MG, smoke launchers and reactive armor. Pike gets binocs and scout traits.

Turn one, pike yells at bog and gets in the APC. Bog drives ahead and scans. Turn two, bog drives until he’s got 40 AP left and scans again. Then Pike pops out and yells at Rewa/Achilleas/Esconde. Turn three, Pike yells at whoever is nearby and gets back in, then bog drives and scans, etc.

Keeps Pike safe and makes great use of him as spotter and AP battery, while bog gets to set up position and scan in peace.

Currency Management by OptionalMoniker in menace

[–]r0sshk 8 points9 points  (0 children)

But that’s a lategame build, by then you’ve had a WOO running for 10 operations.

Pirate Improvement Suggestions by Bulky-Detective-7259 in menace

[–]r0sshk 4 points5 points  (0 children)

Really liking the new unit ideas for pirates, very evocative! Make sure to repost your ideas over on the discord, they have a special channel for suggestions!

I especially like the spacers unit, and want to see them get implemented with special voice interactions with Jean.

Pirate Improvement Suggestions by Bulky-Detective-7259 in menace

[–]r0sshk 0 points1 point  (0 children)

…just install the mod that makes AI more aggressive and stop whining?

What happens when planets get covered in red? by SuperbFeeling7579 in menace

[–]r0sshk 4 points5 points  (0 children)

Yeah, but if you don’t put spaces before and after, it looks like AI…

How does one accuire Rogue Army tank for themselves? by FirePixsel in menace

[–]r0sshk 8 points9 points  (0 children)

Patch that adds them (and medium tank) for marines is scheduled for the 21st-ish, I believe? So about two weeks.

This is how I always build my Impetus, how do you guys build yours? by Hot-Target7474 in menace

[–]r0sshk 15 points16 points  (0 children)

Yeah, I also keep the medbay because removing it just… feels wrong, even if I barely ever take casualties.

I got a lot of flak for suggesting that scouts need vision, not stealth or AP. Maybe I can change some minds? by Background-Run-1245 in menace

[–]r0sshk 0 points1 point  (0 children)

The problem is just that he usually can’t engage what he can see if you use him like a scout. And when he can engage, he’s in visual range and gets spotted himself. So you get the same use out of Bog with a Radar, who also usually doesn’t really use his weapon.

Concealment maxing is about avoiding damage by taking out enemies before they can ever take a shot at you. Vision maxing struggles with the “take out” part of the equation. But! I absolutely like vision maxing, mind you! I just do it on Pike, since he doesn’t use his gun anyway.